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Looking for cheap Spines/Fire build to farm.


Warwallalt

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I do realize that cheap is a subjective term, so I will further explain. This is only a character I would try and PL friends, or alts with. It is in no way going to be a main. For this build I'm not dreaming of being the king fo farmers, nor do I care what the power choices are. Since this will actually have limited use, I don't want to go crazy investing, but want to be effective.

 

So looking for any builds that people consider cheap, or may be a "use this till you get all your desired sets."

 

Thanks in advance for any time you folks spare. 😄

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Personally I hate spines. mostly because of the redraw after using anything other than spines and throw spines being a cone. I would recommend rad/fire but download mids play around with it and you can end up capping fire def using mostly yellow and a couple orange sets. Im at work but I can post my cheap ss/fire (which im swapping to rad/fire really soon) and it will be the same idea really.

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This is what I use on my farmer... it was relatively inexpensive ( I self leveled through farms and didn't have a huge amount to spend). I added the Winter set to Ball Lightning later to push me to the soft cap in fire defense. Prior to that I had to either pop the occasional purple or use my heal a lot more often.

 

EDIT: I did use the Cardiac Core Alpha for a while to maintain stamina prior to getting the Destiny to T3.

 

 

http://www.cohplanner.com/mids/download.php?uc=1504&c=688&a=1376&f=HEX&dc=78DA65945F53125118C6CFC2A2A8207F14441405F35F280469D74E4534CD48D1F401886C93531B30EC625A577D856EBCECA2AB6EBA4945AB2F504DF531BAB2BA2E6B7BD9F711996107E6B7FB9CF739E73DEF79770BDB39CF9BEBCFD7843274552F1B46E94AA3696AEE42D32C9BB256750A21866F37A5AEC773D2D8A835AB663F49413BAA54D0744D4BDFA9CBAA664458CA690FB4AAA1A5F3526BEC942E371B65E129D66A7A7A5D2B53DCA6D77EC8CBCD8A494FBED3A1FB5AC3A8C87AC07EBE51DD9286BC277569EE84AED5E5461ACB354B85B261D2C411CA2149FF8FF30297E51215871059554424F3C243F011A833B38F99FB6D9B627B1D6255B13547065C611EB44338C6A518C2D6DC27EC1FFC03FE637A2C50386D7EA2DC9CC8CD5967AF8A3115B17DF0F661CED9BFCC1685BBD8ABBA6E712EB345E6C23A335960666F323FD37AFDEC51FA5FF13CC32F99611A18E07D888110C72BA40D71BC188A727E4ED2BC98C37B91731D1EA3F8982A8E48F5A15E3ED4CB8F7AF92F31BF520E01D42BB0C573069F80CF98E776C0A7CCD96DE63BC2887D20963A827A8CA21EA3A85318750B9FD691F20D21A710F615196546FDCC20C58C61EF63095E2B40DA387CE3F045E19B84EF3D8D4EE0FC26B09749EC610A394F612F53D84B628DF3FA467588E1FC62F02EC3938227054F0A737E21CF34D69B462FC7D1CB71F4721CBD9C402F27D0CB1FC83583739B59427DC1BB94D21CE69D7BCBDAFC1EB80FB6980B87E077DE4799B008EFE29E6A6BE7F7C103B0C54C1E8247CCF6544BA8F112FA6519FDB29C657AE91CD2E8C134CEC1475A065A06DAA4DA79CFE9479748F628991E25DBA3ACF428AB3D4A5EED7C17ACF5EE51F44E51C530690A6A3CE0EFBCEBD6F160E79B2194148FFF3CD31425C1B5751F337F74C72F72FCAFEEF817F86EED32ADCEF59A8E3C8B4C7F87CFEE7747CEEEFF03E4CAF053

Edited by CosmicDreamShade
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There is actually a whole guide to Low Budget Fire Farming, using a Spines/FA, here on the forums.


I've followed it and had great success. My build is now evolved from it somewhat (as I could  afford improvements) and I'm very pleased with how I went from "You have zero inf and no insps" to "You are level 50 now and can farm +4/x8 without a purple pill addiction". I don;t make as much as the high end builds, but I make enough  to be pleased with the results 🙂

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I'm not sure if this is as cheap as you are looking for, but I put this build together for about 150 million over the summer. I think it might be slightly more expensive now, to the tune of maybe 175 million. Granted, I am extremely patient when bidding for my builds, placing relatively low bids and waiting sometimes a week or two for them to fill. It'll be more expensive for the less patient.

