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Player2

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Everything posted by Player2

  1. Thanks. That's good to know.
  2. Yeah, but I want the environment as well, not the indistinct, off-kilter city in a hazy shade of red
  3. Must have been a different Disco Man. All mine are on Excelsior.
  4. Is it possible to adjust the camera angle to move downward while still looking straight ahead rather than downward at an angle? Getting a good screenshot of my character from head to toe seems like it has to be from a distance because the camera zooms in on the head at the middle of the screen, so I'm wasting half my screen space with nothing useful.
  5. Sunder is an Axe/Will Brute Mind Brain is a Mind/Psi Dominator Powerbeam is my delightfully retro Energy/Will Sentinel And then there's this guy. No, not Freddy... the guy with the fro. Disco Man is an Illusion/Kinetic Controller... but you guessed that, didn't you? 8)
  6. Build your own that look just like C.K.'s?
  7. This is both a great and a bad idea. Bad because there are plenty of factions to choose from, and how do you choose which gets represented and which don't? Especially when you get into the whole alignment thing and suddenly you've got heroes leading villain pets around and villains leading heroic pets... It's always best to keep player options as neutral as possible. Mercenaries are generic and could easily be working for either side. A good necromancer? I suppose, but he won't get along with the Banished Pantheon and their undead. Ninjas? Sure... just not Tsoo, because they've got their own agenda. And so on. That said... I could see a nature/elements set based on creatures from the Devouring Earth group as player pets. Maybe reshade their textures so they're independent of that faction. Another good possibility is the Clockwork. Because they're machines, they could be reprogrammed or otherwise influenced to serve an agenda outside the main body of Clockwork. Hell, we can all have one of those if we want one anyhow with the prestige power buff pet options. How about Zig Prisoners? You could be their liberator and they've sworn their loyalty to you? Another untapped resource I think would cool would be monsters. No, not giant monsters --the Halloween monsters. Zombies, ghosts, vampires... that sort of thing. It can be an undead alternative to standard necromancy. Witches... yes, we've got witches in the Halloween monsters and witches in Croatoa, but the wonderful thing about witches is there can be multiple covens. Player witch pets would be a small coven controlled by the player character. Same thing with werewolves... player pets are just part of a small pack. Maybe the tier 9 power could let the player turn into a werewolf kind of like how stone armor transforms player into a granite form. There's some precedent for faeries out there with Croatoa. For pets, we could go with red caps, the little faerie prestige buff pet model, and those little glowing orbs of light (wisps?) I've never paid much attention to the Coralax, so what's the story with them --could they be divorced from the whole of that NPC faction as a group of mutant sea monsters? Maybe with some reshading of their textures they could be repurposed into a generic creature from the black lagoon type group of pets. And finally, I'll say it again... I brought it up several times on the old forums, but what about illusions? Illusion is the one control set dominators don't get for some reason, giving controllers a monopoly on that kind of power. Maybe bring the illusion pets into a MM set. Your buffs would just be upgrading their fearsome auras, and the set also boasts a couple of useful ranged attacks for the player to use. That's my two cents.
  8. Personally, I would love to see the pool power sets expanded on. I know that before NCSoft closed the doors, there were plans for other pools beyond Sorcery, including: Experimentation Force of Will Gadgetry Utility Belt Oh how many of us wanted that utility belt... Beyond that, I remember there being talk of an Air Control powerset for Controllers and Dominators. I would love to see that realized.
  9. I like everything I read here except for removing the repel cost of telekinesis. I actually LIKE that, because I can herd a particularly powerful foe where I want it, such as into an AoE effect or whatever, but usually just AWAY from me. Definitely would like to see the Endurance cost come down a little on it, though. As for your Total Domination replacement idea, and moving Mass Confusion down, I'd be all for it. Mind Control has always been under-powered compared to other control sets, especially in how the confuse effect robs you of XP.
  10. My issue with Sentinels is that the part about Blasters that made their squishiness so apparent was their often melee range secondary attacks. With the Blaster secondaries gone, the aggro has seemed less of a concern and so my need for defensive capability from the Sentinel secondaries comes off as less than thrilling. I feel like Sentinels could have been better off if they had combination melee & ranged (like Dominator secondaries) as their primary set.
  11. Character: Dreamstrike Account: Player2 Battle cry:"My light shines brightest in the darkness!"
  12. I recreated my old blapper character (fire/energy) under the new Sentinel AT, and I have to say that you guys really scored bonus points with me on that. Although I loved the old blastery badassness, they were so squishy and I was torn between seeing the vision of my character be a wimp or not being able to blast. I may not be able to pseudo-tank like a tough scrapper, but with my fire/fire sentinel I no longer dread drawing a little aggro. Thanks for the walk down memory lane and giving me the opportunity to try something new at the same time!
  13. Martial Combat for blaster secondaries seems new... and a few others in that category, as well.
  14. I played on many servers, but Virtue was my home. Windy Skye, Emerald Inferno, Cousin Psyche, Liberty-Lass, and so many more. It's good to be back.
  15. It's the rush to re-embrace a long lost love. So many people coming back all at once after they heard the announcement... It might stabilize over time, but for now I think you can expect continued difficulties logging in as people rediscover this awesome game.
  16. Or maybe a second server! It was sooooooo busy, could not get in. I hope things settle a bit after this initial surge, but... wow. Just wow.
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