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Posted

Does the endurance drain matter on electric melee with or without electric armor?  I am going to be leveling, so I'm mostly concerned pre-50. 

 

is electric melee worth taking without electric armor?  I was thinking of pairing it with dark armor since it siphons endurance which would help dark a lot.

Posted

Electric melee is more about AOE

 

The Sapper thing is unreliable at best, esp in the melee attack set.

 

With the proposed tanker changes on test, Ele Melee is one of the ones that really benefits. 

Posted
1 hour ago, DougGraves said:

Does the endurance drain matter on electric melee with or without electric armor?

It's mediocre even with Electric Armor, and nearly worthless without. By the time an enemy is drained, they're probably about to die anyway. Worse, endurance drain is just not very good as a form of mitigation, because it requires a lot of setup, enemies don't have toggles to drop, and if they get one tick of recovery, they'll get to attack before you can drain it.

 

Electric Melee is a fine set though. Lightning Rod is an incredibly fun power.

Posted

Pair it up with Shield.  It's an awesome combination on any melee character... I've played it on a Scrapper and Stalker.  On a Tanker I've played both sets individually but not as a combination.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

Posted

Endurance drain can matter, absolutely.  Not always, but it can.  Electric Melee is absolutely worth playing with or without Electric Armor IMO. 

 

My Ice/Elec is awsome.  Near full END drain (PBAoE) in two power executions, and as a tank I'm the first one in so the drain happens and helps.  Lightning Rod, Lightning Clap, and Thunderstrike are all knockdowny screen shaky fun.  Elec pairs naturally with Mu Mastery.  

 

END drain absolutely can matter.  Not all the time, but it's another tool that's nice to have.  I can go into a group with Lightning Rod (knocking everything down), do PBAoE Energy Absorption (75%+ END drained, my END filled, my DEF buffed), and then follow up with Eletrifying Fences (AoE immob and 20+% END drain) or Ball Lightning or Thunderstrike or Chain Induction, or Lightning Clap.  That's a lot of multi-target damage, END drain, Recovery debuff, and knockdown.  The poor minotaur at the end of the Alpha slot unlock quest chain only attacked me twice, he was just sitting waiting for even one endurance to come back.

 

Honestly, that was a character I leveled as an experiment.  If you've got an idea, go for it, it just might work out really well.  

Posted

If you want to make a character for whom endurance draining is the main attraction, roll a double electric blaster or corruptor.  That said, electric melee is a fine choice for an AoE based tanker. 

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Posted

I think it works well for all melee ATs.  Plus it has 3 powers that take the force feedback proc and with the Sudden Accel Proc I treat Lightning clap like it's Foot Stomp so stuff always stay off their feet.

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