DarknessEternal Posted December 30, 2021 Posted December 30, 2021 I switched it to Energy Aura and removed all the Opportunity checks. Turns out it was the Defense Reductions check. Carry on and thanks for looking at it for me.
Underfyre Posted January 1, 2022 Author Posted January 1, 2022 Thinking about adding "monster killer" stats to the sheet. Go around and grab resist/hp/regen stats for GMs/AVs and put those in the sheet to gauge Sent possibility of even dropping them. 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
Destruye Arepas YV Posted January 9, 2022 Posted January 9, 2022 Hi @underfyre !!! I began to read this, but I still dont know how to fill your sheet haha! Will begin trying to understand it better to track dps and add the new two AR/Regen combos on the other thread, but perhaps @plainguy will know how to do it better? I have to confess shamelessly excel sheets and me do not get along very well but amazing work on the sheet, looks quite detailed! Big hugs to you! 🙂 --------------------------------------- From Venezuela with Love! ---------------------------------------
Underfyre Posted January 10, 2022 Author Posted January 10, 2022 2 hours ago, Destruye Arepas YV said: I began to read this, but I still dont know how to fill your sheet haha! You aren't the first, and you won't be the last. I should probably make a small tutorial. 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
Underfyre Posted January 10, 2022 Author Posted January 10, 2022 Put a tutorial in the main post. Also, v2.1.2 is up. Few small fixes. 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted January 22, 2022 Posted January 22, 2022 Are this and the Blaster sheet modeling Arcane Power for Arcane Bolt at all? And does it just have infinite duration Enflame?
Underfyre Posted January 22, 2022 Author Posted January 22, 2022 12 minutes ago, DarknessEternal said: Are this and the Blaster sheet modeling Arcane Power for Arcane Bolt at all? And does it just have infinite duration Enflame? I totally have not modeled Arcane Bolt or Enflame. I haven't put a ton of thought into how it would be modeled either, especially because I couldn't find the data on the proc chance. Then I'd have to track that with each ability used. I was kinda pressed into adding the pool abilities to the sheet on Blasters. You may note that I still don't have them in the Sentinel sheet. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
Underfyre Posted January 24, 2022 Author Posted January 24, 2022 2.1.3 up, added Shock procs to electric and a few other fixes. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted January 24, 2022 Posted January 24, 2022 Ugh, still at less than half Scrapper dps.
Underfyre Posted January 24, 2022 Author Posted January 24, 2022 9 hours ago, DarknessEternal said: Ugh, still at less than half Scrapper dps. He says in mock surprise. 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted January 24, 2022 Posted January 24, 2022 It just sucks that the archetype I want to play is a dumpster fire.
Underfyre Posted January 24, 2022 Author Posted January 24, 2022 5 hours ago, DarknessEternal said: It just sucks that the archetype I want to play is a dumpster fire. I wouldn't say that, it's just wildly underperforming from what they envisioned it to be once enhancements are involved. Nothing about the inherent of the AT scales except for the -res debuff, which isn't much. If they coded the Opportunity procs to scale with enhancements ...well it'd still suck, but it'd suck slightly less. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
Underfyre Posted October 19, 2022 Author Posted October 19, 2022 Page 5 changes up. 1 3 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted October 21, 2022 Posted October 21, 2022 On 10/19/2022 at 6:41 PM, Underfyre said: Page 5 changes up. So, what'd numbers actually turn into? Non-dumpster fire?
