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Doom's Kheldian Builds [ARCHIVED] No further updates.


Doomrider

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On 3/15/2023 at 8:19 PM, Pigfighter said:

Doomrider, I can't thank you enough for the time and effort you've put into these builds and sharing them with us!  I've been running your tri form proc build and he is an absolute beast!  I was finally able to spec out your PB Brawler build, also amazing!  Unfortunately I'm on a mac and can barely get MIDS to load let alone make a build.  I was wondering if you have a Bi-Form PB Dwarf build that you could post?  I usually play in small groups where I end of tanking most of the time so I need to be able to draw and hold at least a bit of agro.  Also I know most people don't take it but glowing touch is a must for character concept.  I really appreciate all you've done for Khelds and your builds have made my PB my favorite character!

 

I was lurking looking for WS ideas as I just now trying it out.  Here is my PB build though.  First toon a made when this came back up.  It's mostly human but the lobster is good enough to get by.

 

 

https://www.midsreborn.com/builds/download.php?uc=2064&c=805&a=1610&f=HEX&dc=78DA75955B4F534110C7FFA7DD82E522B79682DCA148B995567C513111C544B936C1F8664881033481D2B4601ABF882FDE1EBC7E09158D6FFA1D34BE7843501450638EC39933C996DA434EFADB99D9D9FFCCEE5926B223656F5E8F9F83517D61399EC9CCC4CCF89C399B4E2417CDB46722BE9898033DA5C3CB0933D97A65291DCF16D3B8530F9B995A58309399C475333CBEBE9248AEAE6766CE53B2B5604ED488991735BC9E8EA32CB6BABA1C1E37E3298A2BB107D329D39CF7D978319B32D3891533B9165F4BAC262B2478DE4C67961229D4919A417A7F7B0E741A701E8B865117BD0A0A118622F40B84198E60406083A04661D3A3678145EF09B71DF2873C86E6F11878CA9E123C1378CE50860D81170C47F192A196DAE786B6801B7EC3F6FCA5053C7A051EF4B2BA6A7431F81012E866A8458FC03B5E608BD2141B5A9A627C604F1D3E0A7C623886CF025F181AB1C9D04E3ABD9A4EC38B5EFA8D7A29C481831E97EA824BF198C534E3BEC01381070CAD7824F09061B20728D73B528E202F10234F85EEA98097E718454095BE74152E29DBD386CB02A30C1D181318179860D8A10A6AF4226B10A0A44D0A7DF4676BF841217E2D44F931C6FBD58F18C30026182298129864A8A62E06F40A02A4CBF6BCA2DAEA754FBD9C8369F234E89E0669B89BAA6ED2B5348996A04808CACAFDA2252A323D34BB45EF590B865C76DE204E311CC76981330267B9E35D78CF3D2BA234ED9A084F3BBE49C8B6C077866EEC086C093869F6A9AF9DDAE7A43AF18B4F5E0F7605F604F6DD4E513F19F6687648EF5188CF8C421575BC57F3B87BE1E3FAFB5029E097D6D43028AA29ACD714C62D9619C66D813B027795B3EDF7049C9A7CB47644571591959A15F4EBC9B21A15F4C7B28D96659FD0FFD9634ABF96C86EB07DB324F756227B0737E26BBE27C49EAD431E9781AB86734B8D12742954A28D1BBD9D1FBBCDC556625739B7D34DDEDB50BEF606CE32AD722F131A388D79EBCF9D63F954EE274903E7F4FB55DEC77A830B7221CB509B3F79887EC91AC8F7D8FDAB2B38A3BEC08C9E023B1429608F16B00F16B09F2C60F756E6FEE3B0C6485D54DB1A2B467B15D523AE1D36C40F1B660F1BFE01F6701011

 

 

 

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  • Doomrider changed the title to Doom's Kheldian Builds [ARCHIVED] No further updates.
Quote

UPDATE 04.23.2023: Due to a recent decision by the on-going development team behind this Fan Server, my "preferred playstyle", lets call it, is being stealth nerfed. As a result, my continued involvement in the community is uncertain.
Thanks to everyone who supported this passion of mine for Kheld builds and have contributed to the community similarly, but everything comes to an end at some point. Pending any reversal of this stealth nerf, I don't intend on coming back to HC but we shall see.

