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Starhammer

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Everything posted by Starhammer

  1. Slip and Fall would be a good aura power, giving a penalty to Acc & Def, along with that 1% chance for .67 KB... or maybe even Knock Up to make it more of a comical pratfall (and prevent it from turning to full KB on clockwork) I expect a power like Coin Toss having a chance to buff an enemy would be unpopular and frustration. I would suggest something more like having a chance to buff allies or debuff enemies. You could probably re-engineer the mechanics of Radiation Armor's Ground Zero for such an effect a confuse effect would fit well in the theme also. I could see fleshing this out into control, support, or armor powersets.
  2. FWIW, we do have a Magic Wand attack in the game. It's only used for a mission acquired temp power to heal/transmute The Lost into normal humans (it will work on the Death from Below Lost Boss, but make sure everyone already has the badge, because it can mess that up). However, it could be used to make a new magical attack or control powerset, or if the devs can figure out how, used as an alternate attack animation for existing sets. If they could figure this out and implement it, I think it would open up a lot of thematic concepts for folks wanting a magical feel.
  3. I mean, only the one right in front of the chest, but yeah, perfect example.
  4. I certainly like the idea of a Universal Protection set. However, as much as I like getting global endurance discounts I'd rather see that traded for a significant resistance to Negative & Lethal damage, and the KB protection replaced with Fear protection, both being more thematically appropriate to something received for Doctor Kane's House of Horrors. Also the run speed proc should also have a run speed resistance buff tied in as well. All the better to run away when you freak out in the haunted house. (I used to love working haunts. Scared a group of customers so bad they ran through the wall once 🙂 )
  5. While I don't know if it's worth the effort needed to make adjustments to the zones, I would find a ferry, barge, or smuggler ship stop in KW to be sensible. It would seem like the most reasonable way to get large amounts of construction materials into the zone. Also, I think there are "potential" pedestrian/automobile points of entry to Independence Port, but the seem to all be collapsed and filled with rubble. Maybe speak to the mayor about getting some construction crews to clear them out.
  6. I wonder if it would be feasible to change the color to a two-tone to both make it stand out and simultaneously not appear the same as any other standard colors for help status or enemy con. Like maybe a Red/Yellow...
  7. I kinda want to stay away from anything thematically like a blood craze, barbaric rage, or drug use. The idea is to actually be less cinematic "Gun Fu" and more realistic tactical training. I'm not opposed to trading or tinkering with the melee powers a bit. I could see replacing Storm Kick with a Pistol Whip (SoA Pummel using the animation of a Brawl attack when you have a pistol in hand), replacing Burst of Speed with Flying Jump Kick (an Eagle's Claw kick reduced a bit in power and tied to a lunge teleport), and trading Dragon's Tail for Spinning Strike (from Street Justice). Flying Jump Kick is still a bit more cinematic than I'm aiming for, but I want a practical lunge in the set instead of having to take Combat Teleport in pools. I like Rib Cracker better, but it doesn't make a good lunge, nor is it believable as a melee AoE to replace Spinning Strike. Either way the set needs to keep at least one melee AoE. Maybe the lunge could be a Roshambo, where you run up and perform an upwards punt to the groin, causing significant damage, potential stun, and knockup...
  8. First off, I know there's been discussion of using Warden instead of Guardian as a name for a Support/Melee AT, but I have a better idea. Make Warden a Armor/Control AT following the Sentinel concept. Wardens would have a Armor primary powerset comparable to Brutes without taunt in their auras. They would have a Control secondary set similar to Controllers, but with a shorter range (comparable to Sentinels, maybe even a little shorter). AOE's should probably also be a bit smaller or affect fewer targets. Their AT power would be "Lockdown" (It's a working name... I know it's also the name of a holds enh set, so it'd need to change). The function of the power would be to provide a bonus to status effect magnitude of +1 at level 1, +2 at level 25, and +3 at level 50. Additionally it would provide the same amount as a status effect protection to self (meaning even if your armor set is weak against some status effects, you still have something against them). Their Epic/Patron pools would be predominantly support powers. Nothing that could compete with a real support set, but something to empower the "Jack of all trades" feeling. Being well armored, they should generally get right into the middle of combat, but with no taunt effects they should not interfere with other melee tanking efforts. Their damage will not be very high, but they have the advantage of (some) range keeping them from having to put as much effort into chasing after runners they missed.