 

Here's the build. I put it behind spoiler tags to avoid the wall o' text. There are no purples or ATOs, just uncommon and rare sets with a few choice PVP IOs thrown in. It provides 45% fire/cold defense and 90% fire resistance pre-incarnates. I had never had a farmer before and built him simply to see what all the fuss was about. It was a fun process and I am really happy with how he turned out. He can clear +4x8 fire farms with ease, and I use a macro/popmenu to convert inspirations to reds and consume them while I am farming. That plus the odd tap of Consume and/or Healing Flames is all he needs. I didn't include the incarnates I ended up using, but I generally stuck with the ones that would increase either damage or defense. Honestly I have not farmed much with him since getting the incarnates (I just haven't needed the money) so I am sure he's much more effective now than before. I make no claim that this is any kind of special or ultimate build. He does the job, though, and didn't break my bank in the process.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Rustin Peace: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Lunge                MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(3), MckBrt-Taunt/Rng(5), MckBrt-Rchg(5), MckBrt-Taunt(31)
Level 1:    Fire Shield            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), StdPrt-ResDam/Def+(9)
Level 2:    Spine Burst            ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(11), ScrDrv-Acc/Rchg(11), ScrDrv-Acc/Dmg/EndRdx(13)
Level 4:    Blazing Aura            ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), FuroftheG-ResDeb%(21)
Level 6:    Healing Flames            HrmHln-Heal/Rchg(A), HrmHln-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(25)
Level 8:    Build Up            RechRdx-I(A)
Level 10:    Temperature Protection        Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(29)
Level 14:    Combat Jumping            LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg+(31), Ksm-ToHit+(31)
Level 16:    Plasma Shield            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33)
Level 18:    Quills                ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(36)
Level 20:    Consume                PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-Acc/Rchg(39), PrfShf-EndMod/Acc/Rchg(43)
Level 22:    Boxing                Stg-Acc/Stun/Rchg(A), Stg-Acc/Rchg(36), Stg-Stun/Rng(37)
Level 24:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37)
Level 26:    Weave                LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
Level 28:    Burn                ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(42)
Level 30:    Maneuvers            LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 32:    Throw Spines            Dmg-I(A)
Level 35:    Electrifying Fences        Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(43), Dtn-Dmg/Rchg(43), Dtn-Acc/Dmg/EndRdx(45), Dtn-Dmg/EndRdx/Rng(45)
Level 38:    Fiery Embrace            RechRdx-I(A)
Level 41:    Ball Lightning            Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(46), Dtn-Acc/Dmg/EndRdx(46), Dtn-Dmg/EndRdx/Rng(46)
Level 44:    Mu Lightning            MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/Rchg(48)
Level 47:    Tactics                AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Dmg-I(A)
Level 1:    Fury    
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by AboveTheChemist
clarification
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  • 2 weeks later
On 1/23/2020 at 11:07 AM, AboveTheChemist said:

Both fire defense and fire resistance are soft-capped pre-incarnates,

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Rustin Peace: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Lunge                MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(3), MckBrt-Taunt/Rng(5), MckBrt-Rchg(5), MckBrt-Taunt(31)
Level 1:    Fire Shield            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), StdPrt-ResDam/Def+(9)
Level 2:    Spine Burst            ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(11), ScrDrv-Acc/Rchg(11), ScrDrv-Acc/Dmg/EndRdx(13)
Level 4:    Blazing Aura            ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), FuroftheG-ResDeb%(21)
Level 6:    Healing Flames            HrmHln-Heal/Rchg(A), HrmHln-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(25)
Level 8:    Build Up            RechRdx-I(A)
Level 10:    Temperature Protection        Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(29)
Level 14:    Combat Jumping            LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg+(31), Ksm-ToHit+(31)
Level 16:    Plasma Shield            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33)
Level 18:    Quills                ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(36)
Level 20:    Consume                PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-Acc/Rchg(39), PrfShf-EndMod/Acc/Rchg(43)
Level 22:    Boxing                Stg-Acc/Stun/Rchg(A), Stg-Acc/Rchg(36), Stg-Stun/Rng(37)
Level 24:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37)
Level 26:    Weave                LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
Level 28:    Burn                ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(42)
Level 30:    Maneuvers            LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 32:    Throw Spines            Dmg-I(A)
Level 35:    Electrifying Fences        Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(43), Dtn-Dmg/Rchg(43), Dtn-Acc/Dmg/EndRdx(45), Dtn-Dmg/EndRdx/Rng(45)
Level 38:    Fiery Embrace            RechRdx-I(A)
Level 41:    Ball Lightning            Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(46), Dtn-Acc/Dmg/EndRdx(46), Dtn-Dmg/EndRdx/Rng(46)
Level 44:    Mu Lightning            MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/Rchg(48)
Level 47:    Tactics                AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Dmg-I(A)
Level 1:    Fury    
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Sorry to quibble with such a helpful post, but technically one cannot "soft-cap" resistance.  Resistance has a hard cap.  Technically Defense does too, but it's absurdly high and immaterial to the issue of flooring an enemy's chance to hit you, so instead we talk about the soft cap for defense.

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13 minutes ago, Sailboat said:

Sorry to quibble with such a helpful post

I edited my post for clarity. Apologies, as in-depth discussions of such things are not my forte and clearly my grasp of the lingo was not what it could have been. Hopefully my meaning was/is clear in either case, especially to a more casual observer.

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SS/Fire/fire?

 

Got a rocking farmer  build from another guy.  Only weakness, only 40% soft cap but can get 3 buffs from P2W to cover it and get some extra DMG and Reg/Recovery at 2.5m a pop per hour.

 

4 second recharge on foot Stomp, forget the time of fireball and melt at 50 sec. Set burn and needs a taunt enhancement until the fear is reduced.

 

Expensive though, about 1.2 billion but requires +5 boost on a lot of enhancements which I am still working at and the Incarnate power that increases endurance regen as it eats blue.  Even without, still burns them down fast with minimal buttons and a macro to convert all small insp into red to stay at DMG cap. 

 

At work, but can post it later if you want.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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