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Everything posted by Starhammer
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So in light of all the sparkly sparkle spark new characters, could we get a version of the Sparkles aura as a path aura?
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Respec Tokens: Issue 28, Page 2 - Release 1
Starhammer replied to Troo's topic in General Discussion
I want to be able to take my respec a bit further into a full retcon 🙂 /retcon: Take the character back to the a partial version of the character creation page... Origin, AT, Powersets, & Costume editor (in case you change weapons). Why would this be different from just remaking the character? You keep all your inf, badges, and temp powers. You get returned to level 1, but all your accumulated XP gets converted to Patrol XP, so while you still have to make the journey back the road is smoother. You keep all progress with contacts, and when you hit the right level range you can go back to them for content you out-leveled and make further progress, unlike just replaying a shadow of it in Ouroboros. This way you could take a well loved character, maybe a long time badge collector, and update to a more appropriate (or brand new) AT or Powerset without having to abandon all of the hard work you already put into them. -
Awesome! How and when we get such things is never as important as just knowing they're somewhere on or over the horizon. Edit, while you're thinking about it, consider the Sonic bubble a part of the request also, if possible.
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@Cobalt Arachne How viable would it be, with existing tech, to add the Personal Force Field visual effects (and the Excelsion variant) as an Aura, for characters wanting the bubble as a cosmetic effect without having to limit themselves to Force Field powersets?
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If Your Characters had a Patron Pool...
Starhammer replied to Sakura Tenshi's topic in General Discussion
Starhammer can absorb, alter, and emit most forms of energy... basically Force Fields and Energy Blasts, which are already largely covered by an existing epic pool, however it would not be hard to keep the theme while making some variations to the powers. A mini-Nova, a slightly less impressive Dispersion field for melee characters, a S/L/E defense/resist combo armor and maybe a self-rez/vengeance combo for the squishies. For the sake of an interesting new mechanic, a single target ranged dot toggle that just runs until you run out of end, the target runs out of HP, or 30 seconds passes (because perma would just be abusive) -
Ninja Headband on "Standard" as well as "Full Mask"
Starhammer replied to DrBasics's topic in Suggestions & Feedback
Yup. Even just the standard Headband as an eye detail on male/huge options would be nice. The "Headband" hair just doesn't always generate the desired effect. -
Mior QoL suggestion for Kallisti Wharf
Starhammer replied to Voltor's topic in Suggestions & Feedback
heh, back when I was running on a MUCH lower end laptop, I would get load screens going through doors like hospitals and police stations 😛 So glad I run on a better system now. -
I would really like if we had a tool in the costume editor that would export a .gif of our character rotating 360 degrees slowly (optionally in a fly pose if there's wings, and or with weapon/shield active if we select that piece while using the tool) In a related note, words are insufficient to express my hatred and frustration for Windows 11 and 3rd party screen capture and image editing software...
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Mior QoL suggestion for Kallisti Wharf
Starhammer replied to Voltor's topic in Suggestions & Feedback
I expect that would annoy people who want to come straight out of the portal and fly upwards. It would be a neat place though. Thematically appropriate. -
Some witch-related costume suggestions
Starhammer replied to FarOut's topic in Suggestions & Feedback
"Hood Back" would look nice as a collar option on "Over the Shoulder" -
Mior QoL suggestion for Kallisti Wharf
Starhammer replied to Voltor's topic in Suggestions & Feedback
I agree, though I was thinking somewhere West of the plaza, maybe a bit North of the sign describing the luminescent flowers... -
I really like the effect of the Cosmic gorget propogated to Cybertech backpacks for Blackwing, and added to the Brooch list. I'd love to see it done with more pieces too, such as the Clockwork, Warp, AB7 Afterburn, Freedom Corps Jetpack, & Elemental Order, as well as the Komadori and Shrike wings, and the Goldbricker Jet Pack. I hope we can find a couple alternative gorget pieces in the future as well. Very useful for armored characters.
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So with the new Awakened Seer costume pieces (Beholder, Scryer, Seeker) would it be at all possible to get the Corrupted 1/2 & flipped variations moved to a selection subheading (No Selection Available, so nothing else is using it) to reduce clutter in the list of costume pieces? Or is that non-viable for some reason?
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Taking out Sally summons Lusca
Starhammer replied to Major Britain's topic in Suggestions & Feedback
As long as it caused Lusca to Spawn in IP, I'd be fine with that. Maybe limit the functionality to during Valentine's 😛 -
Powerset suggestion: Gravity Blast
Starhammer replied to Shin Magmus's topic in Suggestions & Feedback
I'd love to see it released alongside a Gravity Armor set with a Trawl aura taunt toggle.- 8 replies
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"Angel" and "Devil" shoulder pets 🙂
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Along these lines, something I would love to see is pack-less flight temp powers that utilize the flypose animations (preferably in a way that overrides an active shield power, which overrides most emotes, including flyposes). Even for those not using a shield, it might be an easier way to get flypose working dependably for those players who are less bind-savvy than others.
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yeah, I think the copy & lockout instead of move works for that. Also, I think Helmets and Half Helmets still have an Ear category too, so they should be included in the copy.
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@Cobalt Arachne As it's not so much focused on Focused Feedback, but related to costume pieces and how they're sorted... How would you feel about moving the eye details (detail 1) of Ear Piece, Receiver, and Ear Muff to the Ear submenu on Standard, Full Mask, and Hat? The primary benefit being that since they cover the ears anyway, this would allow them to be used in conjunction with other eye details... for instance, wearing goggles or sunglasses with ear muffs (a must for snowbunnies!) I suppose technically the 'Imp' ears are still visible through these pieces and might conceivably be used for a specific shared appearance in a potential costume, so if it's possible it might be better to proliferate them over to the Ear slot without removing them from Detail 1, but maybe make them lock mutually exclusive with themselves? if you have one in one slot, it locks itself out of the other slot?
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Focused Feedback: New Costume Additions & Fixes
Starhammer replied to The Curator's topic in [Open Beta] Focused Feedback
You're probably right. The scope of the requests does seem to have exceeded the focus of focused feedback. I'm easily to blame as much as anyone in this instance. But the conversation kinda took a turn this way, and I hate to stifle myself while I have @Cobalt Arachne's attention on the subject. -
So, a couple notes on this dude... First off, it looks cool, but it's tough to really take a look at it for obvious reasons. Think it's be possible to put a couple of them in standby mode or de-milled standing guard by the doors to the building? Just for cosmetic purposes? Not statues, but not functional. (EDIT: or maybe have one in a maintenance bay somewhere, along with some other Blackwing trucks and whatnot) The other thing is my inner kaiju fan wishes it were bigger. Imagine if 1 Statesman Plaza were to split at the corners and the walls open up and fold down, revealing a near building sized P.E.A.C.E. Keeper that looks down on other giant monsters the way they look down on us... Ok, obviously that's not viable, but still I'd love to see it maybe 2x the size it currently is.