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Everything posted by Crasical
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Yeah, I said "Savage has only 2 ranged attacks and a cone". The bees (which you have to take anyway), the hawk, and the raven cone.
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Most of my weapon-wielding characters are supposed to have them visible on their person somewhere. Holstered pistols, swords sheathed across the back, beam katanas hung from belts or thigh holsters. At least one I'd like to have dragging her titan weapon behind her like Pyramid Head dragging the Great Knife. Aside from that, they've mostly only got a few small bits of tech: a smartphone/police radio, a hacking device. More tech illiterate might have a hacking tool for interfacing with computers on their behalf; some might have an emergency medkit or a few grenades, or a mediport beacon stabilizer tool to warp injured enemies/allies away. That's usually going to be 'utility belt' or 'back pocket' territory. There are two real standouts to this: RR Hood, my mercs/traps magic-hunting paramilitary operative. If she's going into a fight, she's carrying: A sniper rifle and ammunition (Slug) Ghost Slaying Axe Fireteam Radio (Summon powers) Ammo Bags for her team (Equip Mercenary, Tactical Upgrade) Medic Bags for her team (Triage Beacon Personal Emergency Medkit (Aid Self, Aid Other, Field Medic) Web Grenades, Caltrops, Force Field generator Miniature auto-turret (Acid Mortar) Tear Gas/Nerve Gas (Poison Trap) Commercial quadcopter drones with a flashbang duct-taped to them (Seeker Drones) Kind of a lot of C4 (Trip mine slotted for lots of recharge and the Force Feedback proc) Smoke grenades, gas grenades, frag grenades (Day job Temp Powers) As far as carrying that, she's got a utility belt fulla pouches, a rifle sling, and a picnic basket full of goodies that she's bringing to grandma. Her henchmen help her carry the rest. The other is Ryoko Kobayashi, anime ninja girl, who only has her katana and some pocket sand on her, usually... but with a rework that I want to implement if or when Utility Belt ever drops, I'll be changing her epic pool to Weapon Mastery. At that point I'll have the origin power throwing knife, the poison knife from Utility Belt, and Shuriken/Explosive Shuriken/Webnade from Ninjutsu and have *kind of a lot* of sharp metal tucked away to throw at people. However, storing this isn't a problem: It's a normal property of Japanese school uniforms to be able to contain an infinite volume of kunai and shuriken.
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I've got an earth/fire with about half her incarnates and a Dark/Savage at level 40, so this is going to be answers from that direction: 4) Earth control is pretty good. It's a little different than a lot of other dominator primaries because a lot of its powers summon pseudopets, and thus, as far as I can tell, *don't benefit from Domination*. You still get the mez protection and end refresh, but you can deploy that more tactically (when you get mezzed or run out of end) instead of investing heavily to have it 'always on'. 5+7) Depending on your secondary and what attacks you pick, you're gonna determine if you spend most of your time in melee or at range. /fire only has a few close in attacks, so I built heavy recharge and a decent amount of ranged defenses, and then just used control to keep anyone from ever going into melee. Savage has only 2 ranged attacks, a cone, and an attack that *zooms you into melee*, so I'm building him to drop fearsome stare into a mob, teleporrt into their midst, and follow up with a Heart of Darkness for a massive AoE stun that I want to make perma so I can savage enemies to death at my own pace periodically reapplying the big stun. It's not working great so far but never mind that. Take the attacks that reinforce what you wanna do. 6) It's not great. I can't really tell if it's doing anything. 8 ) It's not great. Single digit psi damage, a 1.5 second mag 2 confuse every 4 seconds. As for the proc: Probability to Proc = PPM * ActivatePeriod / ( 60 * (1 + Radius * (11*Arc + 540) / 40000) ) 39% = 4.5 * 10 / ( 60 * (1 + 8 * (11*360 + 540) / 40000) ) 39% chance to proc, and if it does proc I *believe* it has a 30% chance to become contagious. My proc-fu's not strong but I think that's only a 12 or 13% chance it'll do anything on a given 10 second tick.
