Jump to content

Snarky

Members
  • Posts

    9190
  • Joined

  • Last visited

  • Days Won

    158

Everything posted by Snarky

  1. Nope. This was meant to be informative not explorative. Rollerball already dropped out of the shoot, game is in play on Excelsior, moving on also to address points brought up. I had saved 2 names actoss all but one server when i started. Level 1 placeholders. So i started Snarky as a Dark/Dark Blaster Rogue Sunday and started badging on Excelsior. I might move characters over but i dont think so. Strangely in this economy i have found how to kit out a 2 billion build almost as fast as i 50 one. Which is not helping my altitus so if i decide to remake characters i can happily alt again
  2. I have recently been told my playstyle offends people on the RP server. Was told this in game and someone even specifically mentioned it on the boards in a completely unrelated post about power balances. I thought about this a while. There was definitely something to it otherwise it would not have been mentioned. I thought about the people who play teams not for grinding but for community. Maybe there was something deeper to it. I am not a sociopath, but i just dont feel any real connection to peeps i grind with for an hour or two. I try to be nice, but i have boundaries that appear to collide with at least some other peoples boundaries. I am firm in my playstyle and what i enjoy. So if that offends i would rather step off than go Hatfield and McCoy. Not that difficult for me since,again, i feel no huge connection to anyone or any group in the server i have decided to move my gaming from Everlasting to Excelsior. So to those who have seen me in a bazillion TF there i did not drop off the map or go six feet under My hope is to fit in a little more Maybe it will be the same. If there is continuing friction i will probably head back to WoW which became my game after the City was killed. There you just ignore the barrens chat and drama and/or take it as part of the daily grind so Hasta la vista Everlasting. It was fun
  3. I just rolled a Dark/Dark Blaster for theme and was way shocked by how good the non melee powers are in Darkness Manipulation. I hate blapping but jumping into close range when it is smart to fuel an entire spawn kill? Yes please. And the hidden gem is a ranged attack that kicks your regen and recovery into high gear for a short time. How did i miss that looking at this set so many times? Add that to the hard hitting ranged attack that heals you and a PBAOE end recovery and PBAoE attack/buff and you have something which is .... pretty dark
  4. Took this as a theme pick (I am ever happier playing a theme) and am becoming quite shocked at how good it is. Dark/Dark. now 20. Already I can feel it revving up. If a team has grabbed agro on a group I hit aim, jump in, hit soul drain, jump out, hit a couple cones to knock peeps down (OF proc in UT) debuff them and start the burn, then hit some hard targets with insta snipe and gloom. I was honestly shocked as a lowbie that the tactic of Aim to juice Soul Drain worked so well. It hits Everybody, which just feeds the pain train when you start burning stuff down you are getting crazy effectiveness, at least in the 20-40 level range of teams I was on. Touch of the Beyond. How good is this? its ranged, I love. It is up all the time, I love. It...how much does it feed me back health/end? Then of course Dark Consumption. Gotta love a damage power that gives an entire End bar back. Not a fan of blapping, but you have to go where the money is. I will be taking no melee attacks (at least no plans at this time) But I can see where this set was thought out to be very useful. Pen Grasp, ranged. Soul Drain, Dark Consump, and Touch of the beyond are incredible gems. So, Soul Drain, Blackstar, Dark Consumpt, then jump out and cone the mess that left. Taking Soul Mastery, so two more cones. I like that I don't have to recalculate angles, just pick more damage, more debuff, or whatever is up. Building for high Ranged Def, and trying to stay 8 feet away or more unless the mobs are good and distracted.
  5. is that British or Australian term for the trash can? Thought that was bin? Its not that bad. No tank, but keeps me alive even with peeps wanting to run +3 LRSF (something, no AV in room, hit me for 75% of my health bar. I was like wtf? Then hit Dull pain, Sip[hon Life, and killed the room.}
