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Everything posted by Wravis
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Move Jessica Megan Duncan Over Next to War Witch
Wravis replied to Wravis's topic in Suggestions & Feedback
I was matching the level of hyperbole with Rudra's Table Reservation example. How about this one? They replace Imperious with Jessica. You can't do ITF for 3 weeks. But that's fine. Apex and Tin Mage are right over there. You can still fight enemies and beat bosses. You might not be doing it where you want to be, but you're still fighting enemies and defeating bosses. Deal with it for 3 weeks. -
Move Jessica Megan Duncan Over Next to War Witch
Wravis replied to Wravis's topic in Suggestions & Feedback
Or think of it as a bus stop being filled with Holiday nonsense so no one can sit, and people saying "just wait for the bus on the other side of the road". There's no benches on that side of the road. There's no roof to protect from the elements. Sure you can get the bus, but you're inconveniencing everyone who uses that bus stop. And then being unwilling to move the holiday decoration because "you can use the bus stop every other day during the year". What do you gain by having her in that spot when there's a spot just on the other side of the room that works just as well but isn't used by people? What is the benefit of having her where she is as opposed to on the side with War Witch? Because there's a detriment to having her where she is. Why are you advocating inconveniencing people when there's a solution that doesn't hurt anyone and helps some people? Of course there's other places. But this is a game. People play there. Now they can't. That makes the game less fun. -
Move Jessica Megan Duncan Over Next to War Witch
Wravis replied to Wravis's topic in Suggestions & Feedback
... The "move her to chat with War Witch" part was just me being silly. The actual request has nothing to do with her talking to War Witch. Sorry if that wasn't clear. 3 weeks isn't a brief time in that spot. That's nearly a month. -
Move Jessica Megan Duncan Over Next to War Witch
Wravis replied to Wravis's topic in Suggestions & Feedback
Do you RP? Why can't you get behind moving an NPC somewhere more convenient for everyone? Those big empty spots aren't big empty spots for RPers. They're places we use. -
She's current;y standing all alone looking bored, waiting for people to ask her about the Holiday. Why not move her next to War Witch so they can chat when no one's talking to Jessica? Also so she's not standing in a spot RPers like to use? If it's a big, massive, horrible, time consuming drain on resources, could you consider a different spot for her next year?
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https://docs.google.com/spreadsheets/d/1Nw-npzUY2NGc6SFoHa1ByWw202gI8DlT0ZDTQwoR7YM/edit#gid=0 Here too.
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I can be standing there idle, moving around, in the middle of typing a post, or having just hit enter on a post. I am constantly crashing in bases. It's infuriating and I don't know what the cause is. It seems to happen most often when I hit enter to either start a post or send a post.
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Seriously. At least make a new badge that is Womp Womp, for us Womp Womp fans.
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Womp Womp was my favorite badge. It was my badge title! Why did you take Womp Womp from me? 😞
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The possibilities are endless!
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Yeah. Too much unplanned pregnancy with all that knockup.
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I think making two separate but nearly identical sets is a waste, really. There's a reason they didn't make Titan Sword, Titan Mace, and Titan Axe. Or Glaive, Poleaxe, and Staff. Instead of risking making one set better than the others, which causes the lesser sets to be ignored, you make one set that encompasses all the options, so it's the best one. Since it's the only one. You never see Battle Axe. You see lots of War Mace because it's the best of the sets, and Broad Sword because swords are just the coolest weapon.
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I've always wondered why Dual Blades doesn't have baton options to select from. There are plenty of characters in various comics and media that fight with two sticks rather than two swords, like Daredevil and Nightwing. It's a comic book staple, and it really makes no sense that we can't do it in CoH. Especially with the addition of police batons that war mace received. A few people have claimed the reason batons aren't a dual blade option is that they are not blades. Which, well, duh. But that's a stupid reason. You swing batons the same way you swing swords. It's the same (or very similar) fighting style, just with less lacerations and maiming. But if that's really the reason, I propose a change! Make it Dual Wield. This adds even more options than just batons. You can add axes too! It unlocks so much customization potential! There are so many positives and very few negatives that I can think of. Pros: Adds a significant amount of customization by including maces and axes to the powerset. More combinations of weapons to show off the new sheathe feature. Less grievous injuries by removing the requirement to have blades. Whacking guys with batons is more heroic than cutting them. With axes and maces both added, you can make a very efficient butcher. Butcher knife in one hand, meat tenderizer in the other. Cut down on time and labor! With maces as an option, you can make a very efficient handyman. Crow bar in one hand, wrench in the other. Cons: Decision Paralysis. More options means more choice which means harder decisions. Change is scary. An example of the changes could look something like the following: Dual Blades Revamp Brute, Scrapper, Stalker, and Tanker powersets name "Dual Blades" has been changed to "Dual Wield". War Mace and Battle Axe weapon options are now available for this powerset. Changes to Dual Blades, now Dual Wield (all Archetypes): Nimble Strike "Nimble Slash" has been renamed to "Nimble Strike" Power Strike "Power Slice" has been renamed to "Power Strike" Typhoon Sweep (Brute, Tanker, Scrapper) "Typhoon's Edge" has been renamed to "Typhoon Sweep". Assassin's Strike (Stalker) "Assassin's Blades" has been renamed to "Assassin's Strike". Vengeful Strike "Vengeful Slice" has been renamed to "Vengeful Strike". Flurry "One Thousand Cuts" has been renamed to "Flurry".
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Focused Feedback: Fiery Aura Revamp
Wravis replied to The Curator's topic in [Open Beta] Focused Feedback
Why change the recharge on burn so harshly? -
The only result I get us architect tickets. How do I allow channels? There's no options in the Channels box.
