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Posted (edited)
2 hours ago, Lex Talion said:

 

Without much ado - one more for the album.

 

::: Fiery Aura/Ice Melee Tanker :::    Solo 54/8 MoITF,  no Insps, no Temps/Amps, Enemies buffed

 

 

hi6L0ph.jpg

 

 

  Reveal hidden contents

C6yx4ne.jpg

 

2tG6s7p.jpg

 

wdGgSuH.jpg

 

 

 

Just after I retired Fire/TW tank. . . Seriously!!!

Congrats!

Edited by theDarkeOne
wrong tank was retired!
  • Haha 1
Posted
5 hours ago, Lex Talion said:

 

Without much ado - one more for the album.

 

::: Fiery Aura/Ice Melee Tanker :::    Solo 54/8 MoITF,  no Insps, no Temps/Amps, Enemies buffed

 

 

hi6L0ph.jpg

 

 

  Reveal hidden contents

C6yx4ne.jpg

 

2tG6s7p.jpg

 

wdGgSuH.jpg

 

 

 

802902765_tenor(1).gif.026048a074e047e0f4ed774185b0ee8d.gif

 

impressive on a Fire tanker !

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Posted
5 hours ago, Lex Talion said:

Without much ado - one more for the album.

 

::: Fiery Aura/Ice Melee Tanker :::    Solo 54/8 MoITF,  no Insps, no Temps/Amps, Enemies buffed

Grats!

Posted
On 10/29/2020 at 7:59 AM, Bill Z Bubba said:

Edit: I'm still trying to figure out how the bio users pulled it off.

Heck, I'm still trying to figure out how *anyone* pulls it off under the Buffed/De-buffed rules.  Madness. 😄

  • Haha 4

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
2 hours ago, InvaderStych said:

 Madness. 😄

Not "Madness"

 

Just...

 

@Werner !

  • Haha 2

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Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ?

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Posted
5 hours ago, InvaderStych said:

Heck, I'm still trying to figure out how *anyone* pulls it off under the Buffed/De-buffed rules.  Madness. 😄

Like this. For some reason I thought I'd posted it earlier, but it doesn't look like I did.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thurin: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), GldArm-3defTpProc(7)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29), Rct-ResDam%(31)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), Prv-Heal/EndRdx(33), Prv-Heal(33), StdPrt-ResDam/Def+(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(34)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Boxing -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(36)
Level 16: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36)
Level 18: Weave -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 28: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Focus Chi -- GssSynFr--Build%(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 38: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg(48), Hct-Dam%(48), AchHee-ResDeb%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: One with the Shield -- ImpSki-Status(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-Absorb%(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(25), PwrTrns-+Heal(25)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

That's how I ran it, plus all the amplifiers. But the intended "real" build is just the defense amplifier, and running Cardiac Core and Ageless Radial. Lower damage, better survivability. Smashing/lethal resistance would then be enough over the cap to provide a bit of a buffer to resistance debuffs. Energy/negative resistance with the amplifier and a second stack of the ATO gets you to 84.3%, so caps at 43% of your hit points, when you still have 1300 left. Fire/cold resistance not quite there, but more rare. Toxic and Psionic are holes. Defense debuffs are no problem due to Active Defense double stack, high defense, and the amplifier getting you enough over the incarnate soft cap to not worry. 95% recharge debuff resistance. Ageless Radial for endurance debuffs. One with the Shield and overcapped smashing/lethal resistance for resistance debuffs. You could also swap out Assault Core for Melee Core, but that was going one step too far in my mind. Though most of the time I'm not running it as intended, but instead running it as shown above, and without the defense amplifier. One quality of life thing I really like even if it means pretty much nothing in terms of what you can accomplish is the way the recharges and activation times on Dragon's Tail, Shield Charge, and Focus Chi align: 4 DT = 1 SC = 1 FC, or at least close enough to not notice a difference with other things going on. Also easy to miss is the detuning of recharge speed on Dragon's Tail, Gloom, and Crippling Axe Kick to try to get the most out of their procs. Attack chain is Storm Kick, Crippling Axe Kick, Storm Kick, Gloom, Thunder Kick. It does 300 DPS set up for survival, at least when surrounded. I haven't tested with Musculature Core and Ageless Core, but more, obviously. I fight the fluffies in the ITF while surrounded, then kill everything before taking on Rommy, so the final fight is the slowest. But it's still enough DPS to work ok while debuffed. I'd want a little more accuracy if I was building for being accuracy debuffed, as it often dropped into the mid 80s on the debuffed run. But I'm not going to build around that debuff.

