Jump to content

agentx5

Members
  • Posts

    219
  • Joined

  • Last visited

  • Days Won

    1

agentx5 last won the day on May 16 2020

agentx5 had the most liked content!

Reputation

232 Excellent

About agentx5

  • Birthday 03/10/1985

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I see... Well that's some interesting insight, thanks! 👍
  2. I can pretty much remove all the rest, but this part I strongly agree with. And I'm saying this as somebody who's been on the development side as well. It often takes a thick skin to get past some of the unconstructive feedback sometimes, and see what the actual underlying issue is. Players are notoriously terrible as describing the underlying issue well, but your fans are very attuned to when something feels off and that should be listened to. Like most things in life, it's a balance; but accurate & constructive feedback definitely helps save a ton of time guessing what the issue might be that you couldn't easily see from your perspective.
  3. Wait wait wait... is that Sai saying they actually LIKE a recent change?! 😄 (PS: teasing, lightly)
  4. Wait a minute... I thought we were picking just one of those nerfs, not all them together. WTF? 😕
  5. From Closed Beta testing, this change to improve the Regen powerset is one of the most positively talked about power changes in this i28p2 update. I had my doubts at first too, but I encourage everyone to give it a try in Open Beta; you might be pleasantly surprised, once you get a feel for how it plays a bit differently (as I was). I have to ask though,s @StarkWhite, since I don't have any comparison; how was Regen before Jack decided to ruin it? Can you describe the playstyle to me in your own words?
  6. Oooh! I know your character well but I hadn't thought that would be the music most identified with her. Interesting! I say it fits
  7. Yes! This has been happening for years at least. And it's only in that fight and just that TF, not sure why even with HC Debugger mode running where I can see the log. I thought it was just me too lol
  8. I agree 100%. That part where you meet a projected vision of the Praetorian Hamidon and be talks to you about humanity's inherent cruelty and destructiveness is quite chilling. First time I ran it, I kind of expected to die instantly. I wish the conversation wasn't so short or limited on dialogue options, as it's a rare opportunity for your character to demonstrate their own beliefs. You know, roleplaying and all that jazz? Also speaking of, any chance the tentacles in First Ward could get an upgrade instead of just being static props? Or maybe explaining they are frozen in place to where skyscrapers leaning at such angles are collapsing? Magic stuff? Or at least upping the craziness finale fight of the Number-Six mission arc? (the one you pick up from the RWZ Vanguard base at level 50+, and no I'm not counting Reese getting his comeuppance). Like Avatar monsters are interesting, but fighting them while a massive horde of regular weaker enemies also rushes you the entire boss fight (like in that one Pandora's Box lab mission with endless regular Nemesis minions); that combo fight would elevate it to super. And it shouldn't be an easy fight, since Praetoria's Hamidon is an Omega level threat even against your Incarnate powers... Also any chance that statue could be a global world state? Like Dana Habashy?
  9. I enjoyed reading this, please more dev diaries! 😄
  10. I've seen many people who get "celebrity" status in a game get an inflated ego problem, but that was never my experience with you -- you were always willing to help out and go above & beyond to help others have good enjoyment with the game. Sometimes even a good sense of humor at misinformation ("Do you think we should tell him that +DEF does nothing against Hami?", definitely a oh... yep I'm wrong on that moment I'll always remember lol) Overall, excellent job leading a team or league. It was one of those "Oh Veracor is running this one? Oh heck yeah! Let's gooo!" So, a very good experience indeed (when I could be online early enough to join your team/leagues). Your steadiness and consistency was a huge asset to Everlasting and HomeComing as a whole, and you will be missed in your absence. I will honored to fight by your side again, whenever you decide to visit (and we're in-game at the same time). I know it may not mean much (might remember me by my main character, Alyssa Q'Uzixola), but sincerely: THANK YOU! YOU ROCK!
  11. I wouldn't feel right accepting this, I'll pass, but thank you kindly. Give that influence to others who need it, such as giving ATOs sets to newbies to the server trying to level their 1st level 50. I want my data to be without any sources of competitive bias, and it's mostly just a benchmark to learn things about my builds or balance factors in the game. Comparisons can be useful, even if there's some flaws. My next task will be comparing two versions of my main character of my main characters (Alyssa Q'Uzixola, a Fire/Nrg Blaster), one with Fire Mastery and one with Force Mastery I also want to see how my Electric/Electric Sentinel does 😄
