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Wravis

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Everything posted by Wravis

  1. So this one makes use of the fighting pool for extra attacks, plus storm summoning for damaging abilities. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Corruption -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7) Level 1: Gale -- SuddAcc--KB/+KD(A), PstBls-Dam%(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13) Level 2: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-RunSpd/Jump/Fly/Rng(21) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Crack Whip -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(29) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(11), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31) Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(36), GldArm-ResDam(36) Level 20: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(23), EndRdx-I(36), EndRdx-I(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 24: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Dam%(42) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Spring Attack -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Acc/Dmg/Rchg(45), Avl-Acc/Dmg/EndRdx(45), Avl-Dmg/EndRdx(45), Avl-Acc/Dmg(46) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Acrobatics -- EndRdx-I(A) Level 35: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(46), SprMarofS-Dmg(46), SprMarofS-Dmg/EndRdx(48) Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Slv-Dmg/EndRdx/Rchg(39), Slv-Acc/Dmg(40), Slv-Acc/Dmg/EndRdx/Rng(50) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50) Level 44: Tactics -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;668;1336;HEX;| |78DA6593C94F535118C5EFE3BD8A9422604B0728D201105B2D2D8371A12151D4853| |441ABE88E3450A0091D42DB882B65E1CE853388FE01CE2BA7A5C63FC2854BD70E89| |735CD48F778EBE26EFA5EDEFDEF30DF7DC7BFBD2AB93AEA7C7D72694D67164395BA| |9CCA6B3956A6EA5902FCE3BD2D9C5FC9CAEE469966FD88ACC666A8542A99898CCC9| |2F27F9E2625F43C6E1DAC24222532DAD14ACB8724D974ACB89A95CB62CB33673722| |CBFB8549599D39C65CAB9DC7CFBBFACF9DC4A65295F0E1E2DE7E7128DAB976ACBF4| |79C12FCE62F2DDE8507CEA0EF5C4502A65A8A6C7E423D078483E00B7DD07CB4643E| |D07C65E2993DB5F922F40E773D0F50CDC947535D66AB750EBBA09EEB8415E073BAE| |915741AF1CAB6E16D70DBD4B33B59D2774F02BE8E92603A04F6A1C584F39DE3799D| |A3DF1D08C3E8EE61168DE31D03F4A8E83DDFBC1E065B022565A58DB420FCE713038| |06EE4A922972146C122FADF0A2B74E0B2286EA3F499E020733A026B96DCC6D636E8| |8B921E686985B154FEDDC63FB1BF1E936942EF59DF0A977FA64D06BA8B0178C8EE0| |6CA2C3604DEADDCC75F33EBD61DC5794EC270DE9DB855CAD8BFB1FF480570694F2F| |16E7D0ABDC3759C5BF80FB8E72079803C0446A46F807D0371ACD54D6A5EA57AD8B7| |E72EFCC536C1BD77C80D721DDC771BEC94BEBDE8AB7AE9D72F5A1FB53EEEEBBCA44| |7B8468467B0FB1C79963D67C8D3E0F019705530C0BB1A60EDE02599FAA5F622985A| |035FCBB10CF1FF33F41B6714FB45FE04877F90DFC1D437D02DBEE3F41DA76F8F680| |9DE7D82FB8B8A96A496ACCBA382D61B2B9F2D2566539236256553466DCA984D99B2| |29694BA94F1BFFDF7FA599D116791B75463F3A25AA35463F372A33D8DF275BD6174| |BD1B4104E26454EB80588D5031E6BFCAE415FDF1AD3C3DB8835FE0B77EEF9DC| |-------------------------------------------------------------------| Def: S/L = 39.9% Fire/Cold = 40.8% Energy/Negative = 27.4% Psionic = 22.4% Melee = 38.6% Ranged = 24.9% AOE = 33.9 Res: S/L, Fire, Cold = Capped Energy/Negative/Toxic = 35% Psionic = 14.3 Only caveat is you'll definitely need Ageless Core t4 or you'll run dry.
  2. How do you manage your Blood Frenzy stacks in the savage/fiery build? Do I want to build five, burn them, then Blood Thirst the exhaustion away? My gut instinct is to try to maintain 5 as long as possible, but I don't know if that is the ideal method.
  3. Is there a way to have it display set bonuses instead of recipe ingredients?
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