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Posted (edited)

I'm not really sure about capping all of your defenses as this is a very resist based set, but I have one that is great for all content and has soft capped melee. I find that's all I really need and I have a glaring toxic hole, but that's normal as you get nothing to mitigate that.

 

Let me know how this works for you.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Brawl Redux: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg(7)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 2: Sweeping Cross -- Arm-Dmg/EndRdx(A), Arm-Dmg(11), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13), Arm-Dam%(50)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(50)
Level 6: Lightning Field -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(23), SprAvl-Rchg/KDProc(23)
Level 8: Rib Cracker -- Hct-Dmg/EndRdx(A), Hct-Dmg(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dam%(48)
Level 10: Static Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- GldArm-3defTpProc(A), Ags-Psi/Status(33), ImpSki-Status(33), StdPrt-ResDam/Def+(34)
Level 18: Spinning Strike -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LucoftheG-Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Energize -- NmnCnv-Heal(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(40)
Level 30: Super Speed -- WntGif-ResSlow(A)
Level 32: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/Rchg(42), TchofDth-Dmg/EndRdx(42), AchHee-ResDeb%(48)
Level 35: Power Sink -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(42), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc/Rchg(43)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45)
Level 41: Crushing Uppercut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46)
Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48), RctRtc-ToHit/Rchg(50)
Level 47: Superior Conditioning -- EffAdp-EndMod(A)
Level 49: Combat Readiness -- AdjTrg-Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Ion Radial Final Judgement
Level 50: Resilient Core Paragon
Level 50: Assault Radial Embodiment
Level 50: Rebirth Partial Radial Invocation
Level 50: Degenerative Core Flawless Interface
Level 50: Carnival Radial Superior Ally
------------

 

 

Edited by Sooparyan
Posted

I doubt you can softcap to everything. But you don't need to; /Elec is not a defense set. It has very good resistances and a solid heal; it's designed to be able to take a few hits. Having high defense to just S/L or melee is plenty to keep an /Elec brute alive.

Posted (edited)

You can usually cap one. S/L is normally the best or you can mix a bit of everything and get decent defense to most things. But outside of barrier (for the first few seconds) and external buffs you will not cap out everything. 

Edited by HelenCarnate
Posted

I wouldn't try soft capping on a resistance set. I'd aim for around 30% to all positions or s/l/e and call it a day. Mixed damage mitigation secondaries are strong and pretty. 

  • Like 1
Posted (edited)

Psi/Elec With incarnate powers turned off, but I went Resilient anyway. He'snot 50 yet so I may change things a bit. May do Destiny Barrier to shore up the defense

 

 

 

image.png

Edited by EnigmaBlack
  • Like 1
  • 3 months later
Posted
On 9/22/2019 at 8:16 PM, EnigmaBlack said:

Psi/Elec With incarnate powers turned off, but I went Resilient anyway. He'snot 50 yet so I may change things a bit. May do Destiny Barrier to shore up the defense

 

 

 

image.png

That looks amazing. Gives me something to strive for. 

Posted

I build for Hard-capped Resists with Elec Armor.  Here is my Elec/Kat Tanker build that can be easily converted into a Kat/Elec Brute.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

oOBattle MaidenOo: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Katana
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- ImpArm-ResPsi(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/EndRdx/Rchg(5)
Level 1: Sting of the Wasp -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx/Rchg(9)
Level 2: Conductive Shield -- ImpArm-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/EndRdx/Rchg(13)
Level 4: Flashing Steel -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(13), Arm-Dmg/EndRdx(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17)
Level 6: Lightning Field -- EndRdx-I(A), Obl-%Dam(19), Erd-%Dam(21), ScrDrv-Dam%(23)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(25), GldArm-3defTpProc(25)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(48)
Level 12: Dragon's Roar -- PrfZng-Dam%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Static Shield -- ImpArm-ResPsi(A), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(31)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-Rchg(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResPsi(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33), TtnCtn-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(34), RedFrt-Def/EndRdx/Rchg(34)
Level 28: The Lotus Drops -- FuroftheG-Acc/Dmg/End/Rech(A), FuroftheG-Acc/End/Rech(31), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36), Mlt-Acc/Dmg(36)
Level 30: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(39), DctWnd-Rchg(39)
Level 32: Power Sink -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(42)
Level 35: Soaring Dragon -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(42), Hct-Acc/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(43)
Level 38: Golden Dragonfly -- FuroftheG-Acc/Dmg/End/Rech(A), FuroftheG-Acc/End/Rech(45), Mlt-Acc/Dmg/EndRdx(45), Mlt-Dmg/EndRdx/Rchg(45), Mlt-Acc/Dmg(46), FrcFdb-Rechg%(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(19), Pnc-Heal/+End(21), Prv-Absorb%(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Agility Partial Core Revamp 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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  • Like 1
Posted

Considered  Energy Aura?  Typed defense, but should be easy to back it up with positional defense and a moderate amount of resist.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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