Snarky Posted October 21, 2022 Posted October 21, 2022 (edited) 6 hours ago, DarknessEternal said: So, what'd numbers actually turn into? Non-dumpster fire? Well, some were posting previously that the numbers were at less than half Scrapper DPS. Now with about 10% bump. Hmmm, carry the 12. Add the static back in. Hmmm. Right about garbage still. Seriously though. It is about what job you can do with the AT. A Sentinel should be at range a lot more than a Scrapper and that avoids a lot of obstacles in modern play. Brutes and Scrappers have to contend with unresistable damage patches in their range. Sentinels can survive (briefly) environments that will flatten a Blaster. I once saw Jackie Chan describe a stunt where he was using a crate to (just for a second) get a car to hesitate from crushing someone. In that time Jackie could jump to the cars hood. Of course Hollywood never let him get away with those stunts. But a Sentinel can do crazy stuff once in a while and keep DPS up where pure melee cannot. Basically, pure graphs of numbers do not tell the full story. What can you do with a Sentinel? Edited October 21, 2022 by Snarky 1
DarknessEternal Posted October 21, 2022 Posted October 21, 2022 According to the spreadsheet, I can come up with a Sentinel that does about half of the dps as my Blaster. 1 1
Snarky Posted October 21, 2022 Posted October 21, 2022 This boost was not enough (in my opinion) but it was something and it changed the horrid inherent to something (again, in my opinion) better. This Dev team moves pretty conservatively on altering basic game play. We can hope for a future change, but if one comes it might be a year or more away. I expect them to sit back and look at how this changes things for a while. Again, a Sentinel is a Duck, it can fly, it can swim, it can move around on the ground. It is not the best at any of these activities. It will never match a Peregrine Falcon, or a Cheetah, or a Dolphin.
PeregrineFalcon Posted October 21, 2022 Posted October 21, 2022 11 minutes ago, Snarky said: It will never match a Peregrine Falcon... Ya'know it's funny that you mention me, because I just rerolled my signature character on Torchbearer as a Fire/Energy Aura Sentinel. The plan, if I like it enough to get to 50, is to get some damage buff set bonuses and slot attacks with the HOs that are Dam/Range. I'll let you know how it goes, if you're interested. 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Snarky Posted October 21, 2022 Posted October 21, 2022 1 minute ago, PeregrineFalcon said: Ya'know it's funny that you mention me, because I just rerolled my signature character on Torchbearer as a Fire/Energy Aura Sentinel. The plan, if I like it enough to get to 50, is to get some damage buff set bonuses and slot attacks with the HOs that are Dam/Range. I'll let you know how it goes, if you're interested. It was weird because right after i posted this i looked at another thread and saw your name. I was like…wait a minute. Just remember though, the Sentinel will never be a Pere… uh, well, in your case, …. 1
Underfyre Posted October 21, 2022 Author Posted October 21, 2022 (edited) On 10/20/2022 at 11:50 PM, DarknessEternal said: So, what'd numbers actually turn into? Non-dumpster fire? Like I said on one of these other posts, it boosted the average (between all powersets) from a 218 to a 239 for a 9% increase. That's the maximum end with Bio. Stone actually averages a 238, fire is dragging behind with a 223, and...maybe I should do an average using Regen or something to get the unboosted baseline. And like @Snarky said, it was a boost, but it wasn't enough for my tastes. But it was also too much in the eyes of the Blaster try-hards? I think a lot of the problem is that the AT has essentially no risk v reward to it. It's just a ranged AT, and that's about it. They're in virtually no danger, and they have no reason to put themselves in danger to increase their damage. I mean, they can. But the increase you get from wading into melee to use your one melee attack from your epic pool does just about nothing to help catch up on damage. The change made the inherent slightly less clunky, but the clunk still exists. And it's only for a single target, and it could honestly be doing more given that fact. We got something, but it'll probably be another 2 and a half years before they take another look, all the while creeping the damage up on every other damage AT in the meantime. Honestly I'd like to take a pass through the under-performing sets like Water, Psi and Energy before we worry about trying to get a better inherent or something. Edited October 22, 2022 by Underfyre 1 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted October 22, 2022 Posted October 22, 2022 That's a very good description of the Sentinel problem.
Sovera Posted October 22, 2022 Posted October 22, 2022 Sums it up well. Blasters do about Sentinel damage if they stick 100% at range. They double by being in melee and using their super potent melee moves. Sentinels don't even have melee moves other than one in epic or PbAoEs. As much as people want the AT to be buffed it's right where it belongs doing safe ranged damage requiring minimum movement. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Underfyre Posted October 22, 2022 Author Posted October 22, 2022 I didn't compare the old Fire Armor numbers, but Fire armor got a relatively smaller boost, 3%, because they fixed Burn activating procs twice which was pretty big part of the sets damage out put. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
DarknessEternal Posted October 22, 2022 Posted October 22, 2022 3 hours ago, Sovera said: they stick 100% at range. There's no such thing, and after 18 years, people should really stop saying that.
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