
Zolgar
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MMs that don't want Hasten (which plenty do want it), and the few builds that exist that can approach recharge cap without Hasten are enough of edge cases to not really be relevant to this discussion. It's like saying not to increase Lusca's reward because people can solo her. In regards to the OP- If they mean an inherent power, (you get it automatically at level x): 80% (estimated) of the population would have an extra power/pool pick, but not have the slots to spare for that pick. You'd see a marked increase in people taking like the Concealment pool because Stealth makes a good proc mule, there would be a very minor over all increase in the general power level of the game, but ultimately it wouldn't really change much. If they meant an auto power, (it's always on): 80% (estimated) of the population would have 1-2 more slots to play with on their build, an increased number of people would take it (assuming there was no nerf to correspond with it becoming auto), it would go from being something that most people take, even if they don't REALLY need it, to something that basically everyone would take because you cannot go wrong with a costless +70% global recharge. It would, for all practical purposes, become the new Stamina.
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*gestures idly at AE* You have the power to make the world you want to see.
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In the Paragon Citizen, a paper known for questionable fact-checking and occasionally blowing open stories covered up by official channels. Helicopter crash in ‘Boomtown’, a radioactive survivor? By BC Sawyer Late last week a helicopter crashed in the ruins of the Baumton district, 8 men were killed in the accident, and there were reportedly no survivors. The helicopter was registered to Parallax Security. C.J. Conan, the spokesman for Parallax Security had this to say on the matter: “At 21:37 our team was en route a training exercise in the Baumton district, when something caused their helicopter to collide with the remains of a skyscraper. The helicopter was carrying a 6 man team and their equipment, as well as the pilot and copilot. We are still investigating the cause of the crash. Currently it appears that it may have been the result of some form of ground-based assault. Our crews are working closely with the Paragon Police and Fire departments to clean up the crash site and ensure none of their equipment can end up in the hands of the gangs which inhabit the ruins of Baumton.” He gave no comment as to the nature of the equipment the men were carrying, nor as to the sort of training exercise being undertaken. An anonymous source has reported, though, that the cleanup crew was using radiation equipment and geiger counters, and hauling away boxes labeled “radioactive”. This has been confirmed with an independent investigation of the site, though PPD and PFD officials both deny the claims. Our source also told us that the crew seemed to be looking for something that wasn’t there. A further investigation of the site turned up a short trail leading away from the wreckage, fresh charring, melted metal, large debris moved for the first time in years. During the course of our investigation, we were approached by a man who only identified himself as Frost, he asked if we were also looking for the ‘thing’, and had this to say: “The night of the crash, a bunch of us headed towards it. Basically everyone in Boomtown did, ya know? Salvage rights man, whoever gets there first gets the best shit. Well, my crew, we were the first on the scene, or so we thought. We start working on putting out the fire and suddenly there’s this bright green explosion inside the thing and this thing stomps out of the fire. First we thought it was a troll, ‘cause it was so green and big and strong. Kinda glowed like the Supa Trolls, thing casually backhands one of our guys away, onna the Bricks man, and it flung him like a ragdoll! We scatter of course, we figure whoever this thing is with, they got here before us and fighting that thing wasn’t worth it. Trolls were right behind us though, right? Well, Trolls aren’t so smart and never back down from a fight, they charge this thing. That just pissed it off, things got real hot then, several of the Trolls dropped before they even hit it, the rest it swept aside like a bunch of toys. Then it let out a shrieking cry. I may be imagining things, but this didn’t sound like a cry of victory or a threat, man… the thing sounded scared, and definitely not human.” Frost also informed us that the following day a group he had never seen before was searching Baumton and questioning everyone they found if they had seen anything unusual, and were following the trail of the creature towards the nearby Council base. While we visited the Council base, they were obviously recovering from a recent assault of some kind. The reception we received was not precisely warm, and we were forced to leave rather quickly and suddenly, but not before obtaining an image of the creature from their security cameras, and discovering that it was last seen headed towards the sewer access.
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Nope, for sure still works, I've got a couple chars that use it. Added note: male skeletons you can barely make shorter, female you can make quite a lot shorter.
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Looking for ERP. Me, Nazi demon futanari catgirl vampire. You, sweet innocent victim.. >.>
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I am an idiot. The game looks for // at the top of the menu, if it doesn't see it, it just... Says no. So the popmenu needs to start: // Menu ... I stupidly assumed that since you can just use // to preface interior notes, that they would otherwise be ignored. NOPE!
