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Wravis

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Everything posted by Wravis

  1. And yet it's always the same few cheer leaders who come in to these threads and talk like they are the/an authority on the subject. Even when they admit They don't have much experience with the things being discussed. And they don't seem to realize that Their opinions are also subjective. For example you may think That if one person plays the powerset that it's a success, but that's your subjective opinion. Mine is that if they are going to spend time and effort on things, they should strive to make sure those things are good and used for longer than the 2 week rush when it's novel. If they are going to put things up for testing then they should listen to feedback, and not just dig their heels in. And if the answer is always going to be "we already tested this, this is final" then why put it out for the whole player base to test? It only serves to frustrate the people that aren't alpha testers who try to help make things better.
  2. Seismic Blast, Symphony Control, Sonic Manipulation, Sonic Assault, Earth Manipulation, Electric Affinity. How often do you see any of these? Earth manipulation sometimes. It's forgettable but not bad. Electric Affinity is the only one I ever see.
  3. What sets have the devs made that are actually good and used after the initial surge of excitement? Of the sets the Homecoming team made, the only one I can think of that is actually used and not underbaked and undertuned is Electric Affinity. People point out these sets are bad when they hit the beta servers, but we're told the alpha testers know better and to just take what we're given. Just push out the sets then. Letting the general population "test" without any actual influence only serves to annoy people.
  4. Look around for Ink. He's my water/dark blaster. What's wrong with Touch from Beyond? Is it having to use it as part of a rotation? Not trying to be contrary, I just never had an issue with it but I could be missing something.
  5. 100% Agree with both of these. Hail Stones looks ridiculous and wimpy. Like a cartoon rain cloud that follows a sad character around. It doesn't look powerful at all. Aww man. They used hailstoned on me... What a drag.
  6. Cool, thanks for clarifying! Sorry I have a hard time hearing you when you're up there on your high horse. The posts were all saying it takes knockback sets. Which means absolutely nothing when hurricane also takes knockback sets, can be slotted with KB>KD, and still repels.
  7. Does the KB>KD conversion work on repel? It doesn't work on Ki Push or Hurricane's repel.
  8. The devs added a knockback to knockdown conversion because knockback is such a hated effect. Pretty sure it's not just three people. Personally, I wouldn't have an issue with the set if it was just knockback in Jet Stream. But you can't convert repel to knockdown. You're still going to shove enemies away.
  9. The one thing that feels off visually is Chain Lightning. Why are we creating all these clouds and storms that drop the damage down from the sky, then randomly creating a ball of lightning in our hands then chucking it up for a free throw? Make it come from the sky, or outward as a bolt, like the chain lightning from electric control
  10. You're right. Too hyperbolic. The majority of players* What are you even talking about? It's not about numbers. It's about a mechanic that inconveniences every other player on your team when you use it. It's about not making melee players have to chase an enemy you threw across the room. It's about not making every kinetics ability miss everyone because you threw their target across the room. Not throwing enemies outside of a Faraday Cage where it's safer. It's about not making every power that gets a bonus for the amount of enemies in its radius less powerful. The game is designed for enemies to cluster up. Repel does the opposite.
  11. "Be sure to use Storm Cell first to make this power not suck" or just make the power not suck to begin with.
  12. Every single person in this thread who has said repel sucks has admitted they haven't tested it? I've tested it. Repel is bad. Repel sucks.
  13. You're assuming no one has tested it. People are literally posting pictures of their test, to demonstrate why it's a bad mechanic.
  14. When the whole playerbase (except for contrarians) dislikes something it's probably not a good thing to keep in the game.
  15. Chain Lightning looks ridiculous.
  16. One step closer to wind control, I guess.
  17. Someone grabbed Arborean before I could. Rude. RIP.
  18. Looking for a good plant (or tree specific) hero name. Everything I could think of besides Arboreal Boy is taken, and I'm not thrilled with it.
  19. Mine is "oops I hit the wrong key".
  20. Character name: Explore Builder Global: @Wravis Base or SG Name: Lake Shard: Everlasting Passcode: exploreonfoot-20176 Item Count: 3,100 Category for Contest: RP under 7k Other associated contributors: @Jibily (he's also me, though) Additional Info / Must-See Areas of Note:The base code is exploreonfoot because it's better if you explore on foot. It's a mountain lake with hiking trails to explore! Plus a couple caves. Some hoodlum vandalized them. Also many, many hidden areas. But I won't post their locations because that defeats the purpose of hiding Easter eggs.
  21. Man you should just stop posting here. You've been patronizing and rude every post.
  22. There's no need to get belligerent. This is a forum. People discuss things. You gave your opinion and I wanted clarification on why you think there's a benefit of building out of the base. I even thumbed up your post because I thought it is potentially a good point. But instead of clarifying you threw a fit. 🤷‍♂️
  23. I'm not sure how obvious or true that is! There's nothing inherently more impressive about it, is there? The only real instant benefit is outdoor bases not having walls around everything. But you trade those walls for endless void.
  24. I'm not saying that it's a bad idea but I'm curious why you think that distinction is needed.
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