
KaizenSoze
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Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
I do not. War Mace is one of the sets that tests show it's very good, but is rarely seen. I suspect it's because of the animations. Bane spider share the same attacks and there is some off about the animations. -
Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
I don't think there is a reference, but watch the fast Trapdoor times and see how fast the Elite boss goes down. One Energy melee scrapper took him out in five blows. I'm pretty sure that will correspond good pylon times. -
Level 13-25 Flipping back for between red and blue. Completed the Dr. Graves arc. Got a really good Brickstown radio team which got me a lot of levels. There were quite a few deaths, only a few solo. Demoted bosses to lts the biggest solo source. I had a horrible Posi 1, not blaming the group, the shadows had just the wrong combination of powers. Lots of -tohit and my shadow was throwing smoke grenades. 😞 The playing the market guide worked really well, 10 merits for 30 enhancement converter = 2,100,00 inf. I had 5.5 million inf before crafting my level 25 IO. The amount of influence you get from leveling is pathetic for your crafting needs. It makes it worth it to finish the exploration badges and arcs to get those merits. Attacks are poison dart, strike, lunge, spin, and slash. I took TT:Offensive, but I still seem to miss way too much. If I had to do it over again, I would take poison dart and dart burst. Instead of swipe and strike. Strike from stealth with Slash and follow up. Hit and run with ranged attacks. I still used Black Wand into my low 20s. I am way to squishy to stand in there and duke it out in 0-1x8 groups. Hit and run my friends, hit and run. A note about endurance, it was become a problem before IOs. Now, it manageable in groups at least. You have to slot your most expensive attacks, slash and spin with IO end reducers. The combo of slash and spin takes almost 30 end w/o reducers.
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Level 10-13 Diff 0x1 no bosses Multiple deaths, one to another down rated Snake boss, three to Arachnos. You never appreciate how nasty the -recharge is from Arachnos till you watch all six attacks slowly recharge. 😞 Level 13 kinda sucks, not a lot of contacts. Endurance is ok, but having to rest more, burn insps, and fights can go south quickly. I have forced to go to Cap Au Diable because of lack of contacts. Not a safe zone for a level 13. Going to start playing the market. I got a bit lucky with recipe drops, so I will make some 15 IOs. Total influence: 150K
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Someone I should have thought of awhile ago. I completed my mezz badges two weeks ago after damage taken. You should do you mezz badges before damage taken. As you will have to get mezzed and take some damage for 12 hours. So, ahead start on the damage taken. I did it the other way around... twice. 😞
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Level 5-10 Diff: 0x1, no bosses Now, I am starting to see the squishiness. Even con Longbow Lts hurt if they get a few hits. I had my first death and several very close calls. Matthew Burke's snake hatchery mission was the problem. I accidentally aggro two groups of minions and my inspirations where not enough to save me. Also, snakes bosses downgraded to lts still hit hard and have dull pain. Endurance is not a problem so far. Usually, only running one toggle. Slow attack recharge is keeping thing manageable. Follow up is awesome, but I miss so much in general. Attacks are Follow up, Swipe, Strike, Apprentice Charm, Sands of Mu, Black Wand (Origin Bonus) Picked up fly, which helps a lot moving around Mercy Island. Total influence after completing every contact except Mongoose and Dr. Creed, selling all enhancement: 100K Only purchase was, Reveal, from P2W for 10K Working through Dr. Graves arc. Now, forced to go to Port Oaks.
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Level 1-5 Attacks are swipe, strike, Apprentice Charm, Sands of Mu, Black Wand (Origin Bonus) Athletic run I got the P2W free enhancements Contacts: Alan Desslock gives you a mission at level one, then tells you to bug off till level 5 Completed Operative Kuzmin and Fire Wire's arcs Notes: Endurance is good, attack chain is good enough for 0x1. Avoiding run TT:Maneuvers, till I get higher and an end reducer. I feel slightly overpowered for the mobs. Due to how hard strike hits.
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To get the feel for an experienced, but returning player w/o resources. I am playing a Night Widow from level 1 on red side w/o double exp. Not an Ironwoman run I will not providing influence, recipes, or enhancements from other characters at least till 50 I will use the P2W vendor and the auction house I will try and game the market. See below.
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To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
A video is worth a thousand posts. Here is my 7:33 Trapdoor run. Sorry no sound. I did execute almost a perfect stealth crowd control hit at 6:00. @Hew Note, I almost have a complete nade-crowd control cycles. If I hadn't proc'ed out the attacks, probably would have been seamless. -
Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
I managed to get my Bane run times down to 7:30-8:00 minutes. Using procs and provoke. Provoke is critical because damn those mobs start running because of the 2-4 dots on them. Also, I learned to lean into my tankiness by dragging mobs from one group to another to speed things up. Sorry no sound. I did execute almost a perfect stealth crowd control hit at 6:00. -
Can you get a grenade-only attack chain with a soldier?
KaizenSoze replied to Hew's topic in Arachnos Soldier & Widow
On my bane you cannot get continuous nade attacks, but you can get a three attack rotation. VN, FN, Crowd Control. Of course, you'll have re-draw. You need high global recharge plus attacks slotted with recharge which hurt procs. Except for the +recharge proc in FG. For a crab-wolfspider, you can get VN, FG, Heavy burst. Or VN, FG, Suppression. You'll need to follow the same recharge rules above. -
This is probably the wrong forum, but since you folks are very knowledgeable about game I thought I would start here. This is probably a fools errand, but what software, guessing blender because it's free, can be used to create or modify the existing character animations? Is there a tutorial? As for why. No knock on the dev. They have priorities, but one of them is not VEAT re-draw. For instance, other ATs with War Mace get no-redraw. Banes do not, even though they use some of the same animations. Then of course, there is the Wolfspider gun redraw which hurts DPS for both Banes and Crabs. Suggestions?