  6. I have a few tricked out builds. If I had to pick one to do all stuff with it would be my Dark/Invul Brute: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;667;1334;HEX;| |78DA6594DB4F135110C6CFB65B1068694BA105B157A585166A0B78D7982842549A9| |034F19554586163539AB61879F4C177458D2FA2E0E5D53FC1BBFF8D880A04F4A50E| |FB7D224937DDFEF67C3373CECC9CB39BBB3BE67C3B71EFA2D2DA2E170BD5EAF4A5C| |A62CD70E40A73E68C5D29D5942F152AB7979AE5D16F99A67346D130D263A2E23108| |79CCB86594AA46FA6AE9CE62B164540A37CDA2595B52AD530B0BC574BE6C18B32EE| |B71DC9C9BAF99A539A7359A340A6519B8FF0D668D4A75DE2C07AE94CD993466CE2F| |2C16A773856ACDA82C754B1E71B9BFC9ADB4BDBFBA43AD4AA2595DD9D6C897A0FE8| |A7C0D36BD01DF1D8CDD122D21B61DF0D036F91B6C0D886350388CD8F5BD50C66A4E| |DDD29C2EB21D6C77931ED0E305DF4B941DB176FB16E6EBDC06FD3BE42E1893863B9| |4E5AB3952CAD2BAC90F8266DA9AF31A6C139A95EF86A82DB0395AE236CB763841F6| |834706C824184A811F25AA8DF9B5B12F21F623C4FE4476419B24E082AF72DD47FC2| |719B919EF667D11D617617D51D6F753BCBCD626D41DDE67E84F74857C0E1E7D41AE| |926BE06789F2711D5F0C751F0B9161320ADA25CF2EFA7631A738738A33A73873D2C| |537005F5BA00B7D4D5C872DB109FE126B0FF3EE398DBA1367C081B3E439F23C98BC| |007E91A85EEBF0D4552FE7F7CB9A41EC970A52DB9451987B187E809A930FC96570F| |011F9987C027E95A818F725C6F9BCB2461FB53E6A7BEF763FD6D0FB0791DFF12132| |4D66C06C16342426C5BC52C3D08646C851F204634E92A7C00EC921CD3AD3519C639| |F6819E69559113F9F9C495DF1AACB4F2E956C50320D4AB641196950461B94717DFF| |3B509F6CB04EE9348AA2594A8B47DE5F28F5F5D6FDEF00AD1BFF159B16C569F1DC4| |0B73BAEE1347E6F88FA7130EA297BB50C7646D0A73F7E01D7FD0B4F20EB45| |-------------------------------------------------------------------|
  7. You re-sparked my interest in an old school SS/Fire Brute. I have a concept that I would enjoy. I believe with an experienced player it would be pretty tanky as long as you pick your fights a little carefully too, which sounds odd but makes sense to me
  8. Thank you. Yes i suspected as much. I have run a Blaster at 50 and incarnated on live. Nrg/nrg. I was ... not great at it. I think i am a better player now but have not 50’d one on Homecoming yet. My Invul Brutes and the Dark/Dark i have just do so much damage and are nigh unkillable. (Except those pesky blue patches) i think it is time for a deeper study of Blasters, the sets strategies and setting up location target keybinds on ice. Grrr. I get frustrated with location AoE in heavy combat. Like trying to find three straight lines in a Jackson Pollock
  9. I appreciate the insight. I cannot say you are wrong. I have a Tank. When i play the Tank I shepherd everyone like little lost ducks paying special attention to the ones wandering slowly in circles my Brutes do not have Taunt. They are not Tanks. If there are two Brutes on a team i will immediately tell everyone the ither Brute is the Tank and see if i can sell that. if i am the only Brute i clearly state i have no Taunt and play like a heavy scrapper. Some folks ignore this. if people are not familiar with Redside tactics and expect a Brute to use issue 1-3 Blueside Tank tactics I am okay with that. I already told them that is not what i am doing. But i am okay with them ignoring it I played Brutes when i started. Which means i played Redside for years. I never liked scrappers or tanks. So i am indeed mostly a solo storyline player who teams for TFs, merits, and badges. yes my “leveling brutes” die. I knew of a group who deleted characters when they die. Level 49. Die. Delete. Whole SG of them. Not a fan. I will charge +4 with a Brute and generally be somewhat effective. And sometimes i die. Which is why i have almost as many ways to rez as i do ways to port around the city. There is no way to know for sure what a Brute build you have never run will do under pressure until you have a roomful of bad stand on it. On a SS/Will or Invul build i already know. I only engage then if i know it will help. If it is useless i wont wast the resources But i do love to look at the various builds and ATs. Whenever i am not on a comfortable old build i will roll one and see how it does. I soloed Posi 1 on a Dark/Invul Sentinel today. I have never soloed a TF before. 1:04. Missed a mage and had to hunt lol. But the Sentinel performed admirably at +0/x1. Better i think than a Blaster would. At least in my hands. On a Brute i might have done better. Probably would almost sure. Sigh. Now i need to level one up to a similar level and run it to see lol But to the topic at hand. I am not sure Mids will answer the question. Mids will tell you a Fire Blaster does more damage than an energy blaster. It will tell you that a fire fire brute does more damage than a dark/invul brute. And it would be wrong most of the time. On a fire farm sure. In any other content the Fire Brute is so busy trying to survive it generally lags behind a solid engine like dark/invul. i know little about Sentinels. I have not 50’d one. I can tell you they are better (for me) as fire support on a farm because when they draw agro they have enough tools to usually survive A Sentinel has just enough tricks to get out if you notice things going south. Armor mez prot heal etc. A blaster is dead and that is how you know. At least for me. So on a farm i can reliably be fire support on a Sentinel. But with a Blaster i am face planting too often And i know they run solid in solo mission content. Even against CoT at low levels. (And not built out) these are things Mids cannot really tell you and so i come to ask of those who have experience with the AT about how much damage these things reliably do. And my known metrics (the language i know for comparison) are Brutes and Blasters i suspect that the Sentinels (effectively ) do slightly more damage than most Brutes but not outliers like Spines Fire. The interesting thing is Spines Fire, even not built for super i/o def and res are probably way more survivable than a Sentinel. But that is a guess