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Power Level Effect Spectral Wounds 1 Ranged Moderate DMG(Psionic), +Special (Illusionary Damage Heal-Back) Phantom Army 1 Summon Decoys Blind 2 Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep) Reinforce Illusion 6 Ranged, Reinforce Illusion Henchmen Flash 8 PBAoE, Foe Hold Spectral Terror 12 Summon Spectral Terrors 18 Phantasm 26 Summon Phantasm Perfect Illusion 32 Ranged, Perfect Illusion Henchmen
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Thank god, that was the thing that was making this set functional to play. Glad to hear it won't be patched out anytime soon at least
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Howl seems to uniquely be triggering Opportunity for every enemy hit, not only generating a lot of orange bar, but also triggering defensive opportunity five times in a single attack.
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https://forums.homecomingservers.com/fotm-powers/ Galaxy Brain beat me out by a country mile, but yeah, Confront has a 10-20% presence rate on level 50s. Confront is pretty universally underwhelming. I've been thinking about how to improve it and haven't come up with anything I'm totally proud of yet. I'd considered the idea of it taunting but also phase-shifting both the user and target, so it literally becomes a duel to the death nobody can interfere with, but there's enough bad blood with cage and phase shift effects to begin with, I don't think the power any more popular than it already is. Another thought was just giving it a -res/-def effect as you single one target out for elimination, but that just encourages your team to dogpile the enemy, which somewhat spoils the idea of it being a duel-with-the-boss power. The only other thing I can think of is giving it an effect like Superspeed has currently, where you ignore enemy hitboxes and can run right through them, ignoring the minions to get right to the boss enemy. Possibly with some special protections against slow, knockback, and immobilize, to represent the scrapper committing themselves to fighting this one particular enemy.
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Collaborative Effort: Everlasting's Guide to Extra-Terrestrials
Crasical replied to WhiteNightingale's topic in Everlasting
Name: C'ao Status: Active Location: Hyades Cluster Physical Description: Humanlike. with horns, tail, and floppy ears. Usually taller than humans. Enhanced strength and Stamina. C'ao are remarkably mentally and physically stable, bordering on inert. Mutation, psionics, magic, chi powers, and other esoterica are essentially nonexistant among the race. Note: The black-and-white spots are, despite initial confusion, NOT skin or fur: but merely the traditional patterning of the empire's spacesuits. Affiliation: Hegemonic Dominion of C'ao Idiosyncracies and way of life: C'ao are a highly social species, congregating in vast herds in advanced cities. A resource-rich homeworld lead to a heavily socialized welfare system ensuring that all C'ao citizens receive adequate food, shelter, and medical care from the empire. With basic needs met, ambition became a measuring stick for social worth, the strongest, fastest, and cleverest C'ao being rewarded with positions of power in the meritocratic government. C'ao are quite confident, often crossing into arrogant, about the superiority of their way of life. Since leaving their homeworld, the continued expansion of the C'ao sphere of influence is the most popular way of demonstrating one's prowess, either military, diplomatic, or scientific. While the vast majority of C'ao vessels belong to the Imperial Armada, captains have the authority to break away from the main fleet to investigate promising planets as candidates for membership off the empire. Most remarkable tech hallmark: "C'ao technology is the most advanced in the galaxy!" is a common phrase among the C'ao. In truth, while they have a wide array of advanced technologies (energy weapons, force fields, warp drives, and more), C'ao equipment is generally simple, durable workhorse equipment that is practical but not exemplary. The only two standout technologies are their aggressive adoption of jetpacks (95% off C'ao own a jetpack and know how to use it, compared to 89% of adults in america having a drivers licence), and the C'ao anal probe; a medical device capable of analysis that can detect a broad spectrum of medical ailments, as well as treating diseases, poisons, and simple traumatic injury via targeted energy pulses designed to cause rapid cellular regeneration. The probe can also tap into the subject's nervous system to read their mental and emotional state, as well as allowing them to influence their mental state; letting it help calm panicking patients and prevent them from going into shock. It has also had some efficiency in alleviating the symptoms of anxiety, depression, and other such disorders. The nervous-system link also makes being probed an intensely pleasurable, euphoric experience; enough so that C'ao often use the device recreationally. More ominously, rumors persist that the technicians can retrieve specific memories from the subject, or implant subliminal or even overt brainwashing, or that the euphoric pleasure is somehow addictive, turning the probed into obedient servants to the Empire. C'ao