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ninja surprise

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Everything posted by ninja surprise

  1. I wish it were possible to make it all swords or all short-range fire blasts. But I think it's dumb how in Firery and Ice it's half swords and half burning fists. They made alternates on the swords so you could have them all be the same size, but still can't have the same weapon for every attack. Similar, one of my favorites is a Rad/Fiery Tank with all the colors matching across the armors and attacks. It's durable enough to survive while the weak-ish Fiery attacks whittle down foes. The crap fact is that Fire is the/a top damage dealer in every AT except the melee classes. On Scrappers especially Fiery Melee is a bottom-tier damage dealer. I really want to love it because Fire Breath is one of my favorite powers to use (especially for ninja-themed toons) but the lack of burst damage and slow, low-damage DoTs always end in frustration.
  2. This gets me sometimes, when I talk to a contact and get a new mission but forget to "Select" it and then get teleported to some other mission I forgot I had.
  3. When I started way back on Live I played for months rolling a toon, getting up to 5 in Galaxy or AP, heading into the Hollows, and working through those missions before starting all over again. It was months before I realized I could go to Kings Row instead. But probably before that I got a toon up to level 18 and I couldn't believe I had a toon that high. Went from Hollows in to Skyway and entered into the red zone where there were level 19's and I just ran scared trying to survive. Sure it's fun traveling the hard way the first few hundred times but I really do appreciate being able to TP around quicker. Plus it makes me feel more Super not having to hoof it like a lowbie. I wish the tram let us pick our destination whether or not the doors were open. I wouldn't mind waiting for them to close and open again. But it's annoying having to watch them or risk missing the window to click while it's closed. Real train stations ask where you're going when you get there.
  4. (me and the forum's submit button had a disagreement about who was doing what)
  5. I've just recently started doing solo TFs with my Savage/Bio Scrapper. Started with the Eden trial when it was a Weekly and got through it fine, including both the big walls and the Crystal Titan. I died once because I forgot to collect the good Inspriations but after picking some up on the way back from the hospital I clobbered him just fine. Remember the Test server - you can spin up and equip a character in about 30 minutes. Run some PI radios or Ouro flashbacks to see how you like it before investing a ton of time and money into it. I like 'em both because they're both quiet and smooth. Not sure how to explain, but like Foot Stomp and Soul Drain - if you hit a lot of enemies they become super loud. Other attack sets also have really loud attacks. Claws gets AoE earlier and has two ranged attacks and one cone backflip cone that people skip. A couple attacks need KB->KD if you hate chasing floppers. Build-up is built into an attack you'd use all the time anyway and the two ranged attacks are plain awesome. Claws are a costume piece that you have to integrate into your costume and concept. Savage has a super fun teleport attack, a cone and a 360 PBAoE that fills your screen with super sweet slashing graphics. Truth be told the VFX and SFX is what I like most about it and Savage Leap is a blast. Except it doesn't work against some targets, like the prison doors in Yin, the buff-towers in Miss Liberty TF and the portal generators in the last mission of Lady Gray's TF. No ranged attacks, but does have built-in knockdown. Has a funky self-buff mechanic where you build Blood Frenzy that gives you an endurance discount and damage buff. No weapon redraw. Has a stupid power that most people skip. Bill's my nemesis, I love Savage and "neh" Claws. They're both good sets. Claws is a better by straight numbers, 'specially if you build his optimum attack chain though. But my main is a Savage/Bio Brute named Fleas and he's a beast!
  6. Ever been confused by something in the game where after you figure it out you chuckle in relief that nobody can actually see you? One that hit me recently was one character's costume wasn't how I designed it. The top was a weird color with a chest emblem I was certain I hadn't picked. Went to the tailor and everything looked right, except it would revert when I left the tailor. Eventually I realized I had accidentally enabled Supergroup Mode and it was putting the SG logo and colors on me. What's made you feel silly in retrospect? This is a safe space, your story will not be spread beyond these walls.
  7. That's well worth the endurance. Particularly since it's an AoE.
  8. In-game stats say it does 7.5% ToHit debuff, but Mid's says 16.91%. Is that like adding the same amount of defense to my whole team? Does it do much good during battle? I'm a Fire/TA and mashing buttons is my jam. But if a button doesn't do much I'll save Flash Arrow for when I'm stealthing a glowie. Or entering a hot door.
  9. Does build up affect proc damage? Plus it counts for the Healing badges, which is otherwise difficult to get on a Scapper.