  12. Character Name: Elizabeth Boudreaux AT: Stalker Powers: DualBlades/SuperReflexes/Soul Pylon Time: 189.1 Seconds 0x8 Time: 575.3 Seconds 4x8 Time: 1194.5 Seconds Comments: She's setup for single-target primarily, and has been used to solo ITFs in the past Character Name: HDJ AT: Blaster Powers: BeamRifle/Energy/Mace Pylon Time: 115.1 Seconds 0x8 Time: 197.5 Seconds 4x8 Time: 306.8 Seconds Comments: I do have "Spiderlings" as part of his normal powers, but most enemies were dead by the time they realized they were being hit it was over due to his extreme range (which is what he was designed for, and makes him play so much differently in combat than Alyssa, my main blaster) So I wanted to mostly start with this as a self-comparison between two of my characters that are intended to be boss-killers and drop high-priority targets in a group. Basically I wanted to settle a debate. I must say what surprises me the most is HDJ's Pylon time versus Elizabeth. And believe me, I tried multiple times with Elizabeth but she can't beat what HDJ does and it's a wide margin in time to kill. My guess is that his -RES and -Regen play a big role, and especially his [Disintegration]. But still surprising to me that a Stalker's Assassinate couldn't beat that. The times above are an from a set of 3 attempt runs each, just so I could clean up outliers I must say that running that particular AE mission at -/x8 is definitely not intended for Stalkers' playstyle. Meaning that while she had no issues surviving even against +4/x8 enemies, it definitely slowed things down considerably to clear it all -- basically the wrong tool for the job, I don't look at it like there's anything wrong with build per se. Her tactics are meant to be ambushing, flanking, and otherwise dropping one HPT (high-priority target) at a time to help out a team, while other ATs are doing their thing clearing the minions. Most of the time some of the group would run away and I'd have to go chase them down, which increased the time to clear it all. And when dealing with tougher enemies on +4/x8, I definitely wasn't just "scrapping it out" dangerously like a noob Stalker, but rather making good tactical choices with flanking and striking from Hide -- which while effective, definitely ballooned the time to "clear all" enemies from the AE mission map on +4/x8. She was never in danger when using tactical positioning wisely, and striking at the right time -- but it meant she couldn't be hyper-aggressive to complete the clear as fast as possible either. So I would conclude there's a problem with this test method, @AmrasNotHere, rather than a problem with her. For testing something like Blasters, Corruptors, Tankers, Brutes, Kheldians, Masterminds, etc it probably works fine. But not Stalkers, as they really shouldn't be played like a Scrapper. Also not sure it works well with controllers as the Pylon becomes a DNF, and while Debuffs, Buffs, and lock-downs with mezzes is amazingly helpful for a team they're not meaningful DPS. That's ok, that's not what a Controller is meant to do (except for maybe Fire or Plant); but after doing one run with my Grav/Emp Controller with this I've decided not to test her the rest of the way. Took way too long for her to clear +0/x8 than I want to waste doing it twice more plus 3 more of +4/x8. She has [Propel] working for her on the Pylon, but that's kind of it. PS: Not going to bother with "player name or global" since it's just me; x5 / @x5 / @agentx5. I wouldn't want to submit other player's results, and can't see any reason I would ever need to.
  13. Idea: What if it sorted people based on their time spent playing their character? From what I know, that "on patrol" time is tracked for all players as a statistic. While it's not a guarantee, it would mostly likely put the most veteran players at the top of the team lists by default (highest level or highest vet level 50's first). This should make it a bit easier to ensure that there's a higher level near the top, so that way there's less risk of having a team suddenly dropping to a lower level in the middle of combat due to a team leader disappearing from that team (i.e. due to an unexpected disconnect).
  14. I second the motion to have this feature added to the game as necessary QoL functionality!
  15. City of Heroes is often CPU bottlenecked on the client because it doesn't do multi-threading properly. Basically it's not your hardware, is that the game doesn't use your hardware to its full potential (namely your GPU is bored as mostly a single core on your CPU struggles to try to do it all) If you pull up your CPU usage details when the game is running, especially in busy league raid battles, you'll see just a single core bearing all of the pretty much all of the load (single threaded) and thus your frame rate is GHz bound versus that CPU. This is especially true if you have mouse "camera shake" turned on in setting (it's still the freaking default it seems for new players, for some insane reason) or if your particle/sprite count is high, or if your hit the 256 limit for simultaneous sound effects in combat. I run with max textures, in 4K, high view distances, sprite effects counts reduced, vis_scale, FXAA 2x anti-aliasing (but 4x works fine too, I just prefer smoother), max shadows, max reflections, max character detail, mouse camera shake off and the game runs fine as long as I use one of my 3 macros to adjust vis_scale distance factor. 4.5 to 5 GHz overclocked 4790K CPU with DDR3 as I recall off-hand. I have a a MIN 0.3, MID 3, and MAX 12 setup as macro button on power tray #4 or #5 for all of my characters. I usually stay on MID except in heavy raid battles where I click MIN to reduce things down so they run smoothly on things like the MSR "bowl" or HamiKazi's I've also forced my client to off-load some of the "heartbeat" telemetry to other cores, but sadly unless the Devs here do something I cannot do anything about the stack overflow lag issues from sound effects >255 or inefficient management of spite/particle rendering being handled by the CPU when it should be the GPU... Changing from OpenGL to Vulkan or DX11 would help resolve a ton of issues, but I don't see that happening sadly, we just don't have a team of engineers large enough (people x hours x pay) to make that transition. So all we can really do is to roll with it and adjust best we can on our clients. GM Impervium's advice is also solid, good advice. PS: Windows priority doesn't really do anything because it's not really competing much with background processes & services (or at least it shouldn't be, unless you have Symantec, McAfee, or similar bloatware & ransomware). Yes below normal isn't good, and glad you caught that; but it won't resolve the core issues
×
×
  • Create New...