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Starhammer

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Everything posted by Starhammer

  1. FWIW, I play a few characters with Energy Blast (including my main, a FF/EB Defender). I only have to clip the KB on a couple powers to make it basically a non-issue. Most of those have a % chance of KB, and if the chance isn't real high, I just leave it be. If anyone's gonna complain about my KB it'll be on Nova, which I intentionally leave it there for. Otherwise it's just about careful positioning to make sure if there is KB, you're playing handball against a wall with the target anyway.
  2. Personally, I'd love to see all non-Titan Weapon melee models available in every axe/mace/blade position. In the end, what I'm watching is the weapon model and animation. Damage Type falls in with the "invisible math"
  3. Inf would be tremendously useful for me to be able to see. Can't count the times I had to search through sometimes dozens of the alts that had been played more recently to see which one forgot to email the 300 million inf back to myself... I'd like to see: Active Badge (easier) or a check box for a specific accolade (more useful... like have you unlocked Patron Powers on this toon?) Also, more in line with the OP, it'd be nice to see if there's a difference between actual level and trained level say for when I gain a few levels and log without training, then don't come back to that toon for a few days/weeks/months, knowing just from a glimpse on character select, Oh, I need to log in and train this guy.
  4. I'm in the crowd that would love to see at least an alternate animation for Penetrating shot. It's great if your character is doing circus tricks or something, but I can't stand it. I have a LOT of Dual Pistols characters, and my solution is I usually just skip Bullet rain and Penetrating Shot. Sometimes I'll make an exception for Bullet rain if it's a Wanted style "bend the bullet's path" character, or some Runaway style micromissiles or anime reflex warheads tech. All the rest are fine. I don't think alternate animations would be a suitable answer for Bullet Rain though, because the problem is less the pistol animation, and more about the bullets falling from the sky.
  5. Create a legally separate LLC that uses donations to fund hiring programmers, artists, etc per task on contract to create compatible code, art, animations, etc that can be then made freely available to homecoming for use in updates. I'm sure the lawyers and bean counters could figure how to make it work if they wanted to... then it's a matter of convincing the "Shut up and take my money" crowd to trust this second party.
  6. This game was originally inspired heavily by Champions (offline). I wish we had it's mechanism for knockback, in that it more or less caused falling damage (halved if you didn't hit a wall or whatever). Now obviously falling damage has been nerfed to the point of being generally irrelevant for all but the lowest lowbies, but it'd be less of a kick in the teeth if instead of just making the tank play fetch, KB caused some supplemental damage on secondary impact. I don't think it's ever happen, and I can live with KB/D/U just being a soft hold... but it'd be neat.
  7. if it's something that could be done via CoH Modder, I suppose there's nothing keeping anyone from "rewarding" skilled modders for creating a desired mod... I'd buy a coffee for someone if they could make a mod to give Star Wars blaster sounds to Assault Rifle and Soldier of Arachnos guns (the gunshot sounds anyway, the grenades and flamethrower are fine as is). Or turn the electric support bubble into something less seizureific 😛
  8. I do that too. but I have so many alts with so many save files, sorting that list can take as long as resetting a few values individually. Often it's just after you get a few new powers, the easiest way to set their colors to match the rest is obviously to "Match all powers" but if you have a1 or more powers that are supposed to be different, it catches them too. If you load a save file to fix it, then you've undone the matching you wanted. It's just another tool I'd like to see in the box. I expect that's another layer of complexity that would get in the way of making this happen... not only would costume save files have to record the colors (as they do now) but they'd need to record a new setting for which, if any powers are marked as locked. I'm sure that's possible, but such added complexity shifts the time/difficulty vs reward/usefulness balance 😞
  9. How is it possible that you took my statement to mean that I believe I have to do that to be a part of CoH? I think there's a lot of room for improvement in the system. I think the CoH auction house is the best AH in any mmo I've experienced, but that doesn't mean we shouldn't strive to reduce some of the busywork, since we aren't selling premium packs, jetpack subscriptions, or needing players to expend playtime to extend their service subscription. I'm not saying the active servers need to change to "everything is always free, like on test" but we could move a few elements around. Don't look to be disdainful of those who don't love everything you love just the way you love it.
  10. I just want to say I really enjoy seeing your post in bigger letters, a different font, and bold yellow colors. It makes it stand out nicely. These walls of text can be such walls of text sometimes...
  11. Generally speaking, about "suggestions" on any game in continued development, I often doubt any developer would take any interest in any of it (aside from @GM_GooglyMoogly looking for an excuse to give folks the hairy eyeball when they get out of hand). They all play the game. They all have their own ideas they can't implement fast enough. Anything we suggest is only going to be a repeat of something they already want, or something they consider less important than something they already want. So for the most part, I believe we're just spinning our wheels here. But, that's for the most part. When you're mining you gotta move a lot of dirt to find a speck of gemstone. Sometimes we get a little traction. @Cobalt Arachne has been quite interactive regarding costume requests and suggestions in the last pass (I still wanna see Grenade Launchers available for Dual Pistols). We can't know what they do read, and we can know they don't have time to respond to most of what they read. But they're only human like the rest of us, so I hate to not post what I think is a good idea, or a good criticism of a not-so-good idea, based on the presumption that they already know... As I recently mentioned to someone else, I learned that particular lesson when I assumed a friend I was offroading with saw the big honkin rock he was driving towards... the one that took out his axle. Now I presume people don't know and speak up. As for the forumites who seem to prefer hanging out here and being difficult and rude rather than playing the game... Just ignore them. Almost none of us know each other in real life, and if anyone, even me, is making your experience of the game more bad than good, there's no reason to continue coexisting with them. Block and move on with life. Nobody will know, nobody will care, but you'll find yourself a little less aggravated when you're in the neighborhood.