  10. A Tanker is the best ‘troller in the game. Because you cant stop them from doing their job. They just keep on mezzing 17 to attack them. No matter how useless that is
  11. if you do one of each it is not random and there is no need for this table
  12. Trying to have a somewhat level headed examination of playing power. These ATs were not chosen at random. They are the ones i have personally rolled the most of post snap. (Re snap? Un snap? Errr yeah So Brutes I am down with. My native territory as it were. Blasters i have an uneasy relationship with. Like dating a crazy person. Love the excitement. Until youre dead. what i would love to do ( without devolving into nerf this or modify that) is get an idea of power level on a few things So. We put Fire Blasters as the King of damage. We can put Stone Brutes as the king of survivable (for this thread) but lets use an i/o’d invulnerability Brute. You know why an Ice Blaster enters the picture. Okay. Not as much damage as fire. And yes i am specifically talking the whole burrito. AoE and ST and all mushed together. More damage than any Brute? I honestly dont know. Could a spines /fire Brute outdamage a Ice/any secondary Blaster??? then it gets more complicated. Sentinels. Well. No damage Aura. So that at least simplifies that? Why dont sentinels get? No not going down rabbit holes okay. So focus. More or less graphed out essay wise what is the progression in damage output In a gross (some of you cheat and data mine - thank you) progression Fire/Fire Blaster > Ice/Ice Blaster > Spines Fire Brute > super strength / invul Brute. we will leave off survivability as anything besides an interesting aside. I believe everyone is more or less cognizant if those rankings where does a sentinel fit in? Pick a few. Or just add tour favorite if you are pretty sure you know did i even get the 4 i listed right lol? anyways. Thought experiment open for discussion and learning as always thanks
  13. their epics are baked into the class
  14. I tend to always leave on all toggles. I have even been chastised for taking an expensive toggle that is “situational” and just leaving it going. But i run a lot of dark where shoveling to fill up the blue bar is just part of the fight
  15. This PvP enhancement is messing with my head. The description (clearly?) states it works in PvP Does it work in PvE? yes, I see all the best builders use it, just being thorough. Does it work in a "Click Power" and give the passive bonuses? (something like Dull pain from Invulnerability ) Or does it need to go into something like Health? Thanks.
  16. Okay. I am an artist. But i cannot explain how far your parameters are away from my style lol i never design females characters. I have painted a few but i do not design them in game. I love giant and explore monstrous shapes and oddness of the generator. I love dreary. Really the more you discussed where you were hoping to go the more i felt the bottom drop out hmmm. However. I once designed a Brute that used the white skull with a HUGE grin. I dressed that in the carnival outfit, every oiece from head to toe. Then as color theory exercise i put opposing colors on each outfit piece. Blue/orange. Purple/green. Then i would go to the item if clothing next to that and work into a complimentary color and its opposite, then mive to the next. Then step back, adjust. Get Rid of duplicates And repetitive colors given that we all love Harley Quinn (if you dont you are dead to me) i offer up some thoughts on making a badass carnie girl
  17. I R an Artist. I get in trouble when i say this. Man just say you are good at something and do people ever get Snarky lol ut seriously i have studied some art, took some classes and also love the costume designer in game as has been mentioned. You have given ZERO design parameters besides you want a costume okay. So here goes. Make a Huge Male. Yes the choice is important. All of them are. Take the robot template. Change the legs to armored from monstrous. Slap on mecha armor. Put a mecha armor belt on it. Change torso to robot 2 arm. Use clockwork arms. Use mecha gloves. Mecha shoulders. Mecha belt. Clockwork chestpiece. Brain in jar head. If you have a small character concept drop the height down to 4-5 feet on sliders. For brute or tank crank the height up. Boom. One costume. Color to choice