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Someone's hunting for forum reputation.
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Solarverse's SFX Consolidated List of Mods
Wravis replied to Solarverse's topic in Tools, Utilities & Downloads
Absolutely hates weapon sheathing. 😞 Who's gonna make Symphony Control not sound horrible now? -
Not all of them are good, but I am sending the following names to a farm upstate: Star Maker Bionic Boy Student Loans Fingerguns Roost Night Locust Asteroid Man Sweepstakes Crap Costume Guy Pillowfighter Embellisher Power-Switch Yelp Mall Girl Idyllic Sketch Book Yearbook If you or someone you know has the name Basilisk and would be willing to give or trade it to me, help me out!
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You da best
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Title says the goal. Caveats: - I want it to be playable when exemping down to do lower level TFs (No reliance on incarnates to be functional) - Super jump! No fly. Here's my first attempt! Help me build masters. Money is not an issue. Go nuts! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7) Level 1: Scorch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11) Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(15), RctArm-ResDam/Rchg(17), RctArm-ResDam(17), Ags-Psi/Status(19) Level 4: Combustion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(23) Level 6: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 8: Fire Sword -- MckBrt-Rchg(A), MckBrt-Taunt(25), MckBrt-Taunt/Rng(27), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(31), BlsoftheZ-ResKB(31), BlsoftheZ-Travel/EndRdx(33) Level 12: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), ImpArm-ResPsi(34) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 18: Taunt -- PrfZng-Dam%(A) Level 20: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(37), Prv-Heal(37) Level 22: Consume -- PrfShf-EndMod/Acc/Rchg(A) Level 24: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40) Level 26: Kick -- Empty(A) Level 28: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg(42) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam/Rchg(43), ImpArm-ResPsi(45) Level 32: Weave -- Rct-EndRdx/Rchg(A), Rct-ResDam%(45), Rct-Def/EndRdx/Rchg(45), Rct-Def(46), Rct-Def/EndRdx(46), Rct-Def/Rchg(46) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 38: Greater Fire Sword -- Hct-Dam%(A), Hct-Dmg/EndRdx(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50) Level 41: Build Up -- RctRtc-Pcptn(A) Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15) Level 14: Double Jump Level 50: Cardiac Core Paragon Level 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;662;1324;HEX;| |78DA6593596F125114C7EFC045844291A5052C4B196CD92AB62626AE5163CB83968| |444DFC9A4BDC058A484A9897D77896FDAD6F862EBF2317C72A9FA0DDCEA0770EBE2| |16F5C1E0E99C7303492781DFDCFFBD67BD678A57C65D954AE114535C67EA9A61942| |F688D19D1B215B5AA3EC5B61F3BFCC2A896C74545340C912FE8A2355F3E7DB9A585| |68A728EA42EAE63B73956667EBF949A135F546D5692ECE378598769BAF05BD5A9B8| |30D8F3C352D5A464D6F7A279AFA54BE34DF12E5A266CC81BB10C457E1F7C4017F8A| |9952DBC6D6AC8C8D7166794D7C83E46F89EF90BBDE23BD4E261F30BEC3717309B9F| |B16F136D2B9405C443E85C80A45E64A0CDE529CF526917BE24415E93BA498467E88| |689511AD0FD193EF0132708FB88CECBF4F5C413E8788368AA8D882F016E52C74106| |BF18167BB6C84FD92C50C1BAA59CCCDBD75A28E7AE422AE2333C87EB84E87ACC5D1| |87B9C6FE313342EC1C46887DC0C3836BC817904E8F8CD8F3170F0DFE21FE44267E1| |17F1333D890204474933173936715448F2CD09363A6982406A040AFB4F01A68F10C| |72F0CB1CFCEB1823F995F805B9EF33F113F12372158CA156C5F4D8B7841E5F82189| |41E8327501C3E4E3C4C3C824C1D251E435AA080305D2F0BB7E16141487B80243E70| |136F32750399B94EBC46BC8AB4829FA8BC8F28CD569666299B20D28C8D504B3918C| |565E6F12DAC71E407F13B72FF067193F88D3E0530566577559A8030E43E24A77528| |87351EC812878929E4589A98A19902E3B4EC457A19443FCC3F84C9C91BCE3D228B1| |5640036F3D2224F39BC82FB1895E228CD428677BEFA768477BEE2ED35347D72A754| |E2D20224C594D69D1D2F746A63A7B4D92529EC2CF6DA95C0B66D756D5AD85DACC3B| |580EC5D44AE6661D62974FBA41F34B978AC762DFE03EC04D25A| |-------------------------------------------------------------------|
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If I recall correctly, on the spreadsheet that was floating around once upon a time, Kinetic Melee wasn't actually C tier. It was just "I don't want to deal with figuring out power siphon" tier. Similar to Savage Melee. It performs better if you build four stacks and dump blood frenzy instead and ignore the buildup altogether so you don't get the debuff. I don't think the original spreadsheet handled that.
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Slappy's Boardwalk Grand Opening Costume Contest (July 4th)
Wravis replied to Wravis's topic in Everlasting
The contest is in two days! It will begin at 10PM Eastern. That means you should get there BEFORE 10PM, or you won't be entering! I promise to keep the contest shorter than 10 minutes because I don't enjoy wasting people's time with unnecessary pomp and circumstance. Winners will be announced quickly, so everyone can get back to their day (or night, in this case). -
There are 10 other abilities in the build that are not taunt that are not auto hit though. The build I was responding to did not have focused accuracy, that's what I was addressing 😛
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For some reason I can't access the Mids website, so I can't open that link to download. Either I'm stupid or Mids is down. Or both! But thank you.
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Can you post the data chunk importy thing? For some reason I can't download the file by clicking the link to download it.