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I've been having that same problem with other menus, and I cannot for my life figure out why. I'll let you know if I can figure it out.
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Farming for INF is best done at 50, if you turn XP off you get double influence. Waiting until you have all your incarnates is nice because it speeds up your killing, and veteran levels really help get incarnate stuff crafted.
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Gotta agree with Berk here, you find a lot of people in RP environments who gravitate towards playing "evil" as an excuse to be horrible people, and it's even easier in the confines of a video game where there is no non-consensual PVP. They can say whatever they want without any consequences, and if you take issue with it, you're the one who has a problem because you "can't handle the RP". Used to run in to that shit all the time with tabletop RPGs too.
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<install dir>/data/texts/english*/menus *or if your game is in a different language, use that. They will need to be saved as .mnu files.
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For my part, I enjoy farming but I don't do a lot with powerleveling. For the most part, I find the leveling speed fast enough that I don't really feel much need for it, though sometimes there are builds that struggle through a certain level range that if it's available I'll take it. Back in the day, I used to run public farms a lot, that isn't something I really do anymore either. I'll powerlevel friends, or exchange powerlevels, but just found a few too many people that felt entitled to my time and, basically the moment I logged in would be "You farming today?" or similar.
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Should We Remove Crashes from Defensive T9s?
Zolgar replied to Sunsette's topic in Suggestions & Feedback
The problem with the crashing T9s is kind of like the problem with Granite these days: In the olden days, before IOs, before Incarnates, crashing T9s had a place. That panic 'oh shit' button when things go sideways, or something you pop right as you charge an AV to soak literally anything it throws at you. You could gain an unprecedented amount of power, but you paid for it. They really are though artifacts of the original armor set design mindset, if you travel all the way back to when you could only run one toggle at a time, the crashing T9s were amazing. In modern times where not only do we have IOs and Incarnates, but both are so readily available that anyone who wants to can fairly easily max out both? It's possible to get close to those levels of survival, without the penalties associated. I, personally, feel that they need to be revised, because they have not aged well. However, I do not claim to know how they need to be revised, as was pointed out above, if we change them too much we run the risk of breaking the cottage rule. I gotta say though, I love power sets with crashing T9s. It's nice only having 8 powers to pick from 😉 -
/macro <power> "powexecname <power>$$local nonsense goes here" You could also use say instead of local, but that's a terrible idea because it will go to whatever your currently active chat is.. Which I have seen too many people spam Help of LFG with their macro/binds. Just a fair warning, if it's on super frequently used powers, it can annoy the hell out of your teammates. As an example though, for a Venom inspired brute I might do: /macro Taunt "powexecname Taunt$$local $target, I am going to eat your face."
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So lets see that puts the list to: Anyone whose lore RP isn't up to your standards. Anyone who has a character you consider inappropriate. Anyone who doesn't RP that security level = power level. Anyone who claims any capabilities not supported by the game mechanics of their character. Anyone who publicly PLs others. Anyone who seeks PLs publicly. Am I missing anyone you consider beneath your notice?
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A couple of custom popmenus for farming, one for the pros who need nothing but damage, one for the upandcomers who need defense too. Just a note, both of these are built to assume you have disabled breakfree and awaken family inspirations, I find those two get in the way too much when doing heavy combining, and as a brute they are ones I basically never need even outside of farms. New farmer option: This one will combine everything but purples in to reds, and use reds when you hit 'e', it will use purples when you hit 'd'. Experienced farmer option: This will turn everything that gets dropped in to reds and eat reds. Bind the popmenu to E, spam E, win. If you bind it something other than E, I advise changing the option key, too. (such as if you bound it to r, you would also change option to "Make En&rage" as an example).
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Another fun one for teleport: /bind mousechord powexeclocation camera:max teleport Hold right mouse button, rotate camera to aim, click left mouse button, teleport straight out as far as you can.
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I am fine with there not be a limited fx version of Granite. I can see why others would want it, but I feel that would kinda cheapen the stone set a little. I would practically kill for a Quartz version of Granite though.
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*looks for a 'pin' button* *realizes he doesn't have such permissions*
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Marshal, that is an awesome one. It also tells me that my badge check one SHOULD be working. *grumbles at the editor*
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Also, you know, I figured it would be kind of obvious how much I care about the set, the amount of time I sunk in to explaining why the set needs a buff. If I didn't like the set, I would just ... ignore its existence, like I do with Dark Armor (just not a fan of that set 😛 ). I see the potential for Stone Armor, I know it can be a good set again, but the design of Stone Armor is dated, Most, if not all, of the other old tanker sets, have been revamped quite a bit throughout the years. For Stone Armor is was a big thing when they finally made the armor toggles not mutually exclusive (it was the last straggler for that, mind you).
