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Rad/Rad Scrapper help and theory


TCRSavage

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Your attacks are where most of your endurance is going, so an endurance reduction in each should make a significant difference. That's where I'd start. I also normally three slot Stamina when leveling. Well, four slot actually - I stick in a Performance Shifter proc as my first slot, then three regular blues. But I'm not familiar with Rad/Rad, so I could be missing things specific to your primary and secondary that others may catch, and won't be of much help getting you from here to the endgame.

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Get some recharge into Particle Shielding to bring it's cooldown at or below 60sec. Keep it up at all times as it has a major buff to recovery. If this doesn't solve your endurance issues, drop an acc for an end.redux in your attacks. Particularly Devastating Blow has a higher than normal base acc and shouldn't need two of them.

 

Also, Radiation Therapy doesn't need acc. IIRC it's base is 3.00x and the scrapper/stalker variant is a bit different from the tank/brute version. It gives a smaller heal, but a major boost to regen, which doesn't need a hit roll to function.

Edited by RobotLove
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I need to put some time into getting particle shielding working, thanks for the input.  My confusion with this set is that there are a lot of "additional" affects that either cannot be enhanced, or are enhanced on some powers but not others (like the regen component).  I can't figure out where best to put my slots.  I have thought about taking more advantage of the contaminated effect and maybe in creasing the recharge of the first two punches and primarily cycling those, since the animation time is so long on devastating blow and the other attacks.  Does anyone play rad/rad? I can't find any theorycrafting in the forum on this scrapper set.

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Particle shielding is a 50% recovery buff, vs 25% for stamina (base). Gamma Boost also provides a recovery buff which decreases as your health goes down (and the regen buff increases). At 100% health, it's around a 36% buff. I have 1 endmod IO in Stamina, 1 in Gamma Boost and none in Particle Shielding (which is slotted for heal/absorb and recharge) and have no endurance issues, although all my attacks also have end reduction slotted. My current build is below. Be aware that I intentionally did not go for defense in this build (focusing on regen and resistance), which works well until you face unresistable damage.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Uunderdog: Level 50 Science Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Contaminated Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43)
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-ResDam(42)
Level 2: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(43)
Level 4: Proton Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)
Level 6: Gamma Boost -- EndMod-I(A), Heal-I(9), Heal-I(40)
Level 8: Super Jump -- Jump-I(A)
Level 10: Fallout Shelter -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-Psi/Status(48)
Level 12: Proton Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(42)
Level 14: Radiation Siphon -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(21), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/Heal(46)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46)
Level 18: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(25), AchHee-ResDeb%(31)
Level 20: Beta Decay -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(23), AchHee-ResDeb%(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Fusion -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(43)
Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(37), Hct-Dam%(40)
Level 28: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Max HP%(42)
Level 32: Atom Smasher -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(39)
Level 35: Ground Zero -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(45)
Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(39)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(48), AnlWkn-DefDeb/EndRdx/Rchg(48)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- Jump-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon 
Level 50: Reactive Total Core Conversion 
Level 50: Polar Lights Core Superior Ally 
Level 50: Ageless Total Radial Invocation 
Level 50: Melee Core Embodiment 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Void Core Final Judgement 
------------

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The resistance/not defense was also my thought process when I came up with my hero concept.  I'm not familiar with the late game so unresistable damage had not occurred to me.  

 

Thank you for the information on the power specifics, that helps a whole lot, as does seeing how you slotted some of the secondaries.  What does your attack chain look like?  Do you keep things like Proton sweep for situational use or is it part of the regular rotation?

 

Thanks!

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4 hours ago, TCRSavage said:

What does your attack chain look like?  Do you keep things like Proton sweep for situational use or is it part of the regular rotation?

Typically I'll open with Fusion, Ground Zero (triggering the Critical Strikes proc) and Atom Smasher. If anything is left standing, I'll throw in Fire Ball. For single target, I'll alternate Contaminated Strike and Radioactive Smash. I might throw in Proton Sweep as a filler or Radiation Siphon if I need to top up my health. I don't use Devastating Blow unless I'm certain the foe will still be alive when the animation ends (bosses and AVs), or if I'm planning to one-shot something.

 

Proton Sweep has been in and out of my build several times. I primarily use it when I exemp down for lower level TFs where Atom Smasher and Ground Zero aren't available and I have no other AoE. The stats say it's wider than Shadow Maul but it really doesn't feel it. I have a hard time hitting more than 2 mobs with it. The range really needs to be extended from 7 to 9 feet. The cones on Staff Fighting are 9 feet and easily hit 5+.

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41 minutes ago, Uun said:

The stats say it's wider than Shadow Maul but it really doesn't feel it.

Well to be sure, "wider than Shadow Maul" is a long way from "wide."  🙂  I kept Proton Sweep in my Tanker's build, where the AOE increase makes it more usable, but on my Brute I ditched it.

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With Radiation Therapy you should not have endurance problems. It recharges so blimmin' fast. What you probably lack is a Theft of Essence proc in it to increase your endurance gain.

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