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Everything posted by Crasical
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The squad of Arachnos helping attack the longbow base at the end of the second mission in Mako's first story arc are hostile to the player and have no barks explaining why that is the case.
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at [344.7 41.5 2155.9] in Khallisti Wharf, steam is gushing out of a manhole cover. if you click on the steam, it opens up the PVP arena menu.
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In the 'Steal the Stolen Items' rogue tip from the 'Auction Notice' tip in the level 28-ish range, you encounter Shock Treatment, who is targetable (and damageable) but will turn to friendly once the Wyvern mobs around her are cleared. At a later point in the mission, she'll complain that she 'doesn't want to, but I gotta kill you!'; but she never actually turns hostile. It seems that whatever trigger covers her rescue and then subsequent betrayal is broken.
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Nevermind, despite what I've been told, it doesn't transfer over for peacebringers either.
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Muscular Radial for the damage and the extra sauce on defense debuff and tohit debuffs. No, Infiltration is for maneuvering and sneaking around, it provides no benefit when you're actually in a fight. Infiltration and Combat Teleport are also for my character concept, you could indeed swap them out for Super Jump and Combat Jumping, and lose the stealth slot from Infiltration for something else. The Kismet is also probably not really necessary, but you'd have to cut a power somewhere (Soul transfer, maybe?) to put Hasten in.
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The 'form empowerment' bonus from the Kheldian's Grace enhancement should be giving me resistance (for my human form) and Max HP (for my Dwarf form), it is instead giving me the damage bonus that I'd be getting from being in Nova form and the health from dwarf form.
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It seems like Cobalt Arachne's intention was that they are not just different, but harder to fight than Malta is, describing them as a difficult endgame group like Vanguard and the Soldiers of Rularuu. It's not an issue of 'these are two different military groups, equally dangerous, but with a different tactical doctrine', this is straight up 'Blackwing has an extremely similar narrative vibe to Malta, but are just better at being anti-meta paramilitary than Malta is.'
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I have some concerns that the decision to make the group a 'super endgame squad' like Vanguard or Rularuu has meant that they've kind of obsoleted Malta. being: A technology/natural based villain group. Paramilitary-themed with specialist technology Specialized in taking down super-powered targets Mysterious Shady Military People I feel like they've basically taken over as a 'Better' version of the Boys In Navy Blue.
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I think that it's fairly self-evident that the form that increases your resistances, health, provides self healing and taunts, was intended to be a tanking role for Kheldians, and it's very strange to me that you're pretending otherwise. The 'reality of gameplay' being that people prefer to use the changeling exploit/glitch doesn't make it any less clear what it originally was intended to be used for.
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I'm really confused by what the tanker changes are. The self damage buff is for their build up equivalents (and Assault from the leadership pool, I guess?), not their base damage. But what's this Overcap? You can hit people above the target cap now? What arc/radius buff restrictions have been lifted?, Is this the powers that didn't benefit from the Gauntlet AOE size increase (Like most of Titan Weapons)? Cones are now deeper instead of wider?
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When playing a Peacebringer, upon changing from human form to nova form, there is a several second delay before one can attack if one is using specifically the 'wispy' customization for Light Form that is not present if light form is not active, or if the default customization for light form is used.
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Optional feature suggestion: "Non-lethal" Arrests
Crasical replied to biostem's topic in Suggestions & Feedback
There are actually animations for the Freedom Phalanx where they get mediported out (With longbow escort, even!) because you can't canonically kill them. anyway there are a few explicit kills in the game, more as time has gone on, but the generic term 'Defeat' is used for a reason, so that you can decide if you're sending them to the shadow realm or leaving them beaten but alive, or sending them to the zig with teleport magic or what have you. I do want to echo some frustration with Tarantulas/Tarantula mistresses and with Carnies, who sometimes explode or have their souls sucked out when they are taken down. Heroes that refuse to kill are super genre appropriate, so having explicit death animations for those factions is kind of vexing. -
The Legacy Chain never actually do anything wrong, I don't think, they just have bad vibes, and aren't actually very *effective*, they kind of get crushed out of existence with huge numbers of their order getting wiped out by the player villain in the Striga and Blood Coral arcs. The PPD are, despite a lot of the playerbase/characters professing to hate cops, mostly portrayed as honorable and upright. A handful of dirty cops in Kings Row, the one time that they thought they were being denied lifesaving medical tech (Which, with how *obscenely* dangerous police work is in Paragon, wasn't entirely unfair) and Blue Steel freaking out and beating a guy mostly to death that one time.
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It's ten times more involved, but it adds so much detail that it might make figures ten times better looking, so, even tradeoff.
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For me, the line is when 'This doesn't feel like it belongs in the setting'. Which, considering City of Heroes is a Super Kitchen Sink setting WITH multiverse travel, you kind of have to go out of your way to do. The three pillars are name, costume, bio, with name and bio being the more egregious ones. Like, what bothers me isn't that you have a Power Girl Homage, with similar costume, it's that you NAME THEM Power girl (Power.girl, PowerfulGirl) and state that they're 'From the planet Krypton'. (Or, bafflingly as I observed once in the wild, from *Praetorian* Krypton.) If you do the diligence of taking a character's backstory and saying 'okay, so what would that look like in the city of heroes universe' and adjust it accordingly, I'm much more likely to say 'Oh, you're doing a wolverine-style character, neat.' and here is the amazing part: I will think you're clever instead of being a hack. I do have characters that are openly homages of other characters I like, and at least one huge rip, but I try not to make them be immersion-breaking.
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How are you getting the bump maps out?
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The information for the void rifles used in Abyss' second mission arc, against Kyros and Sunstorm, indicate dealing bonus damage to Kheldian targets in both the story lore and the weapon info pane(About x4 normal damage) but they do not actually apply any extra damage.
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Ah, right. My Arse/Arse hasn't gotten her Judgement yet, but that's another pairing that it'd be nice to have such a thing for.
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I have several characters that I'd like to have a 'tech' judgement on. Keyes Orbital laser, tutorial strafing run, an artillery strike using some of the warburg missiles or something? Doesn't feel right having a mercs MM or a beam rifle blaster call down lightning or throw a fireball.
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Thank you for weighing in (on my side) of a two-year-old internet argument with someone I haven't seen since this debate. My spirit can finally rest at peace.
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So, here's an odd question. Do you think dead Peacebringers leave a corpse behind? It's a question on if the host retains a degree of physicality while being empowered and transformed by their merged kheldian, or if the merger renders the two homogenous to the degree that the 'human form' isn't very different for the squid and lobster energy-shapes. The fact that Shadowstar has been able to cancel each merger as her former host neared the end of her life, and then jump to a new host in her daughter, seems to indicate a more heterogenous mix, as does the fact that using magic it's possible to uncomfortably split a kheldian from their host, and while it's not pleasant it's a survivable process; but I've had people argue the opposite, that from the moment of merging, the physical body of the human half is just gone (And presumably the Kheldian could immediately merge with another host, at the cost of adding more personality traits and thoughts to their gestalt consciousness, and possibly driving itself crazy if it did this repeatedly.)
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Dev Diary - Labyrinth of Fog: Of Mazes & Minotaurs
Crasical replied to Cobalt Arachne's topic in Developer's Corner
Considering that the Minotaur in the Fog is *THE* Minotaur, rather than one of the many other minotaurs in Cimerora, have you considered updating Mender Ramiel's story arc, where the Time Echoes culminate with the 'Echo of Minos' as the last obstacle before one breaches the chamber were the Well of the Furies was once kept? Considering that NPC is intended to be (a temporal echo of) the same definitive-article minotaur, shouldn't they now share the same model?