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Wravis

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Everything posted by Wravis

  1. Dance Dance Revolution This is comprised of: 8 Operating Table 3 Surgical Light Arm 2 2 Grab Bar 2 16 I (Tintable, Cyan) 16 I (Tintable, Magenta) 2 Praetorian Pipe Terminal 2 Monitor Panel 3 1 Praetorian Seer Network Controller 1 Praetorian Reactor Interface 2 Fluorescent Light Basketball This is comprised of: 1 Basketball Hoop 2 Glass Panel (Small) Way too many I (Tintable) 10 Caution Barrier 2 2 Keypad 2 Fluorescent Light 1 Monitor Panel 3 2 Operating Table Shooting Game This is comprised of: 2 Merit Rewards ATM (Inactive) 2 Arachnos Gun 2 2 Arachnos Monitor 1 Skee-Ball This is comprised of: 16 Operating Table 18 I (Tintable) 3 Beaker 2 4 Speaker 6 Praetorian Bookshelf 1 1 Market Veggie Shelf 9 Bunsen Burner 1 3 Portable Grill Lid (new) 3 Wastebasket Whack-a-Duck This is comprised of: 1 Tech 1 Computer 3 Monitor Panel 3 1 Praetorian Seer Network Controller 1 Praetorian Reactor Interface 1 Blacksmith Hammer 1 Fluorescent Light 9 Beaker 2 4 Rubber Ducky 1 2 Tech Mainframe Small
  2. Since I've already noticed people borrowing these machines.... I give you: Arcade Games! Bike Racing Game This is comprised of: 4 Praetorian Drone Hook 4 Praetorian Seer Network Controller 2 Surgical Light Y Arm 2 Small Widescreen LCD Ambiguous Racing Game This is comprised of: 4 Praetorian Drone Hook 2 Lab Tech Chair 4 Praetorian Seer Network Controller 1 Surgical Light Y Arm 2 Baton 2 1 Arachnos Monitor 11 Overly Complicated Racing Game This is comprised of: 3 Praetorian Drone Hook 1 Praetorian Crane Hook 1 2 Praetorian Bookshelf 1 2 Lab Tech Chair 1 Praetorian Seer Network Controller 1 Transformer 2 Armature Arm 1 Surgical Light Y Arm 2 Gas Trap 3 Praetorian Floor Cables End 1 Praetorian Seer Network TV
  3. Any chance you can make the abilities less emote-breaking-roleplay-trolling?
  4. Any chance you made the abilities less aggressive at breaking emotes? It's currently worse than kinetics for RP trolling.
  5. So, I know the other members of the Jalopy golem got their merits, but I never got mine. Why have I been forsaken? 😞
  6. Just curious why this is necessary when without the 2.5% it'll already by over the 45% soft cap. I trust you, I'd just like to know the reason so I can figure for it in the future.
  7. Maybe I'm blind, but I don't see where to do this in Mids. Help, friend!
  8. What accuracy % should I am for? 🙂
  9. I don't know if this counts entirely because I still tried to maintain tankiness while still loading up on a lot of procs. But here is an attempt. Lemme know what you smarter-than-me people think. Shield/Broad Sword/Fire
  10. You shouldn't apologize, dude. You are doing the lord's work.
  11. I present you with: The Anti-Warlawk Farmer* *This goes against everything in Statement #1. You have to be very active and aware. Dominator: Plant Control/Psionic/Fiery Inf Per Minute Inf Per Hour 1,497,354 89,841,259 Method: Incarnate Abilities on cooldown. Run to as close to the middle as possible. Throw down carrion creepers. Use Drain Psyche when surrounded, on cooldown. Use Roots on cooldown. Use Seeds of Confusion on cooldown on furthest mob in pack. Use Rain of Fire, Psychic Shockwave, Pyronic when available. Psionic Lance mobs in far packs to pull them to you. Creepers again when it's available. Basically if you get a good patrol pattern, you can collect the entire map in one spot due to Carrion Creepers and Seeds of Confusion essentially circumventing the aggro cap. You hold everyone in place with Roots, and Seeds of Confusion makes everyone assist you in killing the mobs. Notes: You don't get full inf from every mob because they'll be beating each other up for you. That's the main drawback.