  9. It sure would be cool for Doms to get a secondary assault set that's a hybrid of Dual Pistols (or even just a single pistol, leave out the attacks that require two) and Martial Combat (blaster secondary) with a side of Devices. A few pistol attacks, a few melee attacks, a couple buffs and a heal t9... Pistol Whip (Pummel from Arachnos Soldier, using the animation for Brawl when holding a pistol in hand) Pistol Shot (like Pistols from Dual Pistols, but just one in the right hand) Combat Awareness (Targeting Drone without the drone) Roshambo (Super Strength Knockout Blow, but as a lunge with damage suitable for a t4. You run up and punt the enemy. Might use Rib Cracker attack animation from Street Justice, depending how it looks as a lunge.) Magdump (DP Empty Clips from a single pistol. Maybe make it a narrower cone and reduce the end cost and cooldown) Combat Fitness (Devices Field Operative without the stealth) Spinning Strike (from Street Justice) Executioner's Shot (Dual Pistols) Second Wind (Heals self Health and Endurance to 60% of max if less than 50%, to 90% if 50% or higher. A level 25 IO should increase the healing amount by approximately 5% of max. I'll let the math wonks figure that out. If used while Health or End is at 95%+ it provides a significant boost to +regen and +recovery powers. Recharge is proportional to how much is healed. Finally, it also provides a short Break Free effect) While this would primarily be a thematic alternate to pair with Arsenal Control, it really works alongside anything else too as being a standard mix of comic book appropriate pistol and martial arts training.
  10. So I understand how adding new art can be a pain, but would it be feasible to take existing chest detail symbols and convert them into a translucent energy aura that sits just a little further ahead of the character's chest so no matter what their chest options or details, a (holographic?) symbol could still be displayed? I presume list organization would be to list them as "Symbols" in the main aura list, and list each individual detail as an Effect similar to how they're listed under standard chest details.
  11. I'd like to see some fire trucks and ambulances roaming the streets of paragon among other traffic. Just feels like it would be good flavor. Wouldn't mind seeing 1-2 buildings in each standard zone converted to Fire Departments too (complete with dayjob). Here's another wild idea... Firefighting Blimps. Gotham (in some versions) uses blimps for law enforcement, so imagine Paragon City using them as Firefighting and observation vehicles... For the sake of flavor text, they make use of the mediporter technology to teleport large quantities of seawater to make temporary rain. Nothing functional, just story elements and further decoration. They could occasionally land on a landing pad on the roof of the new fire stations, then lift off again and resume their patrol.
  12. Obviously a little late for this page, but maybe in the future... It'd be neat for one of Blackwing's units to have an ability called [Entrench] which summons a ring/square of sandbags (pretty sure we have some in hazard zone hosps) as a pseudo pet that doesn't move, and has an always on aura that gives a lot of +def vs AoE to everyone inside, and runs a taunt aura, making it harder to actually target whomever is inside. Feels like something that would reinforce the PMC/paramilitary theme. Might be a neat power for a future Epic powerset derived from that theme as well... possibly unlockable through a BWI Patron arc or such 🙂
  13. Malta also strikes me as if they're more appropriate to espionage storytelling. Sure, the firefights are the stuff of action movies, but I could see them fitting in better with the sneaky stuff than Blackwing does.
