
KaizenSoze
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Everything posted by KaizenSoze
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Back in the days of Ultima Online's heyday. They had a server, I forget the name, for hardcore players. Maybe it would be easier for HC to simply make a new hardcore shard. No exp boosters Mobs buffed to 801 levels No farming allow. Disable AE, except for GM approved missions Then the hardcore can go there and enjoy the challenge.
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This build is driven by two interests. Trick arrow and no excessive procing. A folks are concerned that procs will get nerfed in the near future. I have been unable to find any concrete data to support it, but it's out there. So, for fun I thought I would make a build that only has proc if the set I am using has a proc. Basically, no more than one proc per power. It's expensive and busy as hell, but it works really well on the beta server. I think I was soloing 4x8 Archnos easier than my widow. I found a good use for the reactive interface. To light my oil slicks. 🙂 Still open to suggestions as long as they follow the one proc per power rule. Yes, I know that health and stamina have several procs, but that's it! This is using the hacky updated mids, so it might not work for you. See below for an enhancement screen shot.
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You're correct. I fixed it.
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I have gone with control on my controller. Melee on a concept Night Widow tank. Other than those, assault for everything else.
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I would go for assault. The one with the chance for an extra hit, not the damage buff.
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I have been asking around. I even asked the PvPers. Nobody has any idea what is planed or when it's planned. So, enjoy.
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This is the first MM that has interested me in awhile. Mids isn't showing the I27 values, but the slotting is correct. Power boosted flash arrow should be interesting! Questions: Is the pet slotting good? Is smoke flash optional?
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Yes, max -tohit and a little recharge is good. Until you can put a complete -tohit set in. I prefer Siphon Insight.
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I made one of those on beta. The changes to flash arrow and PSG make is very viable. Apparently, there is an old rant on the MM that this is the worst MM combo ever. Clueless me was able to solo quite a bit +4 content with it on beta. All hail trick arrow!
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Whispers into Spectre's ear... Use the binds... the binds... Look at the TA build thread I post all the binds I use.
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You might want to read through these threads. There are heavy proc builds.
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Here is an TA/Ice build with only a few proc'ed powers. It's not as polished as my TA/DP build, but it's a good starting place.
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Back to the topic of being a busy set. In strong groups you won't be able to use all debuffs every fight. It's a pretty common complaint with most ATs at high levels. If the group is rolling long and you're not feeling aggressive, then flash arrow and disruption arrow are just fine for most groups, then use your secondary. At high level, I usually break off from the current fight after entangling and icing on the last boss or two. Then I move to the next spawn, pick a good central mob and flash and wait for a teammate to charge in. At lower levels or some high level TFs, 4x8 ITFs for instance, fights usually go on a bit. So, you have plenty of time to fire all your debuffs. Side note, Imperious Task Forces, are the reason I insist on having soft capped defense in either s/l or ranged. There are enough patrols and pop up ambushes that you will not have time to flash everything. Or they are spread out too much to get all of them in one flash arrow. I had one crystal ambush pop right on top of me. I only survived because of soft capped s/l.
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TA is a bit busy, less so with binds. For me, no where as busy as kinetics. Archery has a lot of quick recharging powers with quick cast times. Dual pistols is a bit slower with some powers having long cast times. Ice is another slower set, with two big aoes that work well with binds. I made a TA/Ninja on the beta server. Apparently, this is one worst MM combos, but it worked well for this newbie MM. Able to solo some 4x8 without heavy pet loss. I would think TA MM would be even busier than Defenders, because you have to keep your pets focused and not chasing mobs.
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You really want to keep entangling arrow. Mids of course isn't showing the new values. Entangling arrow provides -20% resists which was moved from Acid Arrow. After more playtime with the build. I am leaning towards prioritizing damage procs over resist procs where slots are tight. So, go with Jav Volley Lethal. When in doubt try it out on the beta server.
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You can't get there from here. (places LRT won't go)
KaizenSoze replied to cohRock's topic in General Discussion
They moved the Croata tp point. It's right next to the Midnighter club. -
Looks good to me, but I don't know anything about archery. You have good defense and proc'ed where you could.
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Here is a more detailed post with binds.
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Intuition or Musculature. Both increase -tohit debuff. On the beta server I used Intuition, because it buffs more TA powers than Musculature. Musculature would of course give you better end recovery.
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Yes, it's end hungry and needs accuracy. But it hasn't been a serious issue leveling in teams. You notice it more when soloing. On the beta server I could fight a whole spawn w/o needed blues as long there was no end draining. Ageless was necessary The build has few toggles and TA is relatively end light overall because you only need to fire a TA power once per spawn usually.
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There is a TA/archery build in the proc monster thread. Should give you some ideas about archery slotting. The build is near the bottom of the first post. Pretty sure there are more in the thread.
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All hail the devs! The patch as dropped. Trick arrow is now uber. Show me the builds. Here is my Trick Arrow/Dual Pistol build. Still leveling, but heavily tested on the beta server. Note, Mids as not caught up with the patch. The slotting is correct, but the power values are not. Pros: Flash Arrow -toHit over 30%, up to 35 with T4 Intuition Between Flash Arrow and Poison Gas Arrow you can stand in the middle of spawns safely Stack Disruption Arrow, Entangling Arrow, and Piercing Rounds you can keep -80 resists on a target. Realistically, -60. Proc'ed so heavily you can blow away 4x8 council is a min or two Soft capped s/l defence for when you get def debuffed Plus, all the new patch goodies Cons: Going full out you're going to need Ageless EMP arrow is not a complete replacement for mez protection. Carry break frees when soloing. Notes: I know -resist procs of the same type don't stack. I like make sure I have some -resists on anything I am shooting at Binds, you're going to need them. Here are mine: /bind q powexec_name "Flash Arrow" /bind e powexec_name "Entangling Arrow" /bind y powexec_location target "Glue Arrow" /bind u powexec_name "Acid Arrow" /bind i powexec_name "Poison Gas Arrow" /bind o powexec_location target "Oil Slick Arrow" /bind p powexec_location target "Disruption Arrow" /bind h powexec_location target "EMP Arrow" You can just walk you hand across the keyboard to fire all your powers. Build:
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Here is one I whipped together. It is expensive. You can use IO or SO damage pieces until you get inf for procs. Use the build as a guide, not as you must slot this way.
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Trick Arrow/Dual Pistols Defender - Debuffing proc monster that can stand in the middle of 4x8 spawns and destroy them.