are quite proud of their probing tech, and perplexed by why the devices seem to repel humans so thoroughly. Cultural Progress Level: Stellar Empire History: C'ao evolved from skirmishing tribes on the rolling plains of their homeworld, operating under simple principles of might making right. When tribes battled, the losers were often integrated into the winner's tribe, swelling its ranks. A transition to feudalism, with a single C'ao King overseeing many vassals, to Empire, with one great leader managing multiple kings, was a simple but gradual affair. The first C'ao to unite the known world because known as the First Immortal God-Emperor, who is still venerated in the empire to this day. The rituals and traditions of rulership passed down encouraged benevolence, law, duty, honor, and meritocratic excellence, with the God-Emperor's advisors being open for challenge at any time to prove their competency. Benefitted by good stewardship and the luck to have evolved on a planet with multiple anomalous materials (The purple metals and green glow distinctive to C'ao equipment are the result of these specific metals); C'ao quickly achieved spaceflight and colonized their own star system before continuing to expand into the unknown cosmos. Current Agenda: The C'ao are often seen as reckless, barbaric idiots by the rest of the galaxy; who characterize them as an aggressive expansionist force, powerful but stupid. This is not entirely unfounded, as the C'ao are fairly disorganized on the galactic stage at the moment, and heavily preocupied with expansion and conquest, adding occupied planets as 'vassal' or 'client' states to their hegemonic dominion. A small crew of C'ao has converted Asteroid Chariklo 10199 into an asteroid base known as 'The Milk Bucket' from which they launch scouting missions to earth, variously attempting to learn more about the strange earthling concept of superpowers, sway earthlings to supporting the eventual C'ao takeover, or sabotaging factions that would resist their goals. -
I was also against the change, yeah. It's especially annoying if you were using an IO to increase the stealth value of Shinobi-iri, because if you move it to the click you can no longer detoggle it for escort objectives. Psyonico is right, though, you can re-add the ninja animation via power customimzation.
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You have a nice day, sir.
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Sorry if my point did not come across. When you post something like "Everyone is galactic levels of power, everyone is 15 year olds power tripping", it comes across as kind of a rude generalization, you know? When you post something like "I don't roleplay in City of Heroes, because everyone is power tripping. But I don't know if people are power tripping, because I don't roleplay", it's kind of circular reasoning, and flawed. It makes me ask 'Why are you here? Just to complain?' You can post where you like, you can say what you like. But I feel like I can point these things out to you as well.
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No, what you said was "I'm interested in actual roleplaying, not just a bunch of 15 year olds power tripping, so [...] I don't roleplay in City of Heroes." I asked why you post in the roleplay subforums if you don't roleplay.
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Behind the upstairs blueside bar, the one with no barstools and no bartender. There's no polishglass emote so I need some way to let other people know I'm ready to roleplay serving up cocktails. The only other beverage based badge I could find, 'Don't drink it' sends rather the wrong message.
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I've kind of wanted a killsat Judgement, stealing the big orbital laser from the Keyes trial.
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Your Opinion on Sets and ATs that Over or Underperform
Crasical replied to TheZag's topic in General Discussion
Buff LRM Missile. -
If you lived in City of Heroes/Villains
Crasical replied to FenrisWolf44's topic in General Discussion
The little shipping-container boltholes that the Goldbrickers use with a teevee, couch and stash of candy bars always looked kinda cozy to me. -
Did you know that the heavies actually spawn rarely in the backside of the Rikti War Zone? I do actually kind of wish they'd grant the badge for defeating them.
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Cosmic Cow. Beam Rifle/Energy Blaster. She's a dumb idea I had around shutdown, just a mess of B-movie alien tropes of flying saucers and jetpacks and ray-guns and aliens abducting cows and probing humans. I never actually rolled her, I didn't have my own bank account or credit card back then, and I didn't want to spend money on the powerset or the retro-scifi costume set. So, when the Secret Server got revealed, and they did a stress test.... time for cow. She was my first Everlasting 50, and in a way she's really symbolic of City of Heroes getting a second lease on life: For me, she's something that *could* have happened but didn't, turned into something that almost didn't happen but did in the end. She's just a hover-blaster, nothing fancy, but she's fun to play, fun to roleplay. I'm just really fond of her in particular, and I always feel grateful that the game is back again.
