Decibel Posted April 25, 2020 Posted April 25, 2020 (edited) It just makes sense that Necromancy would have a Gang War power to summon a horde of zombies temporarily. Swapping out Soul Extraction as it's the only choice. Just a thought. Edited April 25, 2020 by Decibel 4
ABlueThingy Posted April 25, 2020 Posted April 25, 2020 I am kind of disappointed that necromancy can't just raise the dead like... a necromancer 4
gameboy1234 Posted April 25, 2020 Posted April 25, 2020 I like both of these ideas. Although I think the problem with "raising the dead" is that you'd need "dead" models of each enemy in the game, and that could be a lot of work. Fun concept though. 1
MTeague Posted April 25, 2020 Posted April 25, 2020 Admittedly, I always did like "Army of the Dead" on my WoW Deathknight. So I totally get the appeal of a gang-war-ish power for necros. Actually raising up the fallen, could in theory be possible now, since dead bodies do remain behind for ... 30 seconds? or so? and can continue to function as valid toggle anchor. However, I suspect the coding for this would be.... large. If anything were done to actually rez up dead enemies, I suspect it would have to work like "you zap an enemy with a debuff while it's still alive. If it dies while the debuff persists, (think Soul Gems from Elder Scrolls here....) it will rise up after death as an undead pet, up to the limit of X simultaneous pets". But in terms of game balance, I can fully understand not wanting to let the player come up with crazy combinations like "3 sappers, 2 knives of artemis, and a freakshow tank" as your rezzed-from-the-dead squad. Plus you'd confuse the bejeesus out of other players who would have trouble telling your minions apart form actual living foes. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
ScarySai Posted April 25, 2020 Posted April 25, 2020 I heard that Tspy did something similar, sounded cool, but I don't play other servers. I'd like to see Soul Extraction get a cooldown reduction while maintaining it's current usage, but let it be additionally used on enemy bodies, with scaling for minion/LT/Bosses.
ABlueThingy Posted April 25, 2020 Posted April 25, 2020 Well you COULD use the clone technology to make a pet that has the same model as the target... that should be possible... I think... Like if Phantom Army could be cast ON someone to make the pets copy off them instead of you And just have the pet wear the skin of the NPC and use some generic zombie powers But that wouldn't work for non-baseline model things like Rikti drones. OR just have it target dead NPCs like the warshade or Dark Affinity heal and spawn one generic zombie per corpse. Or one ghost? 1
Monos King Posted April 25, 2020 Posted April 25, 2020 In other games, necromancer is a class sort of like archetypes in this game. I wonder if this calls for a new age of heavy primary specific mastermind customization? Hmmmm... 2 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Shadowsleuth Posted April 25, 2020 Posted April 25, 2020 It would be very cool to have a gang war power that raises an undead horde of zombies & malevolent ghosts. Are there any other powers that use defeated enemies other than the Warshade Dark Extraction and Stygian Circle powers, and the pool power Victory Rush? New Costume Pieces Request Thread New Weapon & Shield Models Request Thread
biostem Posted April 25, 2020 Posted April 25, 2020 (edited) Or, we should be able to use soul extraction on defeated enemy corpses... EDIT: D'oh MTeague beat me to the punch! Edited April 25, 2020 by biostem 3
Decibel Posted April 26, 2020 Author Posted April 26, 2020 I mean, just a power that acts just like gang war would be a lot easier to put together. Just use the animation from Summon Zombie but it temporarily summons a horde.
WumpusRat Posted April 26, 2020 Posted April 26, 2020 I don't agree that Necromancy needs a Gang War power. It already has Soul Extraction. Gang War can stay unique to Thugs. Because once you do that, then you'll have a lot of people saying "Well, why doesn't X set have a Gang War type power too?" Beasts? You summon a bunch of them. Mercs? A strike team shows up. Robots? A bunch of mobile drones fly in. Etc. As a couple other people have said, having SE work on any downed enemy would be just fine. However, what I would REALLY like to see is that EVERY set has some sort of fourth pet-set power that they can dump auras into, just so certain sets aren't crippled compared to others when it comes to slotting the actual pets. 1
Peacemoon Posted April 26, 2020 Posted April 26, 2020 In order to best realise this concept, I would recommend Soul Extraction on defeated enemies. 2 minute cooldown. Pets raised last 7 minutes. Pets have a weak leadership style toggles which buffs your henchman, so they become more powerful (damage, defence, resistances) the bigger the ‘herd’ ... Profit! 3 Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
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