  • Like 4
  • Thanks 3
Posted (edited)
24 minutes ago, Werner said:

Like this. For some reason I thought I'd posted it earlier, but it doesn't look like I did.

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thurin: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), GldArm-3defTpProc(7)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29), Rct-ResDam%(31)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), Prv-Heal/EndRdx(33), Prv-Heal(33), StdPrt-ResDam/Def+(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(34)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Boxing -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(36)
Level 16: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36)
Level 18: Weave -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 28: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Focus Chi -- GssSynFr--Build%(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 38: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg(48), Hct-Dam%(48), AchHee-ResDeb%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: One with the Shield -- ImpSki-Status(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-Absorb%(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(25), PwrTrns-+Heal(25)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
------------

 



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That's how I ran it, plus all the amplifiers. But the intended "real" build is just the defense amplifier, and running Cardiac Core and Ageless Radial. Lower damage, better survivability. Smashing/lethal resistance would then be enough over the cap to provide a bit of a buffer to resistance debuffs. Energy/negative resistance with the amplifier and a second stack of the ATO gets you to 84.3%, so caps at 43% of your hit points, when you still have 1300 left. Fire/cold resistance not quite there, but more rare. Toxic and Psionic are holes. Defense debuffs are no problem due to Active Defense double stack, high defense, and the amplifier getting you enough over the incarnate soft cap to not worry. 95% recharge debuff resistance. Ageless Radial for endurance debuffs. One with the Shield and overcapped smashing/lethal resistance for resistance debuffs. You could also swap out Assault Core for Melee Core, but that was going one step too far in my mind. Though most of the time I'm not running it as intended, but instead running it as shown above, and without the defense amplifier. One quality of life thing I really like even if it means pretty much nothing in terms of what you can accomplish is the way the recharges and activation times on Dragon's Tail, Shield Charge, and Focus Chi align: 4 DT = 1 SC = 1 FC, or at least close enough to not notice a difference with other things going on. Also easy to miss is the detuning of recharge speed on Dragon's Tail, Gloom, and Crippling Axe Kick to try to get the most out of their procs. Attack chain is Storm Kick, Crippling Axe Kick, Storm Kick, Gloom, Thunder Kick. It does 300 DPS set up for survival, at least when surrounded. I haven't tested with Musculature Core and Ageless Core, but more, obviously. I fight the fluffies in the ITF while surrounded, then kill everything before taking on Rommy, so the final fight is the slowest. But it's still enough DPS to work ok while debuffed. I'd want a little more accuracy if I was building for being accuracy debuffed, as it often dropped into the mid 80s on the debuffed run. But I'm not going to build around that debuff.

When i was a young girl, i was sure my rad SS tanker was tough. Very tough.

 

I toyed on beta server with werner's build...

 

Now i have a beard.

Edited by Tsuko
  • Like 1
  • Haha 6

Vous souhaitez rejoindre un canal de discussion 100% Français ?

Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ?

Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ?

"La lune Bleue" est le canal de discussion qu'il vous faut !

N'attendez plus ! Contactez nous en jeu, ou notre Discord  https://discord.gg/GwTeNMrz6z

Posted (edited)

Invuln is silly tough also. Just take Ageless Radial for the extra debuff resistance, if you even need it really. Better resistances and a good heal with high defence. couple that with MA lol.

 

But Invul doesn't have the extra dps and charge. Though Gaussians works well in invincibilty or BU.

Edited by Gobbledegook
  • Like 3
Posted
22 minutes ago, Gobbledegook said:

Invuln is silly tough also. Just take Ageless Radial for the extra debuff resistance, if you even need it really. Better resistances and a good heal with high defence. couple that with MA lol.

 

But Invul doesn't have the extra dps and charge. Though Gaussians works well in invincibilty or BU.

Yeah, I was building and testing Shield/MA and Invuln/MA in parallel in Mids and on beta. The Invuln was a little tougher than Shield, but even with Gaussians in Invincibility, it couldn’t compete on damage. Eventually I decided to level up the Shield, but it was close.