  14. So FWIW, I enjoyed it. I like that it's more crime story than super hero. Obviously it has supers, but the balance is more toward street level crime. It's nice to see that outside the Netflix shows. They all had the same flavor more or less. This was that topic, but something else. I liked that it showed characters with "woke" mindsets without the show itself beating me over the head with a woke agenda. I loved that it showed a protagonist making flawed decisions (Frankly she's more like Tony Stark in that regard than from building a suit of powered armor). I like that the side characters seemed real (or at least as realistic as is reasonable for the setting), and not just like caricatures of stereotypes. I think it's unfortunate that some detractors try to focus on quotes like "Would Tony Stark even be Tony Stark if he wasn't a billionaire" and proceed to talk about the cave or the mansion assault in Miami, while ignoring that Riri (and most others for that matter) are not likely to be aware of all the details of Stark's adventures and experiences the way the audience is. It's not Spaceballs, she can't just watch the Iron Man movies to know everything we do. (Maybe Deadpool can fill her in during a Team-Up) I like that the show could be as much a villain origin story as anything, that her choices have tied her to a darkness she may never escape. Rather than the next Tony Stark, she might be the next Mandarin (or Mandarin light maybe... less calories). Maybe her finding a way to merge tech with magic draws the attention of Doom later on. Maybe not. I'm just glad I didn't read the comics and develop prejudicial expectations that I hear left some in the audience feeling confused or let down. I got to just enjoy it for what it is, rather than lament what it isn't 🙂
  15. Event Horizon staff weapon: Where we're dueling we don't need eyes to see 🙂
  16. Honestly? I don't really care what it's attached to. I want the badge to put on some mini-toons. It just so happens that there's likely to be more KW content coming next page, which will almost certainly be 40(or higher)+ which makes it a convenient thing to tie it to. Family also has a boss named "Big Tony" and it might be funny if he had a contraband mini-mode that got stuck and he can't take it off and we have to help him (or beat him) to get the badge. But they could put it in KR for all I care in the end.
  17. Just a thought, as I play my newest MA toon, it occurs to me it'd be awesome if Crane Kick was changed from single target to a narrow cone, so that when you kick someone and knock them back, you might do the same to 1-2 guys behind him, like dominoes. Also, it wouldn't hurt my feelings to have a 2nd Melee AoE in the set for high end enhancement sets.
  18. We have a "Big Time" badge, but don't seem to have one called "Small Time" I would like to see this rectified, especially for the benefit of those characters either playing as petty crooks and/or using Mini-Mode. I would suggest we earn it completing a mission in KW in the next page where the end boss is an EB/AV Family boss named "Big Tony" who has Mini-Mode on permanently 🙂
  19. Considering the temporal anomaly Paragon City seems to be trapped in, unable stop repeating the same events even as the timeline inches forward... It seems perfectly reasonable that many characters be, either all or part, trapped in the 80s 🙂
  20. Just imagine if she put a fireworks launcher on her armor 😛
  21. So NPC female nurse's have that little cap thing kinda like a crown or tiara. I presume it's an eye detail (since it mixes with a ponytail). Can we get that please?
  22. the Sparkles aura is significantly different. Incendiary Aura does the job well enough on a pyrotech character, but is still a bit heavy compared to Sparkles. Also, the Sparkles path aura would be of potential value to all characters, rather than limited to those who take a certain powerset. If Incendiary Aura's fx were added it would be as a Tier 3 costume effect bought with Prismatics. (I was told that's how the Excelsion personal force field would (probably) come that way in page 3)
  23. Could we get some of the face patters that are symmetrical shapes for both eyes have new options for right eye and left eye? Dark Eyes, Under Eyes, Stars, Goth... Also Star Eye, Fish hook, War Paint, and Tribal half getting mirrored and both versions? I'm currently building an outfit that uses the metal plate eye detail (only covers right eye... a mirrored version of that might be handy too) and it shows more flesh through the eye hole than I would like. Was thinking Dark Eye under it would fix that nicely but having to have both eyes dark kinda undermines the desired effect.
  24. Not in the Movement Only format 🙂
  25. I would like if Fly's subpower, Afterburner, could have a 1-2 second cooldown or delay after activating Fly, before Afterburner can be activated. I find that sometimes, when I turn on Fly, it "stutters" and turns off for a second before turning on again. Unfortunately, with my binds set to activate Afterburner whenever possible while Flying, that stutter then deactivates Afterburner, triggering it's 60 second cooldown 😞 Since I can't work a delay into keybinds (in a convenient or reasonable manner), it would be really handy if Afterburner itself had one. I don't use it as often, but this applies to Double Jump as well.
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