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ninja surprise

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Everything posted by ninja surprise

  1. How much recharge do you need for perma-Swipe?
  2. These are some sweet builds! I'm going to try out the Bonfire build, just because I get really bored if I don't have more to do than just the two Bird attacks.
  3. nvm answered my own question.
  4. This is roughly what I run with. It's a load of fun. You can swap out Leadership for the Fighting Pool if preferred. Move Gaussians into Build Up, etc. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Stone Melee Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Ground Combat Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7) Level 1: Stone Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13) Level 2: Stone Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19) Level 4: Heavy Mallet -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34) Level 6: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), ShlWal-ResDam/Re TP(42) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11) Level 12: Against All Odds -- Taunt-I(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(48) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 20: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(21), AbsAmz-Stun/Rchg(21), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(23), FrcFdb-Rechg%(25) Level 22: Build Up -- RechRdx-I(A) Level 24: Mystic Flight -- WntGif-ResSlow(A) Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Tremor -- Erd-Dmg(A), Erd-Acc/Rchg(31), Erd-Dmg/Rchg(31), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-%Dam(33) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 35: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 38: Seismic Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(43) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) ------------
  5. Excellent write-up! Should x-post over on Guides.
  6. Yep, exactly. I think the combos are easier or more flexible on DB though. Some people just do a high-recharge Attack Vitals chain but I like using all the attacks for more variety. I set up my trays so I can line up the attack buttons for each of the three-attack-combos. It's flashy and dynamic.
  7. I'd put Titan Weapons above Staff. Titan has 3 cones and 1 PBAoE. I love Staff on a scrapper but hate it on a tank. I'd rather do Dual Blades for the same amount of AoE, or Spines or Rad Melee for another damage aura. Rad Melee can do lots of AoE with a proc'd up Irradiated Ground.
  8. I made the same suggestion almost a year ago, and server population has increased and the problem worsened since then.
  9. Is it just me or does this sound like a new poo control powerset with control over constipation and diarrhea...
  10. Mud Pots would be cool and thematically justifiable: The extreme heat you emit boils the very ground around you, causing damage to nearby enemies.
  11. Ah that's why it escaped my critical eye. It's been a long time since I played Fire Manipulation. Maybe because of the pulsing aura causing headaches last time I played it.
  12. Looks pretty cool! My one nitpick is "Cutting Field" sounds like an AoE but is single target. Maybe "Cutting Barrier"? With good sound effects it would be a fun set to play. It looks so complex though it has little chance of being developed.
  13. Super cool idea, but not possible with how the maps were created.
  14. Is there an AT that can get both Blazing Aura and Hot Feet? I couldn't think of one.
  15. The phrase you'd use here is "the players have a mind of their own and play how they want to play. They might not follow the tanker blindly if they can handle aggro on their own or if the tank ran off on his own without paying any attention to where the team was going." Nope. Someone wants to go blast or punch a critter on their own, more power to them. There aren't "healers" in CoH. Woah woah woah, you say you fake-tanked with *non-tank* classes? You're just as bad as those mind-of-their-own players!!! If you are the team lead you can state your rules of "everyone follow me, nobody solo" and kick anyone who fails to comply. Good luck with that though, I think you'll wind up on a lot of ignore lists. Everyone's a hero, most builds can solo x8 spawns. Pay attention to where your team goes and play along. This is the way.
  16. I really should have taken this advice last year, but then I'd be missing out on doing it now! Are these builds still good? Any new tweaks?
  17. Welp, it's no good, guys. Ran a Dark/Dark tank to ~40, took it through the "unlock Katie" arc in Croatoa, and realized I don't like the Dark Armor soft controls or half invisibility for my style of tanking. So I rolled a Fiery/Fiery, PL'd to 28 and started running missions. I like it, even though the armor can't dodge a debuff to save its life. Just have to be careful how many of each enemy type I pull. But then I started thinking about how great of an AoE Burn is, and with Blazing Aura, it'd go great with a boss-stompin' secondary like Energy Melee... I remembered reading @Camel's great guide... The mix-and-match Alt pull is too strong!! Can't resist!
  18. Well right now it does no damage when Savage Leap can't attack something. But looks like it's a "bug working as intended" so not likely to change 🤷‍♂️
  19. How about adding Hot Feet as an alternate animation for Blazing Aura? I'm trying a Fire/Fire tank and the pulsing is still really annoying.
  20. Nah, sets shouldn't be balanced around one specific form of min-maxing, or force a player to slot that way for the power to be effective. I really enjoy Savage and it would be great to give it a consistent crit damage buff. I would also love if Savage Leap were changed to behave like a targeted teleport attack so that it could more consistently attack every target. There are targets that Shield Charge can hit that Savage Leap can't, like the computer in the ITF, at the end of LGTF there's those 4 generator/tower things, and other stuff like that. It's really annoying.
  21. Yes, but if he didn't have Wet Ice turned on he wouldn't have KB or KU protection either, resulting in getting ragdolled, a lot. Never hurts to ask the obvious question.
  22. To verify - did you have Wet Ice turned on?
  23. Same, and I love Breath of Fire. I just don't like Blazing Aura, the "poofing" animation makes my eyes hurt.
  24. Try out an Energy Melee / Shield Defense Scrapper. You can shield charge in, get soaked in Against All Odds damage buffs, then one-shot two different critters in the face and Whirling Hands the rest. It's a hoot.
  25. I'm going to have to give that a try!
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