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KaizenSoze

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Everything posted by KaizenSoze

  1. A little data from my grinding out the Escape! arc for Crey cryo bosses and gamma tanks. Three missions, median sized maps. Took about ~35 minutes to clear all mobs. Run total: 7 Cryo bosses 77 Gamma tanks Two more runs for gamma tanks and five ish for cryos. Though, I can start skipping from group to group checking for cryos after I have finished the gamma tanks. That will speed things up. Anyone else found a better mission? What were your numbers?
  2. Excellent hunting ground for Vanguard. Mr. G (Primal) first arc. First two missions are wall to wall Vanguard. Available at level 50.
  3. At least for Crey Gamma Tanks. Contact: Operative Grillo Arc: Escaped! Level 50 Location: Grandville Three mission arc which is good for doing non-incarnate or alpha only Ouroboros badges. All three missions are full of Crey. I saw lots of gamma tanks even at -1x0.
  4. Agent Watkins, Graveyard shift arc. The Greater Good and Went off Script badges only go the mission owner. HC wiki does state that.
  5. Thank you I was able to get the pentad badge. It was very glitchy, I had to try several times before randomly it worked. Three interesting things: Arachnos Widows (Night Widow and Fortunata) was listed as Arachnos Soldier Arachnos Soldier (Bane) was listed as Arachnos Widow I was able to get it to work with one Widow and one Bane. I had reset the match and invites several times. Flip between freeform and custom pentad. Then it just worked one time. Good enough.
  6. Could you elaborate on the Pentab and Septad? I tried with two different ATs. Tried all the different pentab types, hero, villian, custom... The start match button would enable, but it wouldn't start the count down. I had the matches set to unranked.
  7. You're right about Swiss Draw, it's really messed up. I am not 100% certain this is correct, because it was a year ago. I followed an SG mates instructions and got the badge this way. The player that wants to get the badge needs to win the match and also be second in the match list. Not second place in ranking, second position in the list when the match is started. Make absolutely no sense, but there it is.
  8. Oh lord. Overreact much. I am talking about badges that require most people to have multiple accounts given the current state of PvP. You go on some nonsensical tear about some slipper slop. Not the same thing! Have you tried the arena recently? It's a buggy mess. When I got my last badger completed. I manged to get some SG mates together for the pentab, septab, and swiss draw. It was a god awful bug ridden mess. We would have to restart the match selection multiple times because it would just flake. We spent 45 mins just to get two people the damn swiss draw badge, because it kept glitching. They aren't going to fix arena code any time. I am suggesting an alternative.
  9. PvP is dead on most of the HC servers. Badgers have to resort to second accounts, so they have players to kill. The whole arena system is a mess, Pentab, Septad, and Swiss draws are tedious buggy glitch fests. Make the badges expensive, more than 100 merits each. So, as not to trivialize them. I am not saying all PvP badges should be purchasable. Just a few that would required multiple account to complete solo. Specifically: Kill X players in PvP zone Pentad, Septad, Swiss draw Arena/Gladiator kill X
  10. As a badger I have done a lot of story arcs. And some of them are really good! Unfortunately, you have use Oroboros to run most of them, which discourages team play. If they were a weekly strike folks would be able to recruit easier. Examples of arcs that would benefit from WST: Graveyard Shift Freakish Lab of Dr. V Mr. G (Primal). This can be run at 50, but not enough folks have experienced this awesome arc. Frostfire Talshak the Mystic, unlocks Caverns of Transcendence Trail Buck Salinger, unlocks Katie Hannon TF Lars Hansen, unlocks Ernesto Hess TF
  11. This my week for finding good Family missions. Alignment: Vigilante Contact: Shauna Braun Arc: Dirty Work (The wiki page has nothing about the arc. Badger has this note about it, Shauna Braun (Level 25-29, Arc 26.01 in Ouro, Vigilante)) Level range: 25-29 You have to run the arc twice for the Avenger and Beyond Reasonable Doubt badges. Three of the five missions have full maps of family. The other missions are PPD.
  12. They do count. But you cannot make another one if you have one of that type. I think... Here's what I do for the crafting badges. Level 25 Damage Level 50 Recharge I find people will still buy these, though it might take 24 hours to sell them all. They also only take two components each. If you have unlimited money just create the cheapest IOs and delete them.
  13. Contact: Stephanie Peebles Arc: Ring of Peebles Level range: 20-24 Mission: Destroy the illicit drug shipment A freighter full of Family. Best one I have found so far. Badgers have to do all the Striga arcs for the, Port Authority, badge anyhow.
