Wavicle Posted December 19, 2019 Share Posted December 19, 2019 That's all! Let Rooted and Granite have heavy debuffs to jumping but not ban it entirely. I'm not saying to allow Leaping powers (they're exclusive right?), just let the character jump with Rooted or Granite just enough to get over curbs and stuff. 2 1 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Roderick Posted December 19, 2019 Share Posted December 19, 2019 Personally, I would say just completely remove the -Jump from Rooted, and instead make it so it has no effect unless you're on the ground. The issue with removing or reducing the jump penalty is a matter of how the engine does buff/debuff math. Allowing even a little bit of jumping would mean that the debuff was so small that a few set bonuses and a SO or two in Hurdle would let you get full sized jumps. Whether or not that's a bad thing is a separate matter. However, a change made later in ghe game's life might give a different approach. When they added Afterburner, they added the ability to adjust caps. If Granite applied a -Jump Cap debuff, the max jump could be set to a desired level, so that it didn't matter how much +Jump you've got, you'd be hard capped at a 1' jump, or whatever was deemed reasonable. 4 Link to comment Share on other sites More sharing options...
EmmySky Posted December 19, 2019 Share Posted December 19, 2019 If you are a stone tank and can jump a curb....are you really a stone tank? 😝 2 Link to comment Share on other sites More sharing options...
siolfir Posted December 19, 2019 Share Posted December 19, 2019 7 minutes ago, EmmySky said: If you are a stone tank and can jump a curb....are you really a stone tank? 😝 Sure, they are. They're just "hopped up" on Kinetics! Get enough Kins together with Inertial Reduction and you can overcome the penalty. 2 Link to comment Share on other sites More sharing options...
TechbotAlpha Posted December 19, 2019 Share Posted December 19, 2019 Jim Temblor/Faultline, if I remember rightly, can jump fully in Granite Armour when you run into him in the RWZ. So, basically, this is a PC only limit. And it's one that's so darn old and so not-in-keeping with the later life designed sets that, really, I don't see much loss in removing it? I mean, do people even play Stone at this point, beyond thematics? Stone itself is a mess, given Granite renders the majority of the rest of the set obsolete anyway... 2 Link to comment Share on other sites More sharing options...
Dragon Crush Posted December 19, 2019 Share Posted December 19, 2019 I think they could add -maxjumphieght sorta like some slows don't just reduce speed by a percent, but also add -maxrunspeed. This should make it so you can jump a foot or two in the air without set bonuses allowing you to reach "normal" heights. Link to comment Share on other sites More sharing options...
Haijinx Posted December 19, 2019 Share Posted December 19, 2019 You should be able to jump the normal, non hurdle, non sprint amount when jumping in granite. Rooted idk, doesn't matter 1 Link to comment Share on other sites More sharing options...
Myrmidon Posted December 19, 2019 Share Posted December 19, 2019 11 minutes ago, Haijinx said: You should be able to jump the normal, non hurdle, non sprint amount when jumping in granite. Rooted idk, doesn't matter I would give this set a go again if they made this one adjustment. 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Haijinx Posted December 19, 2019 Share Posted December 19, 2019 11 minutes ago, Myrmidon said: I would give this set a go again if they made this one adjustment. The thing is, why bother? You can already build an invul tanker to levels rivalling a Granite tank with none of the drawbacks. Otherwise id agree, I was a Elementals/Monolith and Thing fan way back when. Link to comment Share on other sites More sharing options...
Dragon Crush Posted December 20, 2019 Share Posted December 20, 2019 Eh, invulnerable can certainly be survivable enough, but it only rivals granite vs S/L. Not a build master but quick check in mids and wasn't able to get other resists past 55% for inv, where granite alone brings everything but psi over 80% with some simple franken-slotting, and easy reach to softcap. Add rooted and you have better regen and better -def/-end resist (although no -slow, plus the built in -slow/-recharge/-dam in granite). Granted, it's usually not necessary unless you want to go afk to make a sandwich in the middle of a full mob of +4 spawn from DA missions, but kings of taking a hit should be acknowledged. 1 Link to comment Share on other sites More sharing options...
Myrmidon Posted December 20, 2019 Share Posted December 20, 2019 7 hours ago, Haijinx said: The thing is, why bother? You can already build an invul tanker to levels rivalling a Granite tank with none of the drawbacks. Otherwise id agree, I was a Elementals/Monolith and Thing fan way back when. Stone and SR are the only Tanker Primaries that I never took to 50. Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Haijinx Posted December 20, 2019 Share Posted December 20, 2019 2 minutes ago, Myrmidon said: Stone and SR are the only Tanker Primaries that I never took to 50. SR runs great. Rumors of its supposed squishiness for Tankers I think are spread by people who don't play actual SR *tankers* to 50. 1 Link to comment Share on other sites More sharing options...
DrRocket Posted December 20, 2019 Share Posted December 20, 2019 I support the idea to allow a stone granite tank to have some jumping capability as opposed to none. Perhaps let it work like a debuff instead of a binary approach to it. Link to comment Share on other sites More sharing options...
siolfir Posted December 20, 2019 Share Posted December 20, 2019 12 hours ago, Haijinx said: SR runs great. Rumors of its supposed squishiness for Tankers I think are spread by people who don't play actual SR *tankers* to 50. I teamed with a SR Tanker at 50 in RWZ who was worried about being squishy. I think that they probably just hadn't supplemented their scaling resistances with anything else. But there are people who played the combination and thought it needed help... just like there are a few ongoing threads about how squishy Widows are. Link to comment Share on other sites More sharing options...
quixoteprog Posted December 20, 2019 Share Posted December 20, 2019 (edited) I would suggest an alteration where in place of the current limitation you make it something similar to a brute rage bar. Where as soon as you toggle on the power you get a small to modest buff to your resistances but the longer you stand in one spot and don't move the higher your resistance gets. You can move or jump any time you want but it immediately resets this buff to base level as soon as you do. You could rationalize it thematically as "gathering power from the earth" or something. Edited December 21, 2019 by quixoteprog typo 1 Link to comment Share on other sites More sharing options...
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