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Posted
12 hours ago, Heraclea said:

Actually, Energy Melee would not be a bad fit to Invuln or Willpower, if only because Invuln's self-heal is so slow in coming that no one relies on it from one spawn to the next


Thing is, a well-built Invuln generally doesn't REQUIRE the self-heal a lot of the time.

I'm finding that out on my DP/Invuln SENTINEL right now.
Working to open more than the Alpha slot right now, have a T4 Agility in there, and it's a BEAST.

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
4 hours ago, Hyperstrike said:


Thing is, a well-built Invuln generally doesn't REQUIRE the self-heal a lot of the time.

I'm finding that out on my DP/Invuln SENTINEL right now.
Working to open more than the Alpha slot right now, have a T4 Agility in there, and it's a BEAST.

Exactly.  I can't remember the last time I needed to fire DP on Heraclea.  Then again I slotted up Siphon Life for accurate heals.

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Posted
10 hours ago, Heraclea said:

Exactly.  I can't remember the last time I needed to fire DP on Heraclea.  Then again I slotted up Siphon Life for accurate heals.

 

 

Can't run outta gas and strand yourself if you're constantly topping the tank.

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 5/22/2020 at 10:06 AM, r0y said:

Do you happen to have an Invuln/KM build handy?

Uh... nope, but doesn't take more than a few minutes to put it together.

 

Aaand, done:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Kinetic Melee
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13)
Level 1: Quick Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Rchg/Res%(36), TchofDth-Dam%(36), FrcFdb-Rechg%(37)
Level 2: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(13)
Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)
Level 6: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(33)
Level 8: Unyielding -- HO:Ribo(A), HO:Ribo(9)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(17), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 12: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(23)
Level 14: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), ShlWal-ResDam/Re TP(25), Rct-ResDam%(31)
Level 20: Body Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), TchofDth-Dam%(39)
Level 22: Smashing Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40), Mk'Bit-Dam%(40), GldStr-%Dam(42), TchofDth-Dam%(42)
Level 24: Power Siphon -- RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(33)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-EndRdx(27), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31)
Level 28: Burst -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(48), FrcFdb-Rechg%(50)
Level 30: Repulsing Torrent -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Dmg/Rchg(48), OvrFrc-Dam/KB(48), FrcFdb-Rechg%(50)
Level 32: Taunt -- PrfZng-Dam%(A)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(45)
Level 38: [Empty]
Level 41: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46)
Level 47: [Empty]
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

 

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So you'll have to make a personal call on this build, you can get Weave in there if you really really want to and have 40-ish% defense with one enemy in range for F/C/E/N, but as it stands the build pretty much softcaps to everything at full saturation, plus Darkest Night if you go Soul (I added Soul as it gives a better ranged ability and a nice second TAoE for Kinetics, and DN feeds the -Dam). You could also trade some global recharge for F/C/E/N Defense as well with a Winter Set in Gloom, and some franken-setting in Burst. Tactics is in there but it's not reaaally needed so if that got tossed out and Fighting was tossed in, this thing would be Incarnate Ready all-in:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Kinetic Melee
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 1: Quick Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Rchg/Res%(36), TchofDth-Dam%(36)
Level 2: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(13)
Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)
Level 6: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(33)
Level 8: Unyielding -- HO:Ribo(A), HO:Ribo(9)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-EndRdx(17), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 12: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(23)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), ShlWal-ResDam/Re TP(25), Rct-ResDam%(31)
Level 20: Body Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), TchofDth-Dam%(39)
Level 22: Smashing Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40), Mk'Bit-Dam%(40), GldStr-%Dam(42), TchofDth-Dam%(42)
Level 24: Power Siphon -- RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(33)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-EndRdx(27), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31)
Level 28: Burst -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(37), Arm-Dam%(48)
Level 30: Repulsing Torrent -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Dmg/Rchg(48), OvrFrc-Dam/KB(48), FrcFdb-Rechg%(50)
Level 32: Taunt -- PrfZng-Dam%(A)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(45)
Level 38: Tough -- GldArm-3defTpProc(A)
Level 41: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46)
Level 47: Weave -- HO:Cyto(A), HO:Cyto(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

 

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Power Siphon insta-fuels itself for To-Hit on the proc and builds up its own bulk, plus Invcincibility's +ToHit as well, you'll have enough clearance to take on things many levels above your weight class.

  • Thanks 2
Posted

If you aren't into your SR/DM tank, may I suggest SR/Ice.  Lots of mitigation there until you can get softcapped with SR (which doesn't take much for tankers.)

 

I have a SR/Ice prior to the shutdown and he was incarnate softcapped - he could handle anything the other tanks could during trials.  Just go for the healing destiny and in my case I went with the confuse interface for even more and also the melee hybrid just because.  Ice melee was buffed awhile back so frost and freezing touch hit like trucks.  Frozen Aura does footstomp damage in a smaller radius.

  • Like 1

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Posted

Here's a slightly different stab at Inv/KM


 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Force Redirect: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)
Level 1: Quick Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(15)
Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/Rchg:50(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(23), SprBlsCol-Rchg/HoldProc:50(23)
Level 6: Dull Pain -- Heal-I:50(A)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), Rct-ResDam%:50(34)
Level 20: Repulsing Torrent -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(34), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(36)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)
Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)
Level 28: Power Siphon -- HO:Membr(A), HO:Membr(40)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 32: Super Jump -- WntGif-ResSlow:50(A)
Level 35: Burst -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 38: Focused Burst -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(48)
Level 41: Concentrated Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(48), SprGntFis-Acc/Dmg/Rchg:50(48), SprGntFis-Dmg/EndRdx/Rchg:50(50), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(50), SprGntFis-Rchg/+Absorb:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Prv-Absorb%:50(A)
Level 49: Hasten -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1485;694;1388;HEX;|
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|-------------------------------------------------------------------|

 

  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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