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Suggestion: Ranger assault


biostem

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So I'm kind of in love with archery ATM, so I was thinking of ways to incorporate it into other ATs.  To that end, I present "Ranger Assault", (basically a combination of archery and broadsword attacks):

 

1. Snap shot

 

2. Slash (I believe this is actually the faster recharging of the initial BS attacks)

 

3. Aimed shot

 

4. Slice (I'm debating putting Parry here, if you don't think it'd be too overpowering).

 

5. Build up

 

6. Whirling sword

 

7. Explosive arrow

 

8. Ranged shot

 

9. Hawk's Insight - This would be a slight modification of the Tactical Arrow power "Eagle Eye" - in addition to the recovery, regen, and acc buff, it'd also grant a small buff to your powers' secondary effects.

 

Now, I realize that this set could be a nightmare with the redraws, but if you were to include a 'no redraw' option, then it could work quite well.  Please let me know what you think.  Thanks!

Edited by biostem
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With no redraw it would look really freaking weird. PARTICULARLY Ranged Shot.

 

When you use Ranged Shot on a blaster with no redraw your character draws, anyway. A bow and arrow. Then goes to the ready stance as the arrow leaps out of your hand and into the target.

 

Maybe swap Explosive arrow with Fistful of arrows? None of the other attacks use special 'Tech' like glue arrows or anything, so it sticks out a bit.

 

But other than that it looks fine. I think putting Parry in it would be a bad choice since Dominators don't get defensive powersets, so you were right on the money with that.

Edited by Steampunkette
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Keeping an eye on this thread, I'll add it to the Assault Compilation thread in a couple days.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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19 hours ago, Steampunkette said:

Maybe swap Explosive arrow with Fistful of arrows? None of the other attacks use special 'Tech' like glue arrows or anything, so it sticks out a bit.

I kind of feel like fistful of arrows wouldn't suffice.  Maybe a scaled-down version of rain of arrows?  Honestly, I'd be fine with dropping the snipe.  What about blazing arrow there, (scaled properly for being moved to the 8th spot)?  I figured the bit of lethal/melee defense might be useful to a dominator that wants to stay close to the enemy - easy to stack it and all that, too...

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1 minute ago, biostem said:

I kind of feel like fistful of arrows wouldn't suffice.  Maybe a scaled-down version of rain of arrows?  Honestly, I'd be fine with dropping the snipe.  What about blazing arrow there, (scaled properly for being moved to the 8th spot)?  I figured the bit of lethal/melee defense might be useful to a dominator that wants to stay close to the enemy - easy to stack it and all that, too...

Easy to stack it, but it's still only 7%. Not enough to seriously increase the dominator's lifespan (Until Sets come into play!)

 

Blazing Arrows would work just fine in place of the snipe, though the snipe would be fine, too, if they can fix the no-redraw-fast-snipe for Archery. 

 

And yeah, Rain of Arrows would be cool beans if it were reduced a bit. Drop it to 'High' damage and a target count decrease from 16 to 10 would probably be more than enough, even with the wide area.

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Blazing Arrow would fit the set better.

The general formula for Assault Sets is:
3 Ranged Single Target

2 Melee Single Target

1 Ranged Multiple Target

1 Melee Multiple Target

1 Build up - ish power

1 Gimmick (7 Snipes, 2 Toggles, 1 Summon  1 Heal)

 

This set currently has replaced one of the ranged single target attacks with a snipe, which is reasonable, but I think Blazing Arrow would fit the fast-paced feel of the set better. Also, because you have two melee multiple target attacks, and Whirling Swords is a long-ish animation, I would suggest switching it to Disembowel...

It works as is (and it does not have to fit the "standard" perfectly), but I think it could be better...

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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1 hour ago, Zepp said:

It works as is (and it does not have to fit the "standard" perfectly), but I think it could be better...

Thanks for the feedback!  Here's a revision:

 

1. Snap Shot

 

2. Slash

 

3. Aimed Shot

 

4. Hack

 

5. Build Up

 

6. Whirling Sword

 

7. Rain of Arrows, (using the adjustments suggested by Steampunkette)

 

8. Blazing Arrow

 

9. Hawk's Insight

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