  10. Add in /cce 0 CCNinjaLeap and every 6 seconds you can do another giant leap off the screen!
  11. If you enjoy it you'll do fine, just be liberal with Taunt. Or if you re-roll it to Invuln/DM you'll have more taunt aura, unless I'm mis-remembering how they standardized taunt auras. Shield also has a great taunt aura, but your costume is gimped with a shield. If you do an armor set with a damage aura, that helps pull aggro too. Currently my favorite tanks are Bio/DM, Shield/Fiery, and SR/Electric.
  12. Ice is a piece of cake to soft-cap while leveling. Do Ice/Stone Melee and you get so much knockdown and stuns that enemies don't get to attack back very much.
  13. I'd be honored to /e torch there.
  14. Ah man. I got to team with him many times on live over the years. Our SGs were coalitioned and he was always a fantastic dude role-playing his classic tanks. Dang it.
  15. A simple work-around could be to duplicate the set and then tweak the copy. Then people could play Classic Energy Blast or Dynamic Energy Blast.
  16. That'd be cool. The trick is finding an existing power effect that matches what you want it to do, to combine with an existing AR attack.
  17. Friendly Fire would be awesome and everyone knows it.
  18. The Green Lantern Corps would like a word. Or the force field lady in Fantastic Four. In-game we have Force Field, Cold, Thermal, Sonic, and all the other sets that buff teammates. Plus Leadership pool, etc. Khelds get buffs based on team composition. The villain VEATS have some sweet team buffs. I think it'd be a nifty buff to Mind Control to give 'em an inherent power that buffs the team's resistance to mind control effects.
  19. It'd be pretty cool to have an IP West tram station. It'd have to be a subway so that nobody has to draw new train lines on the map.
  20. It'd be great to do a bit of powerset recycling & combining to create a new rifle-based set so AR peeps can keep their rifles out all the time. For Defender primary, Corrupter and Controller secondary. This uses the AR animations and maps them to the effects from other powersets. Started with the original attack and animation and the new effect. Sure it might be repetitive reusing the animations, but you got that AR because you like shooting that AR, right? Assaulting Rifle - You load your rifle with specialty rounds to debuff your enemies and assist your teammates Burst -> Corrosive Rounds: You spray a target with toxic, corrosive rounds, reducing the damage they deal as well as their damage resistance. (Plants/Corrosive Enzymes effects, Ranged, Foe -Res(All), -DMG(All)) Slug -> Nanobot Blast: You shoot your teammate with a hypodermic slug full of nanobots that heal some of their wounds and give temporary resistance to further damage. (Cold/Frostwork effects, Ranged, Ally +Max Health, +Res(Toxic)) Buckshot -> Invigorating Blast: You blast your teammates with chemicals that boost their performance. (Thermal/Thaw effects, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)) M30 Grenade -> Acid Grenade: This grenade explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's Defense as well as their Damage Resistance. (Trick Arrow/Acid Arrow effects, Targeted AoE, Minor DoT(Toxic), Foe -DEF(All), -Res(All)) Beanbag -> Flashbang: You fire a flashbang grenade that blinds and stuns enemies and causes minor smashing damage. (OK I made this one up: combine Flash Arrow with an AoE disorient. This'll be lots of fun!) Sniper Rifle -> Freezing Snipe: You carefully fire a cryogenic round that reduces the target's core body temperature, dramatically weakening them. The target's Damage and Regeneration Rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. (Cold/Benumb clone (Ranged, Foe -DMG, -End, -Regen, -Special)) Flamethrower -> Rise Like a Phoenix You Guys: Spray your defeated teammates with fire until they get up and start fighting again! (Thermal/Power of the Phoenix effect in a targed AoE. Hope they died in a pile!) Ignite -> Light 'em Up: Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced (Thermal/Heat Exhaustion effects, Ranged (Targeted AoE), Moderate DoT(Fire)) Full Auto -> Friendly Fire: Nothing like shooting at your teammates to get the adrenalin going! But these are special shots of adrenalin rounds that boost their endurance recovery, regeneration, and resistance to slows. (Empathy/Adrenalin effects in AoE, Boost Ranged (Cone), Ally +End, +Regen, +Recharge, +Res(Slow))
  21. Thanks! I came specifically hoping to find some /Cold, and an Elec/Cold in particular.
  22. So I slapped a FF+R in Propel because I'm a genius min-maxer, but in my combat stats it never shows as triggering. Does the proc not work in Propel? Or just very low chance of firing?
  23. Yep, I'm a Grav/Kin and with Singy, the p2w free vet pet, Storm elementals, and some Energy Fonts, it's Ball City all up in here!
  24. Think it's better to have the Font there than the Superior Will of the Controller Chance for Psi? The damage proc says it might fire 5 times per minute, vs the 3 Energy Fonts? I have a hard time telling what the Font actually does. I have it in the mass AoE right now so one only pops out every 1.5 minutes or so.
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