  12. All the Vader impressions, even by other humans, never seem to get JEJ's actual tone right. It's like they remember it being deep, so they aim too deep, and it ends up not matching what was.
  13. Personally, I don't enjoy inventory management. It's a lot better in CoH than many other games, but still feels like a chore when it's time to do... and it has to be done. And playing the AH minigame to convert merits to converters to phat lewt feels like cubicle work. Obviously too many people are too attached to doing things the way they always did them because that's the way they always did them... but I think we could really justify a few improvements and standardizations. For instance... S.T.A.R.T. vendor jetpacks. We have one version that's 5000/set, and all the rest are 50000/set, but the only difference is cosmetics. Admittedly, 500k inf usually isn't a big deal for most folks, but it still gets under my skin a bit that we're treating some appearances as "premium skins" on principle 😕
  14. We can hope. They are only human like the rest of us however. Not a lot of cost in pointing out drawbacks vs assuming they see them already. I learned this lesson while off-roading with a friend and I assumed he saw the big honkin rock ahead of us that ended up taking out his axle...
  15. obviously, it's not a really big deal, but I would like if we had an ability to "lock" a color selection in the power customization interface, so that when, down the road, we might click "Match Colors" whether across all or powerset, if we had one or more powers we wanted to remain unique from the rest, we don't accidentally change them. For instance, I have a Pyrotechnics character that cycles Red/White, White/Blue, & Blue/Red across attack powers to generate a mix of red, white, and blue, but their support sets and most pool sets get the same setting across all of them. That same setting will likely apply to most Incarnate powers, except for attacks with will get two of the red/white/blue again... Obviously in most cases, it's not overwhelmingly difficult to do this manually... although a couple times I have nixed a rainbow themed concept because there would be a lot of manual color customization, and it's too easy to hit that Match button by habit... but if anyone ever digs into interface stuff, this would be a nice option to have.
  16. I would really love to have the Banished Pantheon spirit masks available as an eye detail wearable... perhaps unlocked by the badge for defeating them...
  17. I'd like to see an epic power pool that includes some of the wildlife attacks from MM/Dom powersets. Insect Swarm would make a neat status attack, like hold, or better, fear. Single target and cone birdstrikes. Not sure at the moment what else to throw in, but I'd like to see such attack concepts made available outside those two ATs
  18. I actually like the backhand throw animation when I use throwing knives in melee range. Just nice to have a freebie backhand that also suppresses embalmed explodies at low levels 🙂
  19. On a similar note, I would just like to be able to disable the crableg backpack. On some characters, I want the Crab Spider armor abilities, but am content to just stick with the submachine gun... and would like to not have a mandatory costume piece nerfing my fashion choices 😞
  20. You know those AI videos making the rounds lately of alien invaders complaining about the horrors of fighting humans? I'd love to see these, and other NPC interactions rendered like those.
  21. I generally like the idea of giving players all the customization options you can... but this one can be a problem without making changes somewhere else. If we can change our name colors to white or red or purple, and so forth, they can get mixed in too easily with Enemy NPC names and their "con" value. I would say if we are going to make Player Character names customizable (and I'd like to use the same two-color interface we use for titles for that), then Enemy NPC's need an update to how their names are displayed, like a solid background behind the name or something (there's probably a better idea than that, as it might turn a crowded mission into a big colored blob if you have enemy names visible)
  22. I feel that pain. I hate ads, probably on the level of religious zealotry. It is always worth it for me if I am going to commonly use a service to pay a couple extra bucks to get rid of the ads, just to save myself the frustration. Even if I liked the product or service being advertised, I do not want my escapist viewing experience interrupted to try to shill something at me 😕
  23. I was never under the impression that allowing players to change the color of their name was intended, merely a side effect, and frankly, it's loss is not significant as the roles themselves still hold color.
  24. While I enjoyed using this to make a gold name as much as anyone (purple names were cool too, but I didn't want to add the Roleplayer or Help Me tag if inappropriate... I was always happy to help others)... this is probably for the best overall.
  25. If we're following the Sentinel Pattern, it doesn't matter so much which is labels as primary, as both would be somewhat reduced in effectiveness. And as sets for any new AT would have to be rebuilt from the ground up more or less, mostly just strongly resembling the original versions, performance and powers can be tweaked to suit the new AT function. In this case being improved survivability when control powers are insufficient either to the number of enemies or individual power of enemies. Contributing to the control on the GM without getting flattened when it targets you for instance. If there's a concern that it can't do enough damage, make sure all the armor sets have a damage aura... sets that don't normally can be adjusted appropriately. Personally because of the reduced damage potential (also, more aoe than single target in most cases) I feel like the armor on the set should be better than most other armor sets while still being slightly lower than tanks. Maybe higher values than Brutes, but a slightly lower cap (IIRC, Brutes have the same cap as tanks, with base values closer to Stalker). As for the Lockdown effects (which I'm not desperately attached to), again, individual power performance and availability can be tweaked to go along with the bonus so that it provides a steady increase in effectiveness without being overwhelming too early. You can change the T2 hold for instance into a mag 1, knowing it will stay mag 2 with the buff and be as effective, while becoming more effective at higher levels. Frankly the more important side of Lockdown, which Controllers and Dominators don't have is the status protection (which supplements their armor powers, which, if necessary, can once again be adjusted to keep performance relevant at each level). For those who are unable or unwilling to see the value in it, consider that maybe it's not for you. This is something I would play and enjoy, and I expect plenty of others would find it enjoyable also. Always nice to have more ways to do things.
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