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What's the lowest level build that can solo AVs?
KaizenSoze replied to dekova's topic in General Discussion
If you mean a fully slotted character exempted down. My Fortunata soloed Chernobog. My ice/ninja stalker soloed Posi 2 which means beating Dr. Vazh. VEATs in general are very good exempted down, once slotted out. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Current experimentation. I have greatly decreased my Trapdoor clear times from 10 to 7-8 mins. I dropped Poison Ray because I needed those slots. I proc'ed out several attacks and took provoke. Using provoke liberally keeps the mobs tightly packed for nades and crowd control. Due to the large number of debuffs and dots Banes and Widows inflict on the mobs. Runners are a series DPS hit. Provoke appears to mostly fix that. Only downside is lower defense. Attack chain: BU-> Crowd Control(Stealth)->VG->FG->Provoke->CC->repeat until single targets are left Build: -
I do think that the damage taken, damage dealt, healing and time mezzed badges are ridiculously high. They are interesting "problems" to solve, but it would take years of play to achieve most of them. Damage dealt is the only I think could be reached by steady play in a year or two. My Fortunata due to high defense had less than 5 million damage taken in over 200 vet levels. That is with a lot of soloing.
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I agree it's confusing how procs work, but some people have figured it out. There are some very inquisitive and determined people in this game and they have figured out all the mechanics out. I am a bit lazy and don't crunch the data past a certain performance level. As for procs, there are spreadsheets out there to explain the math. At this point, people have copied the slotting that works from other builds. There is a lot parroting in this game. I certain have parroted other people's builds. I see the complaints about procs as complaint about over game difficulty. Otherwise, why would someone care if defenders can solo more than they could before.
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To be clear, I do *not* have a problem with procs. Most of the complaints I have heard are about multiple damage procs in low or no damage attacks. An example would be Trick Arrow: Ice Arrow, it does no damage, but you can place into it two psi damage, one smash, and one lethal proc. This turns a no damage attack into something that could potentially do, 71+71+71+100 =321, points of damage. In reality it's probably going to be more like 140-210 damage.
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Rogue Legacy: Alternative to Iron man/woman
KaizenSoze replied to KaizenSoze's topic in General Discussion
I am not sure. I just thought this up last night. I would think vendors would be fine. The auction house would be too easy. -
Rogue Legacy: Alternative to Iron man/woman
KaizenSoze replied to KaizenSoze's topic in General Discussion
Any thing you ancestor got via drops is passed down to the descendant. IO, influence, recipes, etc... If your ancestor made any influence via selling drops. That is passed down. -
Some folks in my SG are doing the Iron man/woman challenge. It's an interesting idea, but a bit too punitive for my tastes. What about a tweak using rogue like games as a template: Same rules as Iron man/woman, drops only, perma-death, etc... When you die you make a new character that inherits all the enhancements, influence, etc, from the deceased You have to put to ancestors name in your description or increase the number at the end Fluffy Bunny the Forth or Fluffy Bunny IV
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For some reason, the crafting table works. Nothing else does. I knocked out more that half more crafting badges while sitting there.
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Side note. Since, rest is now easy to use. If you have the portable crafting table. You can activate it and craft while sitting in the fire. As long as you keep the crafting window open then you don't have to redeploy the table. Even if it blows up. If you do goof and close the crafting window. No biggie, un-rest deploy it, rest again. Something to do while you're waiting. More badges!
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I am not a Crab soldier expert. So, I will restrict my comments to a few small things. You can improve your stealth more by putting Celerity: Steath into sprint. You should be able to sneak up on most thing w/o super speed with stealth and celerity. I presume you took Stealth and Infiltration for slotting purposes. I do not think mag 4 knockback protection is enough. You'll get knocked around soloing more than you expect. Carnies and Arachnos can overwhelm mag 4. I know. 🙂 If you can move a slot, add a steadfast KB protection for a total of 8. I like how you have slotted your attacks and rotation.
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For folks jumping to the end of thread to see the latest. To summarize the current quickest way to get the Immortal badge: Using the Mercy Island fires that are just south of the Fortified badge, that's the number four badge You can achieve ~2 million points of damage taken per hour ~50 hours to get the Immortal badge The fires are not visible until you complete Operative Kuzmin's level 7 arc in Mercy Island You need to position your character to take damage from two fires at once while resting to maximize damage You need to start a level 50 mission arc which includes all characters participating Otherwise, your characters will go afk and get logged out in 30 mins. I use Midnight's Hand because it allows a large level range 20-50 You'll need two healers to keep you alive I used to two pain domination defenders because they have an healing aura + strong single target heal Set both healers to auto fire their non-self damaging heal and target the badge character Make sure both healers are close enough for their AOE heals to work That means you have to have three accounts or friends Due to rest changes in Issue 27 page 2. Rest will not be interrupted by damage. Position your character and hit rest No break frees required After rest starts, you should see lots of ticks of 18 damage. A lot less than that and your character is not sitting in two fires The character's health bar will be dropping quickly, but the two healers should be able to keep you alive