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Everything posted by Wravis
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Yeah, why on earth would you want to make a sentinel to be melee? Make a scrapper. Or a blaster.
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Focused Feedback: VEAT Updates
Wravis replied to The Curator's topic in [Open Beta] Focused Feedback
Just checked. It's 5% base. Still great! -
Focused Feedback: VEAT Updates
Wravis replied to The Curator's topic in [Open Beta] Focused Feedback
This is huge. This is amazing. Thank you so much! -
In addition to the rewards given by Homecoming's fine Community Reps, I will be giving 1 billion influence to the winner out of my own personal coffers! Go forth and make pretty things!
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The standard grass items are just flat planes. There are also grassy hills, and big rocks. You can combine all of those pieces to create land that looks more natural than a flat grass plane.
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Global (in game): @Wravis Forum Handle: Wravis Discord Handle (if applicable): Wravis Collaborators (if applicable): Jibily! Which is also me. Are you the owner or builder?: Yes! Base Name: Crash Base Code: Crash-15210 Base Shard: Everlasting Additional information you want us to know: There is an associated monster that can be there but it is not required. Just extra for fun!
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Go to places where people RP (Pocket D) and walk up to strangers! Keep an eye out for RP teams in LFG. If you're into the club scene, there's clubs open pretty much every night. If you're not into the club scene, there are RP groups who recruit. The biggest obstacle is having to talk to strangers.
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Kinetic Melee is my favorite melee set that isn't Night Widow. I knew it was bad. This saddens me though.
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Dropped Disasteroid
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What a dumb sentiment. Make it a good set. Let people pick the one with the name they prefer. Who cares if they overlap? Willpower is presented as a natural character's ability to shrug it off. Regeneration is presented as someone with powers healing it away. Just make it a distinction for flavor. Why have one be garbage just to keep it from being too similar to another? Or give it a minor difference. Make Regeneration have high S/L defense and high elemental resists, inverting Willpower's low S/L defense and low elemental resists.
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What's the hardest AT combination to play solo?
Wravis replied to FFFF's topic in General Discussion
So sad. -
What's the hardest AT combination to play solo?
Wravis replied to FFFF's topic in General Discussion
My Demon/Kin solos pretty well! But it took lots of work to get the build just right. And that's just one combo. -
Plant/Mind. You can basically get by just using Seeds of Confusion, Mind Probe, Subudue, Psionic Lance, and Psychic Shockwave. Plus Drain Psyche to become immortal.
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Why do you pick and choose which powers should and shouldn't follow the standard blast power formula? Intensify should last for longer for the same reason Cat 5 should suck more. "It's refreshing to have a blast set that doesn't follow the standard formula".
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Maybe it could work the same way SG Emblems work. You pick one, and any item with an emblem uses what ever you picked. Then if you change the selected emblem (or in this case, costume) all new items you place will use the new choice, but the old ones won't change.
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This there a way to move the graph?
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Weapon based assault sets for dominators
Wravis replied to Communistpenguin's topic in Suggestions & Feedback
I never knew I wanted this so badly ! -
For Night Widows especially, a 3.67 cast time to apply a necessary buff in the middle of combat is excessive. Being in melee and having to stop for nearly 4 seconds while enemies are beating down on me, or being locked in place for nearly 4 seconds while enemies begin to flee, is incredibly frustrating and seems unnecessary. The only defensive set with a power that has a similarly long cast time (that I could find), that isn't a toggle, is Electric Armor's Power Sink. That actually has a longer 3.828 second cast time; however, it's not a necessary buff. It's a situational power. I know Widows are not a pure melee AT, and Mind Link is a support power as much as it is a personal defense buff. Even then, a very comparable support set power is Farsight from Time Manipulation, and that only has a 2.03 second cast time. 3.67 seconds seems excessive. Make it more in line with Farsight!
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Yes. You see and hear anyone talking about playing the game differently than you do as an infantile yelling. That is not how it was presented to you in this thread. But it's how you read it, because you don't like it. And I know you don't like it because you criticize it over and over.
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Actually the way the meta was presented to you in this thread was not in bold with tons of mocking exclamations. It was a well thought out explanation.
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It's the way you mock people for playing in a way that you don't. Repeatedly. In bold text. With lots of extra exclamation points to emphasize your disdain.
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And everyone else plays WRONG.
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Let's start by pointing out that you acknowledge he did not say "never". Then point out that you clipped the part of his post where he acknowledged that the powers can be useful in certain situations. Then ignored the quotes meant to indicate hyperbole. To suit your narrative. Then we can discuss how you refuse to believe that there can be people who play this game who want their characters to be effective in teams, but aren't meta-gaming, min/maxing, Council-blitzers. And how your argument that damage STARTS faster on Cat 5 is ridiculous and means absolutely nothing. The activation time isn't the issue. It's the ramp up time. By the time Cat 5 has ramped up to do any meaningful damage, every other power set is finished with the same group, and probably half way done with the next one. And then we can acknowledge that this thread isn't even about Category 5, it's about Storm Cell. You shifted the goalpost to T9s.
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Sorry you're having a hard time understanding what you're wrong about. No one says it can't affect the fight. It just does a very bad job compared to every other set.