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Posted
2 hours ago, Werner said:

Like this. For some reason I thought I'd posted it earlier, but it doesn't look like I did.

Thanks for posting that.  I saved it for /SD slotting reference if you don't mind. 🙂  It'll take a while for me to digest though.

 

2 hours ago, Werner said:

That's how I ran it, plus all the amplifiers. But the intended "real" build is just the defense amplifier, and running Cardiac Core and Ageless Radial.

I'd ask what these 'Amplifiers' are that ppl keep mentioning, but I'm just gonna go log into game in a minute and look anyway, lol. 

 

2 hours ago, Werner said:

Energy/negative resistance with the amplifier and a second stack of the ATO gets you to 84.3%, so caps at 43% of your hit points, when you still have 1300 left.

I'm not sure I understand this right, what's the relationship between Resistance and HP?  I've never thought about it like that.  I'm also not terribly versed in Tanks, but this seems to be the De Facto (is that the right one?) Solo ITF Challenge thread, so I enjoy following it, heh.

 

Lots of other gems in that paragraph, too.  Particularly the attack chain stuff, X<Attack A> = Y<attack B> = Z<Attack C>.  Figuring out an optimal pattern overall before it goes into muscle memory, or something.  Ok, I'm rambling. 😄

 

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
5 minutes ago, InvaderStych said:

I'd ask what these 'Amplifiers' are that ppl keep mentioning, but I'm just gonna go log into game in a minute and look anyway, lol.

They're at the pay to win vendor. I forget where exactly in all the lists. The defense amplifier is 7.5% resistance and 5% defense to all, plus 4 points of mez protection, for instance. Very good for squishies who don't have mez protection, or for builds that need that last little bit to be bouncing off the resistance or defense caps. Also expensive: 2.5 million each for an hour, with a maximum of 8 hours. So you can quickly burn 60 million on them. But they're almost free at low levels, so I always load up new characters with 8 hours, and generally purchase more during the early levels. Anyway, when I say I built around the defense amplifier, part of that is me being willing to pay 2.5 million per hour for the privilege, though I'm sure I earn more than that most of the time. The game doesn't consider them temporary powers for some reason.

10 minutes ago, InvaderStych said:

I'm not sure I understand this right, what's the relationship between Resistance and HP?

It's a result of the Reactive Defenses scaling resist damage. It scales linearly between 3% and 13% from full health to death. Mids counts the 3%, so what's left is scaling from 0% to 10%. The hard cap is at 90%. I think of it in terms of how much health I have left when/if I finally hard cap. If my resistance was 80% at full health, I would hard cap at the moment of death. If my resistance was 89% at full health, I would hard cap when only 10% down. So if those last few points involve too many compromises, I don't sweat it, and just figure I'll be capped when the chips are down.

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Posted
1 hour ago, Werner said:

It's a result of the Reactive Defenses scaling resist damage.

 

Gah, of course, RD's Scaling piece.  Yeah, that makes a lot more sense. Thanks!

 

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted (edited)
3 hours ago, Werner said:

They're at the pay to win vendor. I forget where exactly in all the lists. The defense amplifier is 7.5% resistance and 5% defense to all, plus 4 points of mez protection, for instance. Very good for squishies who don't have mez protection, or for builds that need that last little bit to be bouncing off the resistance or defense caps. Also expensive: 2.5 million each for an hour, with a maximum of 8 hours. So you can quickly burn 60 million on them. But they're almost free at low levels, so I always load up new characters with 8 hours, and generally purchase more during the early levels. Anyway, when I say I built around the defense amplifier, part of that is me being willing to pay 2.5 million per hour for the privilege, though I'm sure I earn more than that most of the time. The game doesn't consider them temporary powers for some reason.

Werner's SD, Beta EM variation.

 

I took "only" the Beta EM "aoe" to test in extreme conditions.

 

Well that was extreme lol

 

Tanker SD / EM on beta, first iteration of E27 // Super Heavyweight ITF Mo ITF +4x8 enemy buffed, no inspi, No amplifier, io not boost : 3 hours 17 min 21 seconds (lol)

 

screenshot_201031-06-32-13.thumb.jpg.f2982e395ddd88cb74855fbfa410b433.jpg

 

Conclusion : Werner SD build is monstrous, Beta EM is top tier single target burst and dps, the soft cc gimmick is average and aoe dps is the worst piece of thrash i saw in this game lol Better not to take them for epic / patron solution.