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I love stone armor, but I am critical of it's failings. I don't want it to lose its flavor. I know how to play the set. I just can't stand playing it in its present state anymore, the meta of the game has changed in the past 10 years, and Stone doesn't fit in to it. If you look at my suggestions, aside from my spitball of making Granite better the more of the other armor toggles you had, the closest to a "flavor change" I posed was making it so Rooted doesn't completely hobble you. Which wasn't as bad 10 years ago, today teams are constantly moving nonstop- "but drop rooted", Sure, I do that. Miss time things even slightly when you're facing saaay Circle of Thorns (Positron TF anyone), and you get mezed, if you're beating the party to the next spawn... you might even get killed for it. No other armor set in the game has to constantly on/off its mez protection like that, even sets with clicky mez protection instead of toggles basically never have to worry about it again past 22 because 3 SOs/25 IOs makes it perma. The prevalence of Mez powers in the game makes having to flicker your mez protection power a huge weakness to the set. The weaknesses would be one thing if Stone was amazing, but it's not. It is below average. The only sets that are less survivable than Stone in the 1-31/37 run? Dark, if you don't play it right. Fire, because fire is an aggressive set that ascribes to the belief of "they can't kill me if they're dead". And maybe Regen (I lack enough experience with Regen to make an actual judgement on this set). Dark gets some killer survival tricks up its sleeves in form of debuffs and mez. Fire, as I expressed, adds a hell of a lot of damage output (and has a strong, fast recharging self heal). I'll say again: If we want Stone Armor to be a set that requires skill to play, first of all, there needs to be more skill involved than "juggle Rooted" (because there isn't right now. It's "know what damage you're facing, put the appropriate armors up, and juggle rooted."), and once we have that in place, Stone Armor needs to actually be a strong set when played right. Currently, if you play it 100% optimally prior to Granite, you're still pretty close to the bottom of the pack in terms of how much punishment an armor set can take. If we want to go that route, then what we should do is this: Buff Rock Armor to bring it on par with other sets comparable powers. (I still like the idea of giving it smashing/lethal resist, much like Shield's first power) Make Rooted provide more regen, because right now what it offers is not really enough to contribute to survival in any kind of swarm environment. Make Brimstone Armor, Crystal Armor, and Minerals mutually exclusive, allow them to be active with Granite (but have Granite suppress their primary effects, probably), and make each power not only provide it's core benefit, but apply benefits to Granite, Stone Skin, and Mud Pots while active. Give it tricks, make it so that if you play it right it's at least in the top half of the armor sets, without relying on Granite. And, as I have said half a dozen times already: Even if we leave Granite completely alone because it's "fine as is", the rest of the set needs a buff to bring it up to a reasonable level of durability while leveling. I challenge you to go level up a stone tanker to 32 without any power leveling, running in PUGs, using exclusively basic IOs (or SOs, your choice). Then, do the same, with another comparable tanker set, using the same secondary. If after you do that, you still think Stone Armor is fine as is, I will know that you're just a masochist 😛
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"The set is fine, you just don't know how to play it. LOL" Multiple 50 stoners as both brute and tank, built to survive outside of granite.. NAW, I don't know how to play the set.
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Without Energy Absorption and Combat Jumping active, Cold will have close to the same defense numbers as Stone, though slightly better.. Which doesn't address: Rooted being literal garbage in teams because you cannot actually use it in a team because you can't keep up with your party and then you get mezed as you approach combat. Ice's Energy Absorption ticking after the Alpha, bringing your defense numbers way up. Ice having lower endurance costs across the board. Ice debuffing your enemies recharge speed and damage. Ice being able to refill their end bar every 30 seconds. Ice can take a power for more defense, while Stone has to take Teleport to have a chance at being able to position in combat. Ice can actually move. I chose Ice because Ice and Stone are extremely similar sets, and Ice is infinitely better than Stone. The only thing Pre-Granite Stone has going for it over Ice, is Psi defense, and regenerating about 15 more hp/second, which when you consider all of the benefits Ice has over stone... doesn't really add up to much. As someone who has played Stone Armor to 50 multiple times, I can assure you, there is a REASON that basically everyone who makes a Stoner goes full time Granite as soon as they can.
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Thanks for the headsup. Fortunately this post was from before the new forum.. and if it's not, all my guides get saved to my Google drive. 🙂