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Wravis

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Everything posted by Wravis

  1. As I stated in the text of this very old revived thread. I don't think a rework is necessary but people complain about damage types not making sense if they aren't blades. I'm aware it doesn't need to be renamed to achieve the same result. But if the devs are using that as their excuse, then this is a solution.
  2. Your character name (Red Star Holder): Construction Boy Your Global handle: @Wravis Your base’s name: Slappy's Boardwalk The shard it is located on: Everlasting The passcode for entry: Boardwalk-23004 The category your base is entering under: Realism Contributing builders’ names or Global handles: NONE Any additional information you wish the judges to know beforehand: You're all great.
  3. Agent 1 Arboreal Boy Fun Nanite Man Are all sent up to a farm upstate, free for someone to pick.
  4. Base Code: EXPLOREONFOOT-20176 Globals: @Wravis/@Jibily Shard (aka server): Everlasting Special Considerations: Explore it on foot first... that's why I gave it that code. Fly around after. Base Code: Cabin-8752 Globals: @Wravis/@Jibily Shard (aka server): Everlasting Special Considerations: Kind of the protoversion of Exploreonfoot. But there's a cabin, too. My earliest base!
  5. That's fine. Replace it wiiiith Shard: Everlasting Base Code: Highschool-33072 Builder/Owner: @Jibily@Wravis
  6. Shard: Everlasting Base Code: Law-18824 Builder or Owner: @Wravis/@Jibily Shard: Everlasting Basecode: Boardwalk-23004 Builder or Owner: @Jibily/Wravis
  7. The Crash Site Crash-15210 Everlasting
  8. I don't see where the First Appearance Date toggle is listed in patch notes but I think it's a terrible change. What was the thinking behind this change? What does it fix? First Appearance Date helps see if a character might have met another at glance. Helps determine if a trouble character is a fresh troll. Helps spot new players. Obviously it doesn't accomplish these things perfectly, but it's a useful tool for at a glance info.
  9. I tested this and have the same result. If you alter a character's scales and save the file, when you load that exact file after zoning, you are charged for changes, despite no changes to the costume or scales occurring.
  10. I don't know what Ramged AOE is it but I don't like it.
  11. Widows also have Link Minds which is a group unenhanced 10% Defense, 5% Tohit, 30% Psi Resist Buff. And their Leadership power give nearly twice the Defense % of regular Leadership. I agree with you on assigning them the control role being stupid. Night Widows don't have a single control power.
  12. Scrolled right past it because I was looking for a list. Thanks!
  13. Can we get the new base items added to the table of contents so all of us base builders don't have to hunt for the cool stuff you added for us? 😄 Yay base items!
  14. That doesn't address any of the issues Sonic has. Sonic is weak compared to most other sets, and it's weird they aren't really addressing any of the issues other than Liquefy when they're doing a pass on it.
  15. It's not even the king of handing out resist buffing. Pain Dom dishes out the same amount of +resist with one click. And it's easy to make World of Pain permanent. And Electric Affinity has a better mez protect. Sonic does nothing better than any other powerset. edited because I shouldn’t post while tired.
  16. How about some snow surfaces and hills?
  17. Or you could think of it as: "What does this AT do better than other ATs with the same or similar powersets? Do other ATs even have powersets in this category?" A defender will out-support a blaster, even though they both have blast powers. Because defenders have powersets built for support. Controllers and dominators have full powersets for control. Defenders only control via specific powerset and power choices. A sentinel does nothing better than anyone. Excluding your niche defender build, a tanker will generally out-tank a defender. A controller will generally out-control a defender. Because they have powersets and stats built for those things.
  18. I tried skimming through 10 pages and didn't see a response, so sorry in advance if I missed it but: Is there a reason Arachnos Widow is not support? One half of the Arachnos Widow specializations is melee support with no control whatsoever. I pick Night Widow Training and I am melee and support. I don't get a single power that has a control effect. Dispari brought this up in the first comment and there was no direct response, just "VEATS count for three roles". It's the wrong role 1/2 the time. They should never count towards control, because even Fortunatas offer support. Every Widow offers support.
  19. Easier to use and significantly worse.
  20. But my suggestion was to combine Clarity and Sonic Dispersion so they work as easily and hassle free as Faraday Cage. And provide the same level of protection. 😛
  21. 1 second cast time, negligible recharge time, protection for everything. You cast it once when your team gets to a new group. You never have to target a an individual player to hit them with Clarity. I waste more time having to target a teammate to hit them with Clarity than I do just recasting Faraday Cage in a new spot if people move.
  22. The entry period is over! Thank you everyone who submitted a base! We'll start checking out the bases and judging shortly.
  23. Sonic still needs help. Making Liquefy usable is a good step, but it still needs help. Clarity and Sonic Dispersion need to be combined, since Faraday Cage is better than both of those powers combined and having an AOE toggle that does the bulk of what Clarity does makes it a pretty useless choice. And Sonic Repulsion costs 1.04 end per second for essentially the same function as Repulsion Field from Force Field which only costs .78 end per second.
  24. Does Night Widow's poison DOT still break stealth? If so, placate is useless on them.
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