Cutter Posted March 25, 2020 Posted March 25, 2020 Likely a known thing, but for me who rarely goes beyond the basics of a box with NPCs and teleporters, I was pretty impressed with myself for figuring out how to place water beneath a glass floor in my base! 4 @Cutter So many alts, so little time...
ShardWarrior Posted March 25, 2020 Posted March 25, 2020 Now all you need do is place the water above a glass ceiling and you'll have yourself a fancy underwater base! 😃 3
Rathulfr Posted March 25, 2020 Posted March 25, 2020 I make water after a few glasses, myself: does that count? 😏 1 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Coyotedancer Posted March 25, 2020 Posted March 25, 2020 Now you need a shark in that water. XD 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Cutter Posted March 25, 2020 Author Posted March 25, 2020 2 hours ago, ShardWarrior said: Now all you need do is place the water above a glass ceiling and you'll have yourself a fancy underwater base! 😃 That's going to involve clipping outside the geometry, right? @Cutter So many alts, so little time...
ShardWarrior Posted March 25, 2020 Posted March 25, 2020 1 hour ago, Cutter said: That's going to involve clipping outside the geometry, right? I think you will have to press F3 in the editor to enable room clipping, yes. Set your ceiling style to "Open Sky" and raise the water vertically until it is at/above your ceiling, then do the same with the glass. You will need to flip the glass over 180 degrees first as there is on texture on the bottom of it. 1
Cutter Posted March 25, 2020 Author Posted March 25, 2020 (edited) 1 hour ago, ShardWarrior said: I think you will have to press F3 in the editor to enable room clipping, yes. Set your ceiling style to "Open Sky" and raise the water vertically until it is at/above your ceiling, then do the same with the glass. You will need to flip the glass over 180 degrees first as there is on texture on the bottom of it. OK, so far so good. I had to rotate the water as well to get the reflections showing up. New glitch (or oddity, whatever): I have some of my high wall sections with trim, and some without, and I don't understand the hows and whys. Help? Near a corner (the glass "floor" is in the corner)" In the middle of the room: Edit: I figured the simple workaround of just setting Ceiling Trim to "None". I'd still like to find a way to set a trim style and have it apply uniformly through the room. It's a single 5x8(?) room so there shouldn't be any connectors causing the issues. Edited March 25, 2020 by Cutter workaround of sorts @Cutter So many alts, so little time...
Redlynne Posted March 25, 2020 Posted March 25, 2020 1 hour ago, Cutter said: I'd still like to find a way to set a trim style and have it apply uniformly through the room. You will never see trim in doorways. Other than that, make sure that everything is at least 2 grid spaces away from edges and it should reappear. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Cutter Posted March 25, 2020 Author Posted March 25, 2020 13 minutes ago, Redlynne said: You will never see trim in doorways. Other than that, make sure that everything is at least 2 grid spaces away from edges and it should reappear. I'll give that a check and see if there's something interfering. (And yeah I know about the doorway trim lackage - drives me nuts cause I hate that interrupted flow!) @Cutter So many alts, so little time...
Cutter Posted March 26, 2020 Author Posted March 26, 2020 (edited) Far too much time later, and this is by far the most interesting base I've built, in terms of actually attempting to decorate 🙂 I know it's small potatoes compared to some of what's out there, but hey, baby steps right? Anyone interested in checking out a reclaimed abandoned underwater Circle of Thorns lair on Excelsior? Plug HOOTS-10096 into your favourite base TP macro. I'd love to hear some critique and suggestions on what I've done so far. My two burning questions: 1) What sky effect best shows off that there's water above the glass, and 2) Is there a way to make the base plot bigger?? Edited March 26, 2020 by Cutter @Cutter So many alts, so little time...
ShardWarrior Posted March 26, 2020 Posted March 26, 2020 9 hours ago, Cutter said: 1) What sky effect best shows off that there's water above the glass, and 2) Is there a way to make the base plot bigger?? I think what sky to use depends on what look you are going after. Atlas Park or Praetoria sky would work well I think, just keep in mind that there is a night/day cycle with open skies. As to make the plot bigger, when you are in your entrance room, click the "Upgrade Plot Size" button. You can select a larger plot there. 1
Flashtoo Posted March 26, 2020 Posted March 26, 2020 1 hour ago, ShardWarrior said: I think what sky to use depends on what look you are going after. Atlas Park or Praetoria sky would work well I think, just keep in mind that there is a night/day cycle with open skies. As to make the plot bigger, when you are in your entrance room, click the "Upgrade Plot Size" button. You can select a larger plot there. Some good skies that do not have a day/night cycle include Cimerora (day) and Space (night). 1 Character portrait artist for hire, PM for details! Commissions: Closed, Sorry
Retired Community Rep Dacy Posted March 26, 2020 Retired Community Rep Posted March 26, 2020 It's easy to get rid of all the trim on both the floors and the ceiling. Go to "Pick Style", look at the various categories, there is one for floor trim, and one for ceiling trim. Choose the tab of the trim you want to get rid of, and you will see the options include an option for "none". -Dacy 1 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here?
Cutter Posted March 26, 2020 Author Posted March 26, 2020 So I'm discovering (as I expect pretty much every builder has) that starting from small and building out causes a whole shwack of its own issues. I've upsized my plot - too large - and changed the overhead water style - too small for the plot. Plus having to add rooms piecemeal makes things really choppy and broken. It's a good learning experience tho. I'm placing lots of island pieces to cover some of the gaps, and will look at adding flat land to the rest. Once that's done, I want to work on actually building to outside, even if it's just a doorway to allow folks to fly around and see it from the top. Thanks to everyone for your suggestions. I've been looking through the other tips threads too. And again, if you're on Excelsior, feel free to stop in and have a look. @Cutter So many alts, so little time...
Erydanus Posted April 4, 2020 Posted April 4, 2020 (edited) On 3/25/2020 at 7:29 PM, Redlynne said: You will never see trim in doorways. The way trim is interrupted bothers me so much I have started hand placing it. Huge amount of work but the rooms I've done look fabulous. Look at this hallway corner intersection! Edited April 4, 2020 by Erydanus 1 See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
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