Pretty much all of this. I don't intend this to sound dramatic or entitled, but considering:

- No communications from devs on how to address my main ATs being hinderingly underperforming, to the point that they are effectively passengers in higher difficulty game modes

- Nerfing the exploit that made the AT not only perform reasonably well, but very fun to play

I can't see myself logging in too much from this point. It's been fun, but it's time to move on to something else now.

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I only just found out about the 'exploit' build a few days ago and was excited to try out WS again as a result of hearing about its performance, sad to see it on the chopping block before I could really get the hang of it.

 

Interestingly, while searching the WS discord channel for info about it, I even came across a conversation between Doom, some WS players, and one of the devs from June last year, about how it probably wouldn't be fixed until the class got a proper rework to justify its removal. I wonder what changed.

Edited by fiend
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1 hour ago, vardlokkur said:

Pretty much all of this. I don't intend this to sound dramatic or entitled, but considering:

- No communications from devs on how to address my main ATs being hinderingly underperforming, to the point that they are effectively passengers in higher difficulty game modes

- Nerfing the exploit that made the AT not only perform reasonably well, but very fun to play

I can't see myself logging in too much from this point. It's been fun, but it's time to move on to something else now.

 

While I'm not going to see myself out because of this, I'm also going to voice my concern as well. The HC team is essentially stealth executing Warshade and Peacebringer's ability to somewhat meet par with the modern game, and to do it in a fun way.

I strongly believe this choice is insane, clownish, and frankly; needs to be revisited. Doing this without also shipping a functional rework of the Kheldian Archetypes is quite literally just making them unusable for people that want to play the game's harder content.

 

Kheldians are bad. The Changeling playstyle made them both feel better and perform up to modern standards; why it was even a secret in the first place is beyond me.

Edited by Brigadiar
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On 10/24/2019 at 7:06 PM, Doomrider said:

Thanks to everyone who supported this passion of mine for Kheld builds and have contributed to the community similarly, but everything comes to an end at some point. Pending any reversal of this stealth nerf, I don't intend on coming back to HC but we shall see.

 

thank YOU for the time you put in. My PB is my main because of you.

I hope a resolution can be found soon, and we can get some buffs to the HEATS in the coming months.

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@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

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So sorry to hear one of the main Kheldian experts has been driven off the game due to what seems to be the devs putting in extra work to make an already niche AT even more niche and ignored. Especially after there has been a budding interest in the AT, it now looks like Kheldians will be that ignored AT that no one picks again 😞

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On 10/24/2019 at 2:06 PM, Doomrider said:



UPDATE 04.23.2023: Due to a recent decision by the on-going development team behind this Fan Server, my "preferred playstyle", lets call it, is being stealth nerfed. As a result, my continued involvement in the community is uncertain.
Thanks to everyone who supported this passion of mine for Kheld builds and have contributed to the community similarly, but everything comes to an end at some point. Pending any reversal of this stealth nerf, I don't intend on coming back to HC but we shall see.

 

OK, what am I missing?  What stealth nerf are we talking about?

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21 hours ago, vardlokkur said:

Pretty much all of this. I don't intend this to sound dramatic or entitled, but considering:

- No communications from devs on how to address my main ATs being hinderingly underperforming, to the point that they are effectively passengers in higher difficulty game modes

- Nerfing the exploit that made the AT not only perform reasonably well, but very fun to play

I can't see myself logging in too much from this point. It's been fun, but it's time to move on to something else now.

Can someone point me to the post / info referenced by Doom?  I see it quoted, but don't see the message.

