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egoprovince

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Everything posted by egoprovince

  1. I'm not seeing a lot posts on /Sonic masterminds. I'm guessing that's because they're very similar to /FF. Could anyone correct me on this? I know FF is +def and Sonic is +res for buffs and bubbles. But hey, i'm toying with a build idea for Demons/Sonic and wondering how bad a choice that would be.
  2. Can't you do that with slash-command? I swear I saw somebody post it in the help chat earlier this week..
  3. The Well strikes me as more of a narrative Neutral Party. Doesn't care who gets power. Sure, looks evil from over here, giving power to malicious beings who want only to destroy. But hey, that's the curse of a shallow perspective. From down here it -would- look evil and malicious.
  4. This would be interesting for a focus on Striga, get people out there doing things aside from the random Ernesto Hess or Moonfire TF. Would be neat if we could see a triggered or semi-regularly event happen that brings players to zones that don't see a lot of action.
  5. You've got my interest. I'm usually on late PDT.
  6. I've updated my builder to Mids' Reborn The last couple will probably only open in that application though I'm having no trouble with old builds or even some of my first builds in the newer Mids.
  7. It was fun. As a new roleplayer It was neat to see some who are Heavy RP and some of us who are Light RP mixing. Learning a thing or two. I look forward to the next event.
  8. You'd think that wouldn't be the case. After all, defense is only good until you get hit. Resistance is always applied.
  9. I've not noticed a 'redraw' but a 'stance reset' on some of the blasts.
  10. I like it. I tweak my colors to align with ideas on the characters' theme, their personality. I was trying to tune my WS into a dark-dark purple, like the depths of space. Couldn't make it work so I went Magenta, vibrant and loud, like an emotional statement of retaliation.
  11. OMG... KnockUp would be phenomenal.
  12. Final build after a couple of internal revisions. Some refinement achieved 92.21s recharge on Light Form. Moved two slots from Combat Flight While those two slots performed well and made me faster at low levels, flight speed is easily capped at 50. Placed two slots in Incandescence to hold Resist IO's (+HP and +Def%) Swapped Tactics for Maneuvers While tactics is nice in niche environments, namely against Arachnos I found I either forgot to turn it on or just didn't notice the benefit. Maneuvers makes a nice mule for Luck of the Gambler bringing me to the max. My power choice at 49 is totally optional since I can't slot any single enhancement that would make or break me. Options for situational usefulness: Provoke for ad hoc tanking, Group Energy Flight for Hami raids and Shadow Shard TF's Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ganymedean v4: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leadership Power Pool: Concealment Hero Profile: Level 1: Gleaming Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(3), EntChs-Dmg/Rchg(3), EntChs-Dmg/EndRdx/Rchg(5), EntChs-Heal%(5) Level 1: Incandescence -- Ags-Psi/Status(A), UnbGrd-Max HP%(50), GldArm-3defTpProc(50) Level 2: Gleaming Blast -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(7), SprKhlGrc-Dmg/EndRdx/Rchg(7), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/Rchg(9), SprKhlGrc-Acc/Dmg(11) Level 4: Essence Boost -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(13), RgnTss-Heal/Rchg(13), RgnTss-Heal/EndRdx/Rchg(15), RgnTss-Regen+(15) Level 6: Glinting Eye -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21) Level 8: Proton Scatter -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Dmg(25), Rgn-Knock%(25) Level 10: Assault -- EndRdx-I(A) Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-Rchg(31) Level 14: Shining Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33) Level 16: Thermal Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(33), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(34), ImpSki-Status(34) Level 18: Pulsar -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(37) Level 20: Quantum Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(37), ImpSki-EndRdx/Rchg(39), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-Status(39) Level 22: Reform Essence -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/EndRedux(42) Level 24: Conserve Energy -- RechRdx-I(A) Level 26: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-Rchg(43) Level 28: Quantum Acceleration -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Photon Seekers -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Dmg/EndRdx/Rchg(45), SprEssTrn-Acc/Dmg(45), SprEssTrn-Dmg/Rchg(45), SuddAcc--KB/+KD(46) Level 35: Restore Essence -- RechRdx-I(A) Level 38: Light Form -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46) Level 41: Solar Flare -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 44: Stealth -- LucoftheG-Def/Rchg+(A) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Group Energy Flight -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- BlsoftheZ-ResKB(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11) Level 50: Pyronic Radial Judgement Level 50: Diamagnetic Radial Interface Level 50: Storm Elemental Ally Level 50: Assault Genome Level 50: Ageless Invocation Level 50: Musculature Partial Core Revamp ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;690;1380;HEX;| |78DA6594594F13511886CFB4536A8102A554B6B694D5B2B474A068E21A95C8D62DF| |10790410698A44C49172297FE0015FF808ADE7BEB9DEBDFF0C2C46B36A35144193F| |E67B43AB3399E6397DCF79BFF79B334BFAFE74E3AB99073784D47A3BAF964A8B394| |DBDA72D157563552BBA336AB95254F3820EEF8C6A6CAD6BCB9A6A4436936E52066B| |972E66575634A3A46F6AF154655D370A95D2E22D2A581EF867D5B4665B759312447| |3AE50C8C7539ABAAC154B6BFA86CFFA3F676CEA257D49CFEBE52D56D2AAA16F54F2| |6A592F185E4BB9A3AFAE95A9B8E8A09662F43B72091CA62C1E12FA64E178043E66C| |ADBE013E6EEA947B23C0E3145034516CA919339C13C766189305DD247D6EA3E80EF| |99E7DE816F99F56F98FBE475A227E765AA129245E315F02AB3E91A789DF98B3C2EE| |4B9C61C569D96181867B68E8309669BC23C21A31B5EF724E692CCF353E04566C704| |7809B5C8E8E1BD109E5E616926D56B40BD86A7BCAEEB19F89C19DC015F30C32F997| |BE4F5E2DABD09DEDBB0024E302393609279409E66789A3B793F225DCCDE6E300886| |988E3A217CE8D137CFD9FD0B600A4C33073260967948797EE4F9913780BC21E40D2| |16F0879DFC813802710E2FB7C210CF68011E67090F99D3CEDEC11EDA3BCB74EEABB| |137D772EF0F50FA7C03473240366C11CF33335D08D7ADD01D67C74FF42D042D0EA2| |8A307BDF6A4654B1B5B0067C13966EC0BF307F5DA873A7DE8F5276983AC3906A1C5| |FEA34C595164458F797FC77F837FC013A6822C2FF53C8AAC51F4DC445A1C5A1CDA5| |7CA4F404BE0D90CCA67EF3B9D7488B0A59C3EC2A619AD9DFDC4A9233647C2A62836| |65D2A6246D4ACAA6E4E4B3AF8690B0439E96B3AF817997E63D98F7E02A77EBC9833| |750EA67CF7EADD6CB4FD35EAD16E57507554D9222ACD583A13602CF99AFFDD5F17C| |A03ADEA15BAEA0B76D7F753C5BB3FE2FAE1CF3BD| |-------------------------------------------------------------------| Notes from the Field: I Can absolutely farm, albeit slowly. PB isn't known for peak damage output. Takes at least three Death Mages to threaten me. Anything less is negligible. Can tank Giant Monters on Monster Island, cannot kill solo even with Diamagnetic Radial Quantums are almost laughable. Until you find a Quantum Jump Bot. Is very flashy. Photon Seekers, Solar Flare/Dawn Strike, Pulsar makes for a fun lightshow.
  13. Understandable. Invisibility was a self-only defense power until recently. I'd have to compare in the field but I know from experience the Arachnos Stealth was really good and everything else was pretty good but not as amazing. I wonder now if the dev's decided to give everyone even footing..
  14. My number is based on what Mid's was telling me. Invisibility in the wild is +DEF(All) and +Self Stealth In combat you lose the Stealth but keep the defense. So yes, in-combat and out-of-combat.
  15. The last patch made Invisibility viable as a defensive toggle. 9% base defense against everything but Psionic. Funny, because last I checked all Psi powers were Ranged or AoE and so could still be dodged.
  16. If you're trying to build defense, you could pull slots from Inner Light to bolster Stealth and Maneuvers. I use Inner Light often but it's largely a mule for Adjusted Targeted. You could use those slots to reduce the end-cost on Stealth and Maneuvers. I ran stealth for a bit as an active defense but the cost was too high and the results weren't compelling so it remains a mule on my build.
  17. It's not for everyone. I'm a fan of light-form, i'm not a fan of Hasten. I put together a tough character and I linked the build because I want to show others what's possible. But it's definitely not for everyone. I'd like to do more damage, I'd like to have some holds and roots. But that's every character, you're always missing -something-.
  18. I second this vote. Crab have another stack of team buffs you can pull, some reliably good blasts and can double for a Brute or a mock Mastermind when built properly. I'm a big fan of Peacebringer but there are just some problems I can't manage. I'm no controller, something the Crab can manage in power selection.
  19. This is my build, little more solid than Nova, doesn't hit as hard. https://forums.homecomingservers.com/topic/3489-human-form-peacebringer-the-meta-blas-fender/
  20. Tri-form is like playing another class entirely. Human-form is akin to a hybrid Defender/blaster/scrapper. Not fully one of any though more defender/blaster than scrapper. Tri-form played in mental quality akin to the MF'in Warshade is probably fantastic. I'm going to see about tweaking a second build that has that kind of power.
  21. What system are you using for naming these files? They all ready like Malta Operative names and dammit, some sound interesting enough to run them as spy characters..
  22. Yes, if you can get into the group for the TF it's amazing xp. I had a similar experience in the Dr Quarterfield a couple weeks ago.
  23. Skip both of these: Dimention Shift and Black Hole They aren't worth the time unless you want an oh shit button that pisses everyone off. Howling Twilight is pretty darn nise and the best Rez in the game, imo. You do not need a dead person to cast it either. Take it and love it. Or keep Dimension Shift and learn when to use it. Using it on every mob might protect you but it will upset someone.
  24. I main a human-only Peacebringer and here's what I can tell you. Human-form is like playing a really burly defender. You don't blast as hard as a Blaster, you don't have all the tools of a Defender but you do have some shields. And you'll get asked if you can tank on occasion. This page: https://paragonwiki.com/wiki/Damage#Damage_Scale has the background scalar on damage attacks for each Archetype. This is the background value on how attacks do different damage in the hands of different Archetypes. Here we see that Blaster is at 1.125 and Defender at .550 Peacebringer (human) sits between those two at .850 while the Peacebringer (Nova) is at 1.2 So without a team, without any damage buffs and just by raw numbers, your Nova is nearly 50% more powerful in blasting than the human-form and a bit more powerful than a Blaster. And then consider that Cosmic Balance will make you better for all the other teammates you're with. Is it doable? Yes. I've leveled to 50 as human only and I continue to enjoy it in Incarnate Trials and TF's. I would absolutely recommend it to everyone as a viable option. It's not as flashy as Nova, it's not as tough as Dwarf but Human only can take some hits and dish them out. And you get to wear your stylish and fantastic costume the whole time!
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