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Everything posted by Player2
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Because why not?
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Since my previous horror attempt turned out so great, I went with my stalker with flayed skin and blood-red effects.
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I've just been going through page after page of the costumes thread for screenshots of my characters to copy and paste into Krea, and I've been anticipating this one. The thumb on her left hand looks a little dead, but otherwise I'm quite pleased with this one.
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In the auto-generated prompt, Krea identified my Little Trickster as "A green alien with a red hat is jumping in the air on a space ship." I figured goblin would have been the obvious term, but what do I know. Still, it worked fantastically.
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My kheldian's costume leaned into the Spectrum costume pieces and light, and she has the Phoenix tail. Her light is very whispy now and surprisingly has some facial detail. I like it.
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It's springtime... perfect time to update and enhance Flowers and Showers: Krea did a great job from head to... ankle. It lost me at the toes revealed for no reason at all.
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Screenshots of my stalker from before the shutdown, so fairly low resolution here... It looks like her ponytail got turned into a bun... but I can live with that. Also, her eyes are looking off to the side instead of straight forward, but at least they're looking the same direction. Ponytail was more visible here, so no problems representing it... but her veil looks like it was separated into a surgical mask and separate neck covering. Also, her eyes make it look like she might have just sneezed inside that mask. I would have run this one again through and tried to tweak the details, but I'm out of credits.
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My 5th Column themed dominator... Tried two passes on this one trying to get the mask because I got sunglasses the first time. I even added "wearing a domino mask" in the prompt for the second one.
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🤪 I wouldn't know. I don't play stone melee because I don't like the visuals.
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Suggestion for the Mighty Incarnate power.
Player2 replied to captainstar's topic in Suggestions & Feedback
Fair... even if you are wrong. -
Suggestion for the Mighty Incarnate power.
Player2 replied to captainstar's topic in Suggestions & Feedback
That needs to be its own Judgement power. What damage type does it deal? I don't know... what damage type(s) are missing from the existing Judgement attacks? -
Because that's not how the doors work.
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They need a new base NPCs system where you can select the NPC and then set it's pose/animation instead of having male/female versions of each animation. Would also be nice to be able to set the function of each NPC. So if you want to select a Hero Corps model to be a trainer, boom that's your trainer. And instead of just standing there waiting for you to finish your interaction, set it to use the martial arts kata animation. Nurse selling inspirations? How about being able to set that handheld medical scanner thing so it's playing on a delayed loop and she's scanning patients as they interact... or maybe instead of the nurse, some generic Vanguard model acting as your supergroup's dedicated medical support.
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And also doesn't let you throw rocks at people.
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I'm sure you're all sick of seeing my characters rendered with Krea AI enhancement... No, that's not me fishing for compliments, it's a set up to look at some NPCs. Hello, Bobcat! Ragdoll doesn't look good on anyone, but I can't think of many more deserving than Silver Mantis. Still my favorite bad girl in the game. Like 10x more than Dominatrix, for sure.
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Comparison time... because I started the upscaling with the OpenArt AI, so let's see what Krea does with the same image. Nice. It added a choker for some reason, and got her glasses wrong... but didn't add straps to top and got her hair style and belt right. I honestly like the pantlegs over the boots on OpenArt's version better, though. The top of the folded boots looks like it's part of the pants, and Krea's looks like an extra layer between the pants and boots, just a puffy piece of fabric with elastic holding it in place.
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And one more to really try confusing the AI... a mix of light and darkness, a skull chest detail on a headless body... That is the stuff of nightmares. The Dark Armor soul noir effects in black added those black rags effect and the starburst aura radiating out of it is amazing.
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This should be fun with the coat clipping against the legs... Clipped areas translated as holes, as expected. Looks fine, actually. Only lost details in this one is her cigarette in both poses and the smoke from her mouth on the right.
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Honestly, I've been quite impressed with how Krea handles the auras and effects just fine, usually without misinterpreting them or having them obscure something else to make whatever unrecognizable (like mist/clouds at the feet and the feet still showing up correctly). So let's play with some glowy effects and see what happens. First up, celestial aura on the eyes and gloves to make those glove crystals shine. Krea does indeed love those fabric wrinkles. Eyes lost the mask underneath but the glow is still there. Next, a bright aura over the hand, emanating from her glowing wrist bands... Mask and chest symbol changed, but otherwise this came out fantastic. I can actually see her right hand better despite the glow. And now for lots of flashy aura light flooding the image from top to bottom: And it looks like the rings on her upper arms were flattened out a bit, but the rest of the costume details are spot on, including the glitzy glowing.
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I knew it was going to mess up the sunglasses somehow... but I didn't expect the armor pieces (chest, shoulders, belt, boots, and gloves) to come out so perfectly.
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That would give a massive replay value to older games. On the other hand, if people could just apply it to their older games they might not want to buy new games. I suppose it really depends on what would cost more to develop, a new game from the ground up or applying the AI enhancement overlay to existing games. I think when they get such an idea fine tuned enough that it can be done quick, easy, and cheaply then we will see a resurgence in old games repackaged with new graphics.
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Like my Atlantean above, I used the Blaster -> Ninja Training secondary with the elemental sword... this time to get an energy weapon instead of a watery blade. And maybe it was the electric aura on the hands, but Krea interpreted my attempt at a lightning blade quite well.
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Interesting side note... I processed a similar image but with the Carnies sash-style belt and it interpreted the thong underneath as... something else. Watch out for NSFW content. Good to know... better to find out while I wasn't at work.
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And finally, time for a little gunplay... Interesting how it translated the darker bottom of the skirt to slightly translucent.