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Everything posted by Snarky
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Unstoppable! This is inconceivable! I am not sure that means what you think it means... Back on live I ran a DM/Invul that used Unstoppable. And lived through the crash many a time. But I have not done it since. I am a tad rusty on mechanics. Also unsure of any changes that may affect the situation. What I know. Unstoppable can be made Perma. It just takes a shload of investment. What I do not know, have forgotten, and/or never knew. 1) Is any part of the crash nullified on Perma unstoppable? 2) How much global recharge are we talking here? ballpark (or exact if you know!) 3) Most interesting to me, What powers, temps, cheats, tricks, can be used to help mitigate the, erm, unfortunate side effects? I doubt I will Perma the thing, but I am open to the possibility. Dark Melee is a particularly sweet pairing because you can slap a Dark Consumption right after the crash and fix your end issues immediately. That is also a beneficiary of a high recharge build. I have a Dark Melee / invul Brute parked right now. Fully kitted out with a very high end build. It does not have Unstoppable. But I am definitely willing to throw some gasoline on that fire. I believe Brutes are the AT most benefitted by Unstoppable. Because of the high Resist Caps and getting less natural armor than Tanks the power gives the most bang for the buck on a Brute. If you can keep the monster standing.... capping Resists across the board is sick sweet. Especially since as you chase a high recharge build you naturally start slapping on Purple Sets....filling that one hole that remains. Oh, and having some rez tricks in the bank would not hurt on this either, temps, e-mailed Insp etc. There will be some hard curves ahead. 60% time it works all the time.
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In Oct-Dec I was seeing purps and PvP drop allatime. Last two months...not so much. a couple, but I play...a lot....
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Hazard Zones: what might revitalize these?
Snarky replied to Techwright's topic in General Discussion
I still think part of the future of the game has to be wholesale use of the best AE story Arcs incorporated into new content (with merits, etc...) Rather than re-inventing the wheel why not promote a AE contest for designing content for these zones? Granted. I still have not run every Blueside Arc and very few of the Ward arcs. So adding content to Hazard Zones might not affect my life (or most players...) all that much. By and large we seem to be content to (at least as a bio-mass) run the same content constantly. The weekly TF rewards were brilliant. Gets people out of the front yard so to speak. Maybe if there were good rewards for running content your character has not run recently.... "Run a story arc you have not run in a month, get double merits" "Run a story arc you have not run in 3 months ...triple merits...." Then having more content in more zones would start to be valuable. But you can build a super highway through Death Valley. Not necessarily going to increase the traffic. -
Hazard Zones: what might revitalize these?
Snarky replied to Techwright's topic in General Discussion
Hazards? -
For me it is all pretty academic. On high end teams (or even exemplared to run Silver Mantis) my Dark/Dark Brute relies on Aoe (Dark.....yes, AoE) to do most of the work until I hit an AV or EB. It is just way more effective to be 'mass communicating' rather than ST cherry picking in a chaotic environment. My Brutes learned a long time ago (partly because I am not a great player, partly because CoX is not great for specific targeting out of the box) that I will not get to pick who I fight. I do more damage just killing what is near me and wandering towards where I hope is where the team wants me to be. I keep chanting "Kill the one you're with" to the tune of "Love the one you're with" I will be creating an Energy Melee / (prob Invul ) Stalker robot. It will be a nod to the assassin robot in Star Wars 5 ...2....errrr the second, no, thats not right, the original Star Wars movie series.. IG-88s. Friendly efficient little machines programmed to kill. And doing as instructed they immediately killed their creators. Succcess! What has science done?!? But while it will be tons of fun I am sure I sincerely doubt it will allow me to be as useful on a team or league as my Brutes. And since I am already only moderately useful I need to stay focused!
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I did finish these yesterday, as well as all V-day tip badges. Thanks for all the help. I side switched to Hero to start the secoind arc. Both alignment variations I picked up a teammate of opposite alignment to help. Round robin back to Rogue picking up a few more badges. ( I started at Villain, went to Rogue and never changed. At 800+ badges I clicked through a decent number of "you got this badge" notice when I cycled through) Thanks again. This is my only badger. I like doing certain badges, hate doing others. No sense to it. These I hated.
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i literally have never noticed. but i like teams that run TF at +0 for badges/merits and most high rolling teams i join stay on the same zone.
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Best SO build for doing both Positron TFs? ATT, powersets
Snarky replied to DougGraves's topic in General Discussion
Brute. Energy Melee Electric Armor. I normally don't run Electric Armor but at those levels it gets EVERYTHNG you need. You will be a "God of Posi 1 & 2" -
My main is a Dark/Dark Brute. I do run all 3 Aura toggles, allatime. Dam/Fear/Stun. Generally the fear they just cower and get the ghost skull on them. Took me a while to get used to the stun though. Certain mobs, you stun them, they just start staggering around like zombies on cocaine. clueless, brainless, but making darned good speed! I was like, wait! I havent killed you yet! The damage mitigation of Fear is real. I am totally spitballing here but I am guessing it is about the same as knockdown. Stops the mobs from attacking for one or two attacks. everything adds up, buys time, etc
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Interesting discussion in game from the innocent Help question "Does it screw up the mission when I enter first?" I said "No." There were people who had some strange responses. There were some well stated responses as well, including about TFs being a special circumstance. Does entering a mission before the leader, or while the leader is in another zone, affect the mission settings? Thanks.