  12. So this one makes use of the fighting pool for extra attacks, plus storm summoning for damaging abilities. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Corruption -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7) Level 1: Gale -- SuddAcc--KB/+KD(A), PstBls-Dam%(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13) Level 2: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-RunSpd/Jump/Fly/Rng(21) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Crack Whip -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(29) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(11), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31) Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(36), GldArm-ResDam(36) Level 20: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(23), EndRdx-I(36), EndRdx-I(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 24: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Dam%(42) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Spring Attack -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Acc/Dmg/Rchg(45), Avl-Acc/Dmg/EndRdx(45), Avl-Dmg/EndRdx(45), Avl-Acc/Dmg(46) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Acrobatics -- EndRdx-I(A) Level 35: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(46), SprMarofS-Dmg(46), SprMarofS-Dmg/EndRdx(48) Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Slv-Dmg/EndRdx/Rchg(39), Slv-Acc/Dmg(40), Slv-Acc/Dmg/EndRdx/Rng(50) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50) Level 44: Tactics -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;668;1336;HEX;| |78DA6593C94F535118C5EFE3BD8A9422604B0728D201105B2D2D8371A12151D4853| |441ABE88E3450A0091D42DB882B65E1CE853388FE01CE2BA7A5C63FC2854BD70E89| |735CD48F778EBE26EFA5EDEFDEF30DF7DC7BFBD2AB93AEA7C7D72694D67164395BA| |9CCA6B3956A6EA5902FCE3BD2D9C5FC9CAEE469966FD88ACC666A8542A99898CCC9| |2F27F9E2625F43C6E1DAC24222532DAD14ACB8724D974ACB89A95CB62CB33673722| |CBFB8549599D39C65CAB9DC7CFBBFACF9DC4A65295F0E1E2DE7E7128DAB976ACBF4| |79C12FCE62F2DDE8507CEA0EF5C4502A65A8A6C7E423D078483E00B7DD07CB4643E| |D07C65E2993DB5F922F40E773D0F50CDC947535D66AB750EBBA09EEB8415E073BAE| |915741AF1CAB6E16D70DBD4B33B59D2774F02BE8E92603A04F6A1C584F39DE3799D| |A3DF1D08C3E8EE61168DE31D03F4A8E83DDFBC1E065B022565A58DB420FCE713038| |06EE4A922972146C122FADF0A2B74E0B2286EA3F499E020733A026B96DCC6D636E8| |8B921E686985B154FEDDC63FB1BF1E936942EF59DF0A977FA64D06BA8B0178C8EE0| |6CA2C3604DEADDCC75F33EBD61DC5794EC270DE9DB855CAD8BFB1FF480570694F2F| |16E7D0ABDC3759C5BF80FB8E72079803C0446A46F807D0371ACD54D6A5EA57AD8B7| |E72EFCC536C1BD77C80D721DDC771BEC94BEBDE8AB7AE9D72F5A1FB53EEEEBBCA44| |7B8468467B0FB1C79963D67C8D3E0F019705530C0BB1A60EDE02599FAA5F622985A| |035FCBB10CF1FF33F41B6714FB45FE04877F90DFC1D437D02DBEE3F41DA76F8F680| |9DE7D82FB8B8A96A496ACCBA382D61B2B9F2D2566539236256553466DCA984D99B2| |29694BA94F1BFFDF7FA599D116791B75463F3A25AA35463F372A33D8DF275BD6174| |BD1B4104E26454EB80588D5031E6BFCAE415FDF1AD3C3DB8835FE0B77EEF9DC| |-------------------------------------------------------------------| Def: S/L = 39.9% Fire/Cold = 40.8% Energy/Negative = 27.4% Psionic = 22.4% Melee = 38.6% Ranged = 24.9% AOE = 33.9 Res: S/L, Fire, Cold = Capped Energy/Negative/Toxic = 35% Psionic = 14.3 Only caveat is you'll definitely need Ageless Core t4 or you'll run dry.
  13. How do you manage your Blood Frenzy stacks in the savage/fiery build? Do I want to build five, burn them, then Blood Thirst the exhaustion away? My gut instinct is to try to maintain 5 as long as possible, but I don't know if that is the ideal method.
  14. Is there a way to have it display set bonuses instead of recipe ingredients?
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