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Soloing and destined to fail missions
Crasical replied to Without_Pause's topic in General Discussion
That's not a boss, that's a Ballista. EB. I know the mission you're talking about, and same thing happens to me: You rescue, the Ballista appears, you get detention fielded. The thing is, I haven't ever seen Ghost Widow go down during that sequence, so I don't know what you're doing differently. She's got some big controls and a self-heal, she normally can take care of herself. -
How is Steam Spray treating you? I respecced out of it because of the lack of synergy with Venomous Gas, didn't want to wrangle a cone. Also I'm surprised to see people so few people taking the Dark Epic pool, layering on Oppressive Gloom with Venomous Gas really made getting in close more survivable for me.
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An Overly Long Tangent Talking About Spazzy's Headcanons (TM)
Crasical replied to McSpazz's topic in Roleplaying
Recluse is a technocrat; despite there only being one university in the isles (and them being portrayed as comically inept and negligent) I've gotta assume that there's a big push towards bettering yourself with science and technology; and having public schools for that is an obvious angle. -
We really do live in an era of builds rather than guides, so it can be hard to know exactly what your powers are and how to leverage them. I ran /time as a secondary for my controller, so here's my short list of advice: TIME CRAWL: Single target -speed -rech -regen The power also tags the target for greater debuff potency from your other powers. A single slot of accuracy is probably fine here. As a single target debuff you mostly will just use it on bosses and the like. TEMPORAL MENDING: PBAoE healing, and it's a pretty good one. Somewhat overshined later but who doesn't love a pbaoe heal? TIME'S JUNCTURE: Big 'ole -acc and -dam debuff aura that also slows. Some people don't use this, I used it a ton. Does about -20% accuracy. VERY END THIRSTYY TEMPORAL SELECTION: +Damage, +rech, +regen. Everybody loves those! Put that on a melee archetype where the big health pool will do the most good with the regen boost. It also lets your heals heal more. DISTORTION FIELD: I don't have this one on my controller. I had so much control already. It's probably really good, but I don't know how it works. Sorry. TIME STOP: It's a single target hold. I took it to stack with my controller hold. If fyou stack it with distortion field it's also probably pretty good for locking bosses down. You can make it briefly hold bosses by putting Time Crawl on the boss first but it's probably better to just stack two holds if you have thhem. FARSIGHT: a HUGE chunk of why time is so good. It's perma-able pretty easily? and the controller version gives 15% defense and 10% tohit slotted. if you combine the 15% defense and the -20% accuracy debuff from Time's Juncture you're at functionally 35% defense, near softcap. Cool. SLOWED RESPONSE: I just got this on my 'troller and I don't know what it does yet. Sorry again. CHRONO SHIFT: Oh yeah this one's nice. It's a big heal with a small hot attached to it, a small end refund, and a 50% recharge boost for you and all your friends. People love recharge. so yeah you have heals, controls, debuffsf and buffs. You can do a little bit of everything, time is real strong. building you kind of need to decide if you wannt to run Time's Juncture or not, because it's got a big end drain, causes a lot of aggro, andn you have to get in melee. In general: buff alies with Farsight and Chrono Shift when they're up, keep temporal selection up on meaty allies, drop D-field, slowed response, andn time stops on grouups to lock down bosses and annoying enemies, heal with mending when you gotta, and otherwise just blast. apologies, typinng this on very janky laptop keyboard. it probably looks real bad. sorry.
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Yet another, another Sentinel improvement thought...
Crasical replied to Due Regard's topic in Suggestions & Feedback
What if we divorced the buff and the debuff portions here? So that when you fill the bar, you *automatically* get both offensive and defensive options and the bar empties? You could move the debuff portion to it's own clicky that only functions while you have the Opportunity buff and gives the big targeting reticle and resistance debuff. alternatively, instead of having the clicky, you could just bake it into the Opportunity buff, where the resistance debuff that sentinels normally employ gets bigger while Opportunity is up.