 

I am guessing that something is/will be? changing regarding toggle form changes, which would be a shame.  I just logged into page4 and page5 updates after a ~465 day absence and was looking forward to updating my Kheldians for the changes (power selection levels and toggle suppression).

 

I tried searching here and reading the beta patch notes but my search-fu is failing.

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At this stage, continue as normal. There is an ongoing discussion on Discord about it in the peacebringer tab. There will be a fudge about any changes, that we can’t talk about, until Khel’s get a look at.

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

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17 minutes ago, Xiddo said:

At this stage, continue as normal. There is an ongoing discussion on Discord about it in the peacebringer tab. There will be a fudge about any changes, that we can’t talk about, until Khel’s get a look at.

Thanks, I'll check Discord.

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  • 3 weeks later
12 hours ago, austinguru713 said:

what program opens up the builds posted .mxd ?

https://midsreborn.com/

 

The default file type has changed for whatever reason, but you can still open .mxd files with the latest version of Mids. I believe the latest version looks for all supported file types by default when you go to the open option, but if you can't see a file in a place you know it exists, use the dropdown box next to the file name field and select legacy character builds.

@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

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  • 9 months later
On 10/27/2019 at 2:11 PM, Doomrider said:

Next one is a bit of departure from the above posted builds... this is Doom's hypothetical toggle suppression Tri-form Warshade build:

Hypothetical Toggle Suppresion Tri-form Warshade (Theory only)

Doom's hypothetical toggle supression build.mxd


Disclaimer: While this build would technically function on live, it is built around toggle suppression being a thing (which it currently isnt) and to be able to seamlessly swap between forms without

OD, Inky or defense toggles dropping.


Features:
32.5+ to positional def while in human form (softcapped w/ 1 small purple inspiration)
Perma Eclipse

152.5% global recharge (hasten's bonus included) 
Hasten is perma as long as you trigger FFB (Force Feedback) via Shadow Blast OR Nova Det once or twice during combat.
All AoE KB is converted to KD except.
Vengeance taken early, used often. 
Proc'd out Drain Essence (Doomdrain) and proc'd out Gravitic Emanation.


ST Chain while in human form, hover taken so you can use Nova for travel and drop to human for combat.
Nova taken for Aoe's and Dwarf for Dwarf mire.
FFB in both Shadow Blast and Nova Det ensure high uptime of 100%+ Recharge buff that FFB provides. 
 

 

 

@Doomrider Now that toggle suppression is a thing, would you change anything in the tri-form "expensive" build you linked here: https://forums.homecomingservers.com/applications/core/interface/file/attachment.php?id=29201

 

Thinking about a new Warshade. Sounds like there may be some changes on the horizon for them though. 

Edited by unstatusthequo
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1 hour ago, unstatusthequo said:

 

@Doomrider Now that toggle suppression is a thing, would you change anything in the tri-form "expensive" build you linked here: https://forums.homecomingservers.com/applications/core/interface/file/attachment.php?id=29201

 

Thinking about a new Warshade. Sounds like there may be some changes on the horizon for them though. 

Yeah I probably wouldn't play that build at all. Since the defense changes, s/l defense isn't as valueable as it used to be and stacking Kinetic Combats wasn't ideal to begin with.
If I was going to play something that utilizes the benefits of toggle supression, and wasn't concerned with playing with Changeling macros I'd play this build I posted to the discord recently.
It's basically a Human Shade build that can also macro Dwarf Mire and Dwarf Antagonize so that you have an extra aoe attack, double Mire and built in taunt on an otherwise conventional Human Shade build but with 30%-ish melee/ranged defense. 

Doom's New Humanshade (if you have to play humanshade) - Warshade (Umbral Blast - Umbral Aura).mbd

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Yeah the changeling stuff will be gone I think based on the other threads I've seen. So is playing a tri-shade basically not that great anymore? Is there even a tri-shade build that works?  Diving into this Warshade world is a completely different thing. Lots of info, but not much recent. I'll check Discord too. Appreciate your thoughts, @Doomrider as I learn this new thing.

