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Force Redux

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Everything posted by Force Redux

  1. I prefer defense sets on stalkers and stone melee has some added mitigation. Some hybrid sets bring enough to the table to help stalkers with their lower hit points, such a bio and psi that I think they are good picks. My recommendation would be Electric/Stone. Electric has great damage type and solid AOE. Stone has defense and lots of nice frills on top of it.
  2. I actually am making one of each. I want to compare. Elec/Bio and Dark/Shield both to about 22 today. I want to get them to Alpha each, then see what my own feel is for each. All are enjoyable.
  3. Hit 50, slotted my Intuition Alpha, respected and man... I'm just loving this so much. Ty for the inspiration @Dark Current
  4. I'm REALLY enjoying the Savage/Psi 'uncaged psyche' build on my new stalker. It's a curious build that is fun and thematic and very functional. The CC is very evident. It takes a bit to get used to the Devour Psyche buffing (which isnt' too onerous once you understand you can keep the stacks buffed once every 40-45 seconds), and that Psychokinetic Armor is on auto fire (I find I don't need Hasten in this build, which is lovely). Up to level 40 right now and with IOs and good slots, it's really coming together. Fun and versatile. Thanks for posting these thoughts and build ideas.
  5. Ultimately this is what I went with too, rad is a great secondary and visually complements pyro well too
  6. Rad melee/stone armor?
  7. AT/power sets for this one?
  8. If only storm had a self heal... And I wasn't so clumsy with hurricane 😂
  9. I find Marine to be very busy set... and Pyro is a bit busy IMO... are the two together even busier than I imagine? As much as I loved Arsenal/Trick Arrow, it was a beast to just use the plethora of abilities!
  10. Really appreciate these answers - Pyros seems to be a great set, I just need to not make a Jubilee knockoff... I need that vital idea... (and to pick a secondary past level 22)
  11. @BRADICAL curious what kind of theme you came up with? 🙂 Thanks for your feedback! Any others want to share?
  12. Hi fellows, Now that pyrotechnics had been out for a few weeks ... I'd love to hear some thoughts on pairings with various secondaries. I've tried /Rad, /dark, and /time and I enjoy them all, very familiar with them.... But indecision is generating interest in others' opinions. Thoughts, experiences, meta gaming?
  13. Firey, your one of my favorite people to group with... Sorry I missed this
  14. Ah.,.. Ask Jeeves....back in the Jurassic period of the internet. I miss you old friend.
  15. I'm having a hard time between Pyro/Time and Pyro/Dark... would love to hear how your /Dark works for you on your journey!
  16. Geez.... 🤬 Great feedback and info..Ty..😯
  17. Thanks @Lunar Ronin Appreciate the quick response. I forgot that this issue was going on last year until it bit me in the ass in the last few weeks. I can force it with an advanced search on Google but that's a PITA. Looks like I'm up for one of the other engines then. ty.
  18. Kind of a broad problem, but has this ever happened? I noticed when I search 'COH homecoming forum "Topic"' like i used to, there are no HC forum results with Google/Chrome any more. I don't recall ever filtering out the site...thoughts? I get Reddit, and other COH sites, but not HC. Humph
  19. Yeah, I might reroll my Plant/Nature into something else depending on what goes Live and if I can live with it. Don't get me wrong, I loved most of the changes but I was a bit sad for my Plantroller from reading. Don't have the time for /test so I'll rely on the big boys and girls to give feedback from actual test play. Ty in advance.
  20. I remember this. When the shut down happened, and I had no access to CoH (sorry, was NOT one of the kool kids on the secret server), I was sad. Very sad. It was a real loss for me as this game really scratches an itch none other did, and the community was fantastic. I *Still* prefer COH HC to ANY actual MMO still running today. And then...it was back....and better than ever (yes, the HC changes were, for the most part, a better QOL addition than live), and also surprising, the community retained its awesome character. So I remember, that I never loved everything the Live team did, either. So I remember, that CoH was once a memory, a pleasant bit of history. But now it is here. And I can play it. All the parts I love. With this great community. I can fly, be free, and do something heroic (or villainous) and unleash that inner nerd once more. Not saying anyone is wrong, just saying I remember the big picture and I'm 99% pleased with HC 99% of the time when I keep it all in line. Fly on heroes, fly on.
  21. Illusion/Traps - so versatile, very different playstyle, a bit better solo than on teams due to the nature of /traps being mostly immobile and longer-ish recharge; but you also build for recharge for illusion, which helps traps though, so when recharge is built up, even on teams some of your traps are always useful and up for the next group or every other group. Plus teleport to move them around. This build excels at moving ahead of the pack, not trailing behind. Illusion/Rad - versatile, works well doing anything, really - lacks some of the tricks and damage of /Traps but is easier/cheaper to build for recharge, a tad bit more group friendly than traps. Lovely lovely AOE hold toggle in /Rad. Proc it for effectiveness and stacking Hold on bosses. Same as /nature. Plant/nature - as I said, king of AoE, solid support set, really shines in groups. Very thematic. Plant/Marine - about as good as nature, maybe a smidge better for damage and buffs, but its really apples and oranges. Theme is strong here. Go Leviathan. Gravity/Dark - Strong single target damage, best pet ever, combined with a fantastic dark fluffy in /Dark, you get the whole package except a bit light on AOE, but you can proc bomb the stun if you like, add in incarnates, epics and temp powers, you're fine. Super safe. Feels stronk. Arsenal/TA - kind of like a controllery Rambo build. Lots of damage potential, not enough keys, so make sure you keybind lol. You are the swiss knife/tool kit/boy scout kit. Great for a gadgeteer! These are the ones I have and are familiar with. I would recommend them to any who want a controller. Best budget controller: Gravity/Dark. Best newbie controller: Plant/Nature.
  22. If you like teaming Plant/Nature is an excellent all rounder. Great AOE damage potential but single target is okay but not stellar.
  23. Very nice! Reminds me of Battle Beast, from Invincible.
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