Jump to content

Soulstinger

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Soulstinger

  1. I would love a MM re-work / Balancing / Features pass
  2. I would love for all Hostages to be given stealth vision. They already rubber-band like mad and having them drop escort-status repeatedly is incredibly frustrating.
  3. Great minds think (complain) alike? : P But forealz, I'de be stoked if this dev team took a balance pass on MM's, feels like they were ignored forever even on live
  4. Just happy to see GM's posting : D Thank you for looking into this
  5. Would be easier to change brawls re-use timer than create some arbitrary ranged melee type attack and somehow thematically tie it into every flavor of MM pet that requires one. Remember this is a volunteer dev group working with spaghetti code.
  6. This has been discussed to death even before the game shut down. It is apparently a ridiculous amount of work even when there was a studio behind the game. Dont get me wrong I'd love to see it too but its not on the docket.
  7. +1 (Lock powers in trays!? How did I miss this)
  8. I support this; I have several -res procs on my main and have no real idea if they work
  9. I love the idea of Soul Extraction able to be cast on enemies/enemy corpses; or able to just cast on a living pet to gib it; definitely makes for a cinematic and tactical choice! +1
  10. That trick works fine at the beginning of a mission. For the rest of the time attempting to do this is a lot of work, endurance, and an opening to get steamrolled while your pets are down. Not saying it isn't a viable trick tho
  11. Necro really is an odd set; with the boss being control AND Soul Extraction requiring a dead henchmen. I've never really liked Soul Extraction; the pet doesn't last long and the cooldown is HUGE-- maybe reducing the cooldown significantly would help; as you still have to lose a henchman to even cast it. I would also agree that zombies feel like they could use some small boost, either in survivability or an offensive component.
  12. Not sure if It was previously mentioned but I'de love to see Woodsman's antlers, or some form of broad antler attachment Perhaps animal skull helmets.. Totally not making a Wendigo...
  13. +1 (if they are even able/willing to make new badges)
  14. Regarding Lady Grey's damage proc in Necromancy's Knights; wouldnt Achilis'Heel -resist proc be better overall?
  15. Still hoping they expand the pet selections! Thank you for making this
  16. As much as I love that we are all free to express ourselves in base building without cost or unlocks, I feel like having all costs disabled takes something out of the game. When my characters were all 50 and blinged out and had their badges... I still could progress by farming prestige to add to my base, or work towards the (huge) amount of effort required to unlock the larger place-able objects. With those costs gone there a certain sense of progression and worth missing from post-endgame and base building, in my own very humble opinion. Any thoughts?
  17. Not to mention some sort of boost to overall storage space
  18. Hoping not to get flamed into oblivion with this... but; Mastermind pets. All across the board. MM's have always been a bit tricky, requiring a fair amount of micromanagement to get decent useability out of them, nd there are certainly some types that have stronger issues than others. But in the Incarnate endgame; they often seem to underperform massivly compared to most other AT's that melt entire screens of mobs or go head-to-head with AV's. I would like to see a slight bump to their AoE defense, and perhaps slight tweak to their damage, and how it interacts with things like the Assault aura.
  19. Honestly any additional summons would be fantastic!
  20. Could add whip powers as a pool power set. Im down!
  21. Nightward Shades or CoT Ghosts so Necromancy-themed characters have something to summon! (Phantoms dont count... sooo bland)
  22. The wise guy badge for reaching level 30 has an error, and reads, "Arachnos has awarded you the Hero.gender badge for reaching level 30"
  23. Many thanks for content and balance fixes as a Volunteer dev team!
  24. City first released shortly after I first moved away from home to go to college. I picked it up just as I was starting out on my own, and it was there through some big life changes; school, pressure, employment... relationships.. and deaths. The years went by, but City was always there if I needed to unwind. If I needed to clear my head. If I wanted to indulge my imagination. If I couldn't sleep. When I lost family. When I needed fellowship. And then it wasn't. All the time I spent meticulously tweaking costumes, writing backstories, swapping stories, exploring every inch of content, collecting nearly every badge possible, building a sprawling 1-man base with a decade worth of solo effort.. all wiped away. We didn't just quit a game, where we could pick it back up again some day and our stuff would still be there; it was simply deleted despite thousands of heartfelt pleas and protests. And for many long years it was simply gone. But now its here again, all of it. More than before. Honestly I can't really express how much that means. Maybe I didn't really realize how much it meant. Thank you
×
×
  • Create New...