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Everything posted by ninja surprise
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I used to LOVE Mystic Flight with the free TP power. Then I started using Combat Jumping with Teleport 3-slotted with Zephyr for set bonuses and I can't go back. P2W power when I need to fly/hover. If they ever fix it so that MF's TP can be enhanced and it really gets the free slots the combat chat says it gets while leveling up I'll try it out again. Personally I prefer taking Tough on SR for +6% Def and a couple other set bonuses and I turn it on occasionally when fighting lots of S/L enemies. Weave gets a few more set bonuses and gets me through Incarnate content. And with both I can slot sets with more flexibility than having to only chase +Def set bonuses (like +Rech and some Toxic/Psi resistance).
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Yep, cheapest way to go is to craft your drops. You can even come out ahead crafting and buying a few converters to turn a random IO into one you need. I'll do that for Healing and Defense IOs and some other ones. Get a random Healing IO, craft it, convert it into a Numina or Preventive Medicine, and save 4mil inf. Same for getting Luck of the Gambler from Serendipity, etc. Or if you need the proc from a set and there's none for sale, there's usually a ton of the Dam/End or whatever the Uncommon recipe is. I'll buy ~5 of the uncommons, convert them all to the Proc and sell 4 to make my inf back.
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Depends on what you mean by "a lot" but it's pretty simple: Take Tough/Weave. Two-slot Tough with the two Unique +Def from Gladiators and Steadfast. Slot up Weave and your 3 toggles. (And take all 3 passives and one or two slot them with Defense.) Then just 6-slot a couple each of Eradication, Touch of Death, and Mako's Bite and BAM soft-cap. When you have inf up the wazoo you can switch to the Scrapper ATOs and some Winter sets. Expanding on this: Level-locked IOs (like a level 33 Touch of Death) are always level 33, give a specific enhancement value (like +22.4% to Acc/Dam) and if you have a set of them, give the set bonus if you are level 30 or higher. An Attuned ToD can be slotted when you are level 22 and would give a level 25 enhancement value. Your set bonuses will be active from level 22 on up through 50. The attuned IO levels up with you until it hits max value at level 40 (24.1% to Acc/Dam). So the benefit to Attuned is you can get a max enhancement value at high levels while still keeping set bonuses at low levels. BUT there are also Enhancement Boosters and you can put up to 5 on an IO. So if you take that level 25 ToD and +5 boost it, it'll give about 25% buff to Acc/Dam, better than that level 40 Attuned IO. You'll still have the same set bonuses for the same levels as if it were attuned, and it performs better all the time than the attuned. See https://archive.paragonwiki.com/wiki/Enhancement_Booster_Salvage You can trade Merits for Boosters or buy them for ~1.1 million inf each. Attuned IOs cannot be boosted at all. Another thing you need to know about the market: it magically converts anything posted for sale to whatever level you're buying it at, or attuned. Example: Joe Farmer farms up, crafts, and posts for sale a level 50 Touch of Death Acc/Dam. You type /ah and look in Attuned / Melee / Touch of Death and see an Acc/Dam, and buy it attuned. The AH automagically turned the lvl 50 into your attuned when you bought it! So don't waste money on buying Catalysts, just buy IOs already attuned. In summary, go Attuned for cheapness and maximum flexibility, or boost for maximum enhancement value. As a returning player you need to know that Supergroup bases are completely free! Go into City Hall, register yourself a SG, then go build a base with storage. As you gather salvage and IOs you can store them in your base to share with your alts. Use the command /altinvite to invite all your toons into your SG without needing another player. And WELCOME HOOOOOOOOOOOOOME!
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Best overall tank build for all the game content??
ninja surprise replied to Koseph's topic in Tanker
The auto powers also give you defense debuff resistance. Elude's optional but not a waste. It's a power that gives you the equivalent of combined Speed Boost, Accelerate Metabolism, and Force Fields. If you run out of endurance and toggle drop you can hit Elude and get insta-capped defense and regain endurance while fighting with buffed recharge and movement speed. PLUS IT ACTIVATES WITH A FRIGGIN DOUBLE BACKFLIP. It's one of the best T9's but still crashes with a complete end drain so you better be somewhere safe or have gotten some blue inspirations while it's up. -
To keep things fresh I tried this with Brutes. We failed. The team was all 50's but only only about half were T3, some were just a couple Vet levels, and there were some wacky builds. We had a Street Justice/SR who hadn't taken any of the toggles except Focused Fighting and had all the attacks from the Fighting pool (but not Tough or Weave). He died a lot. In the last mission we could not defeat any of the Phalanx. Didn't matter what we summoned (nobody had Signature summons, just whatever random temps or Lore pets). We almost beat Yin but then the team wiped. Tried to defeat Numina and wiped again. My Staff/Invuln had done fine the rest of the TF but now would get defeated fast if Dull Pain was down. After 4 or 5 team wipes I had to leave to meet friends IRL so I don't know how it ended. It didn't look good though.
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I'm totally jealous! Congrats on the run! Gotta go for Silver next time! I did a +3 KHTF instead. It was a blast. We had a couple first-timers and a good mix of Tanks, Brute, Corrupters, and an Earth controller that kept the Mary spawns in place. Every once in a while a squishy would wander off and get stabbed but we still finished in under 30 minutes. This is a fun game.
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Dang, missed it by 15 minutes.
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Excelsior also.
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Yep both are the weekly so lots of people running both. Anyone up for a try? I'll be on my Bio/DM, code name: Lumpy Puncher.