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3 hours ago, unstatusthequo said:

Yeah the changeling stuff will be gone I think based on the other threads I've seen. So is playing a tri-shade basically not that great anymore? Is there even a tri-shade build that works?  Diving into this Warshade world is a completely different thing. Lots of info, but not much recent. I'll check Discord too. Appreciate your thoughts, @Doomrider as I learn this new thing.

Tri-Form even without Changeling is still great make no mistake. But outside of the realm of Changeling, I think human-centric WS builds got more from the Toggle Suppression changes.
Human:
- gained access to double mire effectively. This was way too clunky before to really use well. Now Human can enjoy Double Mire just like Tri-forms can.
- gained access to taunt effectively which a lot of solo players felt had value for managing aggro from your pets.

The real difference now for Triforms, is any toggles you had, be-it Orbiting Death, or otherwise, can be more than mules if you want them to be, 
but they still see no real value while you're shifted.
Changeling uses this to a great degree with how OD and Inky can ticket in-between macro'd attacks but if that functionality goes away/gets patched out
then it's back to, well, how much value and use do those toggles powers really bring you if they still only work in 1 of 3 forms?
Really depends on your build.
 

Edited by Doomrider
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On 12/29/2019 at 11:18 PM, Camel said:

Here is the final build I ended up with. Not a lot of changes but enough to make a noticeable difference. Been having a lot of fun with it. Run +4 ITFs and +4 Miss Liberty TFs quite frequently on Excelsior and I can freely jump into any mob with little consequences. Overall, one of my favorite characters and glad I made the leap! Now on to my proposed PB build after I make some other non-Kheld and kit them out as well. Thanks for the advice! Cheers!

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Force of Will
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 1: Absorption -- StdPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- GldArm-3defTpProc(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Dark Nova -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Mighty Leap -- WntGif-ResSlow(A)
Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
Level 14: Shadow Cloak -- LucoftheG-Rchg+(A)
Level 16: Weaken Resolve -- AchHee-ResDeb%(A)
Level 18: Gravity Well -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21), Hct-Dam%(23)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(23), HO:Membr(25), NmnCnv-Heal(25), NmnCnv-Heal/Rchg(50)
Level 24: Stygian Circle -- DctWnd-Heal/Rchg(A)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(27)
Level 28: Unchain Essence -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(29), SprEssTrn-Dmg/Rchg(29)
Level 30: Maneuvers -- LucoftheG-Rchg+(A)
Level 32: Quasar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34)
Level 35: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Build%(42)
Level 38: Eclipse -- Acc-I(A), UnbGrd-ResDam(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43)
Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 44: Vengeance -- LucoftheG-Rchg+(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Stygian Return -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- Range-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- BlsoftheZ-ResKB(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(43), PrfShf-End%(45)
Level 6: Dark Nova Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/Rchg(3), SprKhlGrc-Dmg/EndRdx/Rchg(3), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(5), SprKhlGrc-Rchg/FormBuff(5)
Level 6: Dark Nova Bolt -- Thn-Acc/Dmg(A)
Level 6: Dark Nova Detonation -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/EndRdx/Rchg(9), SprEssTrn-Rchg/Global Heal(48), OvrFrc-Dam/KB(48), Ann-ResDeb%(48), FrcFdb-Rechg%(50)
Level 6: Dark Nova Emanation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39)
Level 20: Black Dwarf Antagonize -- Acc-I(A)
Level 20: Black Dwarf Drain -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 20: Black Dwarf Mire -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 20: Black Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
Level 20: Black Dwarf Step -- BlsoftheZ-ResKB(A)
Level 20: Black Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Radial Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
------------
------------

 

 

Hi @Camel, are you still running this build given the passage of time and game updates? Looks pretty solid.