  14. You can avoid that fight by getting control of one the other consoles. Generally, there is always a short cut for any ripple zone.
  15. I think any 5th column lt now has a chance to transform. I have definitely seen non vampyri transform.
  16. Yes, mine did. If you had the badge you were safe.
  17. Do we have a suggestion list for non-events badges that are best to hunt during events? Examples: Croatoa: Ghosts during Halloween eternal nights Brickstown: Prisioners badges during Winter Event. You can hunt presents and prisoners at the same time.
  18. Yes, but what are your experiences on the ASF. I am hoping to run it high diff next week with the SG.
  19. I haven't run with a team at high levels with my VEATs, but I have tried solo at low difficulty 0x8 or 0x4. It's very slow going. Due to the amount auto hit -resist thrown about, Widow scaling resists aren't very effective. At least in time. Tough is back on the build list again. Fortunatas without perma Mind Link also suffer, but you can confuse cheese your way through a lot in the first few missions. Had to stop at Ripplesurge, I couldn't overcome his regen. At higher difficulties, the Smelters run tactics which kill your confuse duration. Good news. Psi and Toxic damage are poorly resisted. My Bane did the best in straight up fighting, because they can be built with good defense and resists. Also, the amount of toxic damage is very useful against Goldbrickers. The new placate is good for getting heat off you.
  20. Finally, got this one done. Here is the strategy I was using. I hope it helps folks. As of Issue 27, Page 3, some fixes might have been before The badge requirement was lowered from 200 to 100. Named lieutenants do not appear to count anymore. Named bosses, pretty there are only the super powered ones do count correctly now. The Prisoner Breakout Event gives you only 3 bosses The hunting loop. No guarantee, but you get at least 2-3 bosses plus 3 for the Prisoner event each loop. -209.9 118.4 -561.6 Heli pad Prisoner Event -1547.7 1.0 2374.0 Covered crate storage area -2732.0 17.3 2654.9 South side above/below area -3699.9 -0.4 1278.6 East side underground entrance, next to phone. Check the whole underground area. -3780.9 -64.0 -465.6 Warehouse area, north of the Dark Water underground. Stop when you see Council. -1484.9 83.0 -415.2 Check the power towers until heading west under you reach the heli pad There are probably more, but this is what I found. I find that doing this during the Winter Event is nice, because you can collect presents as you go.
  21. I am suggesting this not as a user of seismic, but as a teammate of seismic blast players. There needs to be some minimal graphics options for teammates. I have had teams with 2-3 seismic players and it's visual spam city. I am *not* complaining about players or the set. Just the amount of visual large effects that occur when there are more than 1 on a team. Before someone suggests it. I do not think I should have to turn down my FX settings just because one of power set.
  22. I think you are underestimate the ingenuity of the player base. There are already 17 min base settings runs. Also, no one is making you do this new content. That is the joy of COX pretty much everything is optional.
  23. Good eye! I reproduced it just like your video. Hopefully they'll fix when they do the VEAT review. Whenever that happens.
  24. I want to try this at some point. I have been playing around the beta server with builds. Good points: Plenty of defense Plenty of accuracy Plenty of controls if there are enough Fortunatas, which are probably the most common VEAT Plenty of damage buffing Plenty of mez protection Plenty of psi and toxic damage which are weak spots for mobs on this SF Bad points: Widow/Fort scaling resists don't cut it. Too much auto hit -resists plus low hps. I feel you need to have tough. Low VEAT hps in general Almost no DDR (Defense Debuff Resistance). There isn't a ton of -defense, but it's there with melt armor. No resist buffing No healing No end buffing Who is going to be the tank/puller? No aggro control unless provoke or melee hybrid is taken Uncontrollable pets can be a real liability I do have a "Night Tank" build, but I haven't tried it out with a group. It can solo the first 2 missions at 0x8 and 801.5. IMO. At the highest difficulties: 2 Crab/Night Widow "tanks". Puller and secondary aggro control. 2-3 Fortunatas 2-3 Crab/Banes for venom grenade. I actually think Banes are better here due to good single target damage and two forms of -resist. But I am biased towards Banes. 🙂
  25. An SG member had this issue. They ran a DFB at level 50 They had Super Speed: Speed Phase turned on before they started Speed Phase did not disable at the start of the trail Super Speed was disable due to downleveling They couldn't turn off Super Speed hence they couldn't disable speed phase. They could only attacked when attack by another mob and spent most of the trial trying to get attacked, so they could attack for a few seconds before speed phase reengaged. Speed Phase should be automatically disabled if Speed Speed is disabled.
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