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From the "More than just a Ninja" pinned to top of Stalker AT page Energy Melee: Energy Melee is back! It hits hard and melts Archvillain like no one else. The best Single Target Damage in all Stalker Primaries with a little mechanic called Energy Focus. Using Total Focus gives you one stack (2 stacks when crit) of Energy Focus. You can spend one Stack to make Energy Transfer fast. You can also spend EF stacks to improve your Cone, yes Stalkers Energy Melee have AoE now! There is also the option to pick up the t1 power to spend EF stacks on a minor regen debuff...it is an easy skip for me. I use EF stacks exclusivly on Energy Transfer. The i27 update was the best that could happen to Energy Melee from worst to obe of the best Stalker Primaries!
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I was about to say my research is leading me to starting the first Stalker I have ran since a few low level attempts on live. Evidently EM tops the Stalker power choices right now.
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Same. If I could have an all zombie pet group I would be running that. So many possibilities there
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Want to watch me make this pencil disappear? Pay close attention... Go to the character creator. Select Mastermind. get to costume creator. Pick female. Tailor to satisfaction. You have a female Mastermind. Ta-da!
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Thanks. I really put this off. I hate Valentines Day. There should really be an optional V-Day Massacre alternate for villains. So many kills of certain mob types awarding each badge. Just a suggestion.
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DJ Zero will not give me missions. Just says go dance. Scratch introduced me to choice Percy or Unai. then doesnt talk anymore. Scratch did not introduce me to DJ Z. Is there a current way to get these two badges?
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DJ Zero will not give me missions. Just says go dance. Scratch introduced me to choice Percy or Unai. then doesnt talk anymore. Scratch did not introduce me to DJ Z. Is there a current way to get these two badges?
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I have been playing...a few days... There has never been even a hinted rumor that Purples are anything besides completely random drops. Of course, some of these geeks can keep a underground server hidden for years. Looks around. So, I suppose anything is possible.
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Why not just put Single Origins on him if he is just a zombie? Armor him up as much as you want (and want to spend) and then just slap burn on autofire and put him on follow?
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So how tall do you guys make your characters?
Snarky replied to Beef Ninja's topic in General Discussion
Big, medium, or small. It depends. -
I have run a Dark/Invul 50 Brute on live for a long time. I have one here I ran for a month or two. I have a Invul/Dark Tank i ran here for a month or two. I almost never run Tanks for that long before moving on. I feel Invul/Dark Tank is the strongest Tank in the game. effortless melee control of all opponents. however, a very high recharge Dark/Invul Brute is just sick strong. I would still be on one as my main if I did not find the three aura toggles on my Dark/Dark Brute so satisfying. Damage/Fear/Stun. You do have to pump the heal more though lol.
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really detailed environments that are beautiful. the last (and best) story arc system. really freaking hard content. endless petty politics. no escape until 20... I soloed it a few times on live. The politics in the end ruined it for me. Give me a kill all from some criminal mastermind any day over that holier than thou crapola
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Okay. I still hear what you are saying. And you are wrong. The statement above is just word smush that means nothing. "Brutes ane now in a position where they can no longer effictively Tank on most teams unless they jump a couple groups ahead...." WTF does that even mean? I mean yes. i read it. I understand the words. Can you explain how going off solo is "Tanking?" It has been said, time and again. and again. and then one more time. Brutes can Tank. For A team. Forget it. i am out for coffee.
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Let me tell you the story of Redside. Sit down with something warm to drink. Next to a fire, preferably burning on the bodies of your enemies. The Devs envisioned MMs as Redside Tanks. Do not ask me why. Redside teams had no patience for that. Do you? So Redside teams let Brutes take the Alphas. That is mostly it on a good team. Not hold agro. Not herd. Soak the first strike and survive. Then your team hits back with everything they got. In busy maps. (There are a LOT more busy maps Redside) where opponent mobs are close and splash agro is practically guaranteed a second Brute will take that Alpha. If you do not have a second Brute that means you got Doms, Corr, MMs, something that can at least start to lock down the craziness. When teams learned the tactics well and built their toons to take advantage of it true ROFLSTOMP teams were born. Leapfrogging from one giant room spawn to the next. Brute taking the Alpha, team cleaning. Second Brute (not off-brute) jumping to the next fresh spawn to start the process. Players that like to clean mop up would be doing that and move on at the tail end of teams. Brutes would be in the front. Everyone else right behind the Brute. If you build a Brute to Tank (taking Taunt, which is NOT required for ROFLSTOMP tactics) you can Tank okay with it. Not quite as good as a Tanker because of the Agro mechanism on Taunt regarding Tanks. I Tank with my Dark/Dark Brute on heavy Psi damage incarnate Trials. My Brute does not have Taunt. It aint necessary when you keep punching something in the face. If, big if, You have a team where there is a traditional Tank and you try to "off-tank" and your team is slowly working the map from one less than 17 mob spawn until the next. Yeah, you probably will not enjoy the experience. If I am on a team doing that..... I will be soloing the spawn ahead of you. Wave to me.