  18. I am seriously alting madly trying to find the right fit. Blaster was....too Blappery. Brute was....okay, Brute is a monster. I have the build full I/o'd and it still surprises me. The thing is a farmer / tank / AoE monster. But I wanted range. Real spellcaster wizard stuff. Started to level a Sentinel. It is danged hard to build one of those to any particular direction. Dark does not go to Def naturally, the armor is not heavy enough to mean much, looks nice, just not quite heavy enough and no health to sit on. But there were some really good analyses on Sentinels. About Darks minus to hit debuffs. looked at MIDs. Corruptor. I haven't tried a corruptor in forever. never ran them. Blackstar has wtf -66.66% to hit. ? really.... hmmmm. Looked at the powersets closely. Okay. That is a fine wizard indeed. So, what else might my Brute-centric lifestyle be missing? Seems like it is time o ask. Okay what ATs really shine with Dark/Dark slapped on them? Thanks.
  19. As Snarky as I am (I got called out in game for "I saw what you posted on the boards and almost did not invite you" - to which I am still scratching my head over. I am grouchy but not recruiting (openly) for minions in my world domination schemes) I sincerely want to thank the GM team and all the 1337 geeks who have made this possible. For whatever reason you choose to devote your time and talents to dragging this half dead game back to life, fighting those who threw away the corpse but still want it, and putting up with the cacophonous roar of the living dead gamers who want ….EVERYTHING. I salute you. For whatever that is worth. THANKS!
  20. Can i haz free City of heroes?es?
  21. Thanks Bill. I was wondering about that for my heavies
  22. Procs require the power they are in to be activated in order to work. In a click power, they go off once with every click. In a passive power or active toggle, they continuously pulse on once every 10 seconds per target. Certain pseudo-pet powers will inherit the proc and if they fire off for a set duration, the Proc has a chance to pulse several times (once every 10 seconds) during that period. Procs which are labeled Proc120s will work for 120 seconds in a click power. They are always on in a Passive power. In a Toggle power, they turn on with the Toggle is turned on and turn off when the Toggle is turned off. 120s or Proc120s always activate when the power they are in is activate; there is no "Chance to" on them. Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10. Basically the PROC will "go off" regularly, giving your character health and End outside the normal recovery process.
  23. I am giving Sentinels another shot. I ties so many combos when we first got back. this time is a little different. I am exploring a character concept I am doing some writing on. A vampire. I chose a Dark/Dark Sentinel due to having the right feel for the character more than anything else. I am going to be slamming procs/globals, sets like Overwhelming Force on. Maybe even Purple it out. But not going for a "Build" per se. Just dropping on some power. I have read some of the Dark/Dark threads here with great interest. There were some deep discussions and incredibly well articulated analyses. Thank you. Since I am running the character just to amuse myself instead of min/max or perfect build searching I have this feeling I will really enjoy the AT. we all know Sentinels are...well, being looked at I hear. There are a thousand good and well reasoned changes that have been offered up. I would offer a simple one. Take the Sentinel inherent. Give it it's own power button(s) like Domination. No to-hit check. No choosing it by what power fires/hits. Just choose which power up mode you want and move on. Not the only tuning the AT needs but it would help greatly. I have a feeling this will be the first Sentinel I Incarnate. One question I would ask. What would be the better choice between Dark Epic and Soul Mastery Epic? and, of course, why?
  24. Does this apply to soloing or is it team specific? The “leader” of a solo team is the ... k done explaining. You get the question
  25. I hate having to shop and reshop for basic supplies. This is exacerbated by the price finder being... moving on. If (and when) someone says something like that I ask them if they are new. If they say they are new or relatively new I throw them 1-5 mil, depending on my mood and resources on that character. If it is their first character I make sure to throw them 10 mil. That's just me. Also it is literally paying it forward. I am not new and I have literally had drive bys where really cool players I don't know send me 100 mil because I was whining about trying to grind for the perfect build. That is the community on Everlasting. The opposite of toxic. There for the game, the love of the game, and the enjoyment of working together to make stuff we like.
×
×
  • Create New...