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On 10/29/2019 at 1:53 AM, Doomrider said:

Human form shade 32.5 s/l/f/c/e/n defense

Doomrider Human 32.5 slfcen.mxd

32.5+ to typed def s/l/f/c/e/n instead of positionals (softcapped w/ 1 small purple inspiration)
Perma Eclipse

132.5% global recharge (hasten's bonus included) 
Hasten can be made perma easily with an aggressive playstyle. Gravitic Emanation procs FFB basically upon nearly every activation (even against Single Targets).Dark Det can also be cycled on cooldown to keep the 100% recharge bonus up fairly regularly. 
All AoE KB is converted to KD except Gravitic Emanation
Proc'd out Drain Essence (Doomdrain) and proc'd out Gravitic Emanation.
Has provoke for keeping aggro off Essences.
Burnout because if you haven't tried burnout on a shade, you really ought to. Eclipse just missed because someone nuked the mob? No it didn't, burnout. Wanna start this mish with 2 fluffies (up to 4 easily), burnout. You get it...
Better end management for a Human form build since we didn't need to dip in the fightning pool for Weave which also allowed us to take all AoE attacks available to a Human Form only build.

*Small note: The global recharge does look quite low at first glance, but it's actually more manageable than people realize when you leverage things like FFB regularly. I find the proc's uptime is at least 50% or more which will already pushes the recharge into perma hasten territory. We're also taking Agility alpha this time around for the defense bonus but the recharge bonus is also helping.


 

 

 

I have to wonder if this build is still viable myself, been wanting to dust off my own WS but...something just keeps me from committing and a voice in the back of my head goes "No, you will die to the first mob that sees you, especially if it has a Quantum in it."

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18 minutes ago, Wolfboy1 said:

 

I have to wonder if this build is still viable myself, been wanting to dust off my own WS but...something just keeps me from committing and a voice in the back of my head goes "No, you will die to the first mob that sees you, especially if it has a Quantum in it."

If you are managing Eclipse keeping your resists capped AND you're using active mitigation (ie. gravitic for stuns, kb/kd from your blasts and gravity wells hold) Quantums should not pose a threat. They have been significantly toned down over the years. 
If you are still finding difficulty with said mobs then I don't think it's a build issue.
That being said, I would be more inclined to suggest my latest Human Form WS build, just a few posts up from here, over this one. Assuming you are married to the idea of the human form build and are thus avoiding Tri-form altogether.

A solo WS definitely still leans on smart inspiration usage and active mitigation, and as more and more enemy factions get revamped, this statement is becoming ever more true.
Defense bonuses alone can only get you so far, and while my older builds posted in this thread certainly have them in abundance, revamped enemy factions are coming loaded with more ways to debuff said defenses. 

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3 minutes ago, Doomrider said:

If you are managing Eclipse keeping your resists capped AND you're using active mitigation (ie. gravitic for stuns, kb/kd from your blasts and gravity wells hold) Quantums should not pose a threat. They have been significantly toned down over the years. 
If you are still finding difficulty with said mobs then I don't think it's a build issue.
That being said, I would be more inclined to suggest my latest Human Form WS build, just a few posts up from here, over this one. Assuming you are married to the idea of the human form build and are thus avoiding Tri-form altogether.

A solo WS definitely still leans on smart inspiration usage and active mitigation, and as more and more enemy factions get revamped, this statement is becoming ever more true.
Defense bonuses alone can only get you so far, and while my older builds posted in this thread certainly have them in abundance, revamped enemy factions are coming loaded with more ways to debuff said defenses. 

 

Ahh yes, I did see that other build you mentioned...and as for the whole quantum's thing your probably right, I panic I think.  Also the WS is not level 50 (48) so there are still holes and of course im poor so me getting the inf. to actually make the build might take some time.  Thanks though for the insight, it will be most helpful!

 

I love being a human WS...though I also have dwarf because I dont mind popping the lobster form as much as I hate the squid form...and therefore refuse to use it (my preference mind you)  So a duel form is more what I would like to go for but one who stays in human form for the most part and uses the lobster as a "OH F*CK" measure.

Edited by Wolfboy1
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