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Good tips all! I have envenomed daggers but no signature summon. It would be really funny to have all 8 tanks pull out 8 Posi clones to fight the Phalanx! I'll also need to get a Jetpack to fight the Longbow flyer things, since I can't attack from a Void Skiff and Combat TP doesn't keep me close long enough to do much damage.
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How would you plan out a LRSF at +4? I organized one last night. We had a fairly balanced team with me on my SR/DM Tank, a Ice/Cold Corruptor, two Stalkers, two Blasters, a Brute and a Dominator. We did fairly well but dropped the diff to +2 for the last two missions after it took a while to defeat the "future" Freedom Phalanx. A few of the players were low level vets and not Incarnated out and would die when there was too much aggro for me and the Brute to hold. (or if the team got too spread out with peeps trying to speed through the +4 Longbow). Half the team wiped during the final battle -- it was wacky because some of the Heroes were determined to defeat certain members of the team regardless of how much I taunted or punched. I went down too at this point, but Return to Battle brought me back and I didn't die again. Some people went to hospital and others used wakies and we stomped the Phalanx. Could a Tanker Tuesday run LRSF at +4? or not enough debuffs from 8 tanks?
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You've got it backwards. A Fire Armor/Ice Melee Tank has those, but Ice Armor doesn't have Ice Patch, and Fire Melee doesn't have Burn.
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Best overall tank build for all the game content??
ninja surprise replied to Koseph's topic in Tanker
I was going to ask if SR and Invuln can tank Hami. I haven't seen what people take to Hami raids and on LGTF it seems to be luck of the draw who dies. -
Identified and Silenced all Stone Armor toggles.
ninja surprise replied to Nightmare Shaman's topic in General Discussion
Thank you! I'd been struggling with Mud Pots in particular sounding vaguely like someone chewing food and driving me nuts. -
That's if all toons are earning inf, and don't have it disabled in favor of double-xp, of course.
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Poll's over but I was gonna vote Psi Melee/Shield anyway and it won! You can make the colors match which is super cool.
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Since I started using Combat Teleport I want to respec all my characters into it. I bind it to Q since it's right next to WASD, and also to SHIFT+LMOUSE. So in normal combat I'll TAB to something I want to punch, press Q and punch it. And if I just want to go somewhere I use shift and the mouse to TP somewhere on the map. I've always taken Combat Jumping on every toon and usually hit F to follow and Space to CJ to the target, but lots of maps have funky little platforms to jump onto and with Combat Teleport I just hit Q and BAMF I'm right there next to my target. Super useful on TV Respec Trials and any multi-level map, and also useful on regular flat maps and rooms. Love it.
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What would be a good pairing for a Naruto based character?
ninja surprise replied to smnolimits41's topic in Scrapper
Yep might as well try it, what have you got to lose? -
I think Rad Armor will be easiest to build tough. Dark will need a bit more IO magic, and Bio needs lots of it. Stance dancing isn't bad, you can just run in Offensive until you get killed, then rez and switch to Defensive. Or run in Efficient if you're low on endurance. The tough part is remembering to click your self-heal-buff every spawn to keep your health and End topped up. /MA will help with defense and do decent damage. I think /Savage is the most fun. /Rad does good damage but personally I think it feels slow but that's just my playstyle. /Ele and /Kin are on the lower end of the damage scale but still get the job done and if you enjoy them then they'll work. I have an SR/Electric that can get through all sorts of content solo. For build help just look through this forum for a build similar to what you want and tweak it how you want it.
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Tanker "Tuesday" Tour, on Reunion, on a Saturday...
ninja surprise replied to Warboss's topic in Tanker
We had a good time on Excelsior last night. Enough people turned out to make at least 4 teams. I was on my SR/Dark Melee tank Amasu, and as far as I could tell, I was the only SR! I was put on a team with @PLVRIZR himself and we ran Tin/Pex with 7 tanks. It went pretty well overall, except the Battle Maiden fight took a LONG time with only melee toons trying punch her in the face while avoiding the blue patches. There were enough people at the rally point that some toons got turned into basic white robot looking things! Never seen that before. (I have the red cape with white stars) -
Why not Savage for the fun TP attack? Or Stone Melee is also fast with lots of BOOM and control with knockdowns and stuns. It's one of my favorite secondaries.
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This is how I rank the secondaries Doesn't have weapon redraw Does have weapon redraw And also by: Has useful secondary effects (stun, knockdown, self-buffs, etc) Doesn't have useful secondary effects And lastly but not leastly: Has cool sound effects Sound effects suck and make the set feel weak or annoying to play
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Kinda, the difference being whether you have Momentum. The first attack will always be slow. Then the next 5 or so will be really quick. Then back to a slow one to re-build momentum. You have to get into the groove of (when you're on a team) never attacking the last critter, or a critter with less than half health because everyone else on the team can defeat it quicker than you. Solo you can go crazy swinging at everything with reckless abandon.
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So, as one does, I was looking at my badges in progress and realized my "Take X points of damage to earn this badge" weren't progressing because my SR tank is so deft at dodging. This was during the 15-minute ambush part of the last Croatoa mission to unlock Katie, and to let the time pass I just rested and let the Cap stab me for 15 minutes. I figured there had to be a faster way to rack up damage and experimented resting next to various foes, and settled on two +2 Council Force machine gunners. They seem to have only two attacks: the long burst and a punch. With two of them, their punches take me to about half health, and then my health completely heals back during the machine gun burst. Each round of attacks does ~1,200 damage. Any other favorite tactics for racking up the damage received? Aside from playing the game, of course. 😅