 

Well, i must admit i took like 15 minutes break after mission 3 : the eb packs followed by the CPU/Req and romu was terrible with so weak aoe.

 

still very fun to play and powerfull, but, imho, really not done to solo such things, the aoe weakness is real.

Edited by Tsuko
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Posted
7 minutes ago, Tsuko said:

Werner's SD, Beta EM variation.

 

I took "only" the Beta EM "aoe" to test in extreme conditions.

 

Well that was extreme lol

 

Tanker SD / EM on beta, first iteration of E27 // Super Heavyweight ITF Mo ITF +4x8 enemy buffed, no inspi, No amplifier, io not boost : 3 hours 17 min 21 seconds (lol)

 

screenshot_201031-06-32-13.thumb.jpg.f2982e395ddd88cb74855fbfa410b433.jpg

 

Conclusion : Werner SD build is monstrous, Beta EM is top tier single target burst and dps, the soft cc gimmick is average and aoe dps is the worst piece of thrash i saw in this game lol Better not to take them for epic / patron solution.

 

Well, i must admit i took like 15 minutes break after mission 3 : the eb packs followed by the CPU/Req and romu was terrible with so weak aoe.

 

still very fun to play and powerfull, but, imho, really not done to solo such things, the aoe weakness is real.

 

Yeah I was initially hyped on EM but the weaker aoe is an issue since most missions involve more time spent pack clearing then ST focus.

 

Savage, MA (beta version), TW and Claws are still the pick of the bunch for general play.

 

I would say MA and Claws are even a touch above since they have a large AoE KD to make clearing safer and easier.

Posted (edited)

EM is definitely on weaker AoE side. Power crash is pretty rubbish as it stands now, I never took it after realizing that. 

 

BIo and Rad or fire would be the best options to put it with to boost it's AoE.

 

I am liking my Bio\EM. You need to be ready with those emergency skills and switching stances though lol. But it can be exciting gameplay which is fun.

 

EM is a bit more single target dps than my SS was but SS has a lot of soft control and the FF proc really helps survival also. Footstomp alone is better than anything EM has in AoE. But SS does have it's rage crash. My Rad/SS is a monster in AoE, giving a lot of Fire brutes a run for their money.

 

Edited by Gobbledegook
Posted (edited)
16 hours ago, Werner said:

Attack chain is Storm Kick, Crippling Axe Kick, Storm Kick, Gloom, Thunder Kick. It does 300 DPS set up for survival, at least when surrounded. I haven't tested with Musculature Core and Ageless Core, but more, obviously.

3:06 for 334 DPS average across 10 Pylons with Offense Amplifier, Musculature Core, and Ageless Core.

Edited by Werner
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Posted
15 hours ago, Werner said:

They're at the pay to win vendor. I forget where exactly in all the lists. The defense amplifier is 7.5% resistance and 5% defense to all, plus 4 points of mez protection, for instance. Very good for squishies who don't have mez protection, or for builds that need that last little bit to be bouncing off the resistance or defense caps. Also expensive: 2.5 million each for an hour, with a maximum of 8 hours. So you can quickly burn 60 million on them. But they're almost free at low levels, so I always load up new characters with 8 hours, and generally purchase more during the early levels. Anyway, when I say I built around the defense amplifier, part of that is me being willing to pay 2.5 million per hour for the privilege, though I'm sure I earn more than that most of the time. The game doesn't consider them temporary powers for some reason.

It's a result of the Reactive Defenses scaling resist damage. It scales linearly between 3% and 13% from full health to death. Mids counts the 3%, so what's left is scaling from 0% to 10%. The hard cap is at 90%. I think of it in terms of how much health I have left when/if I finally hard cap. If my resistance was 80% at full health, I would hard cap at the moment of death. If my resistance was 89% at full health, I would hard cap when only 10% down. So if those last few points involve too many compromises, I don't sweat it, and just figure I'll be capped when the chips are down.

 

Should I take this to mean it costs 2.5 million per hour to run this build effectively, or is that only in extreme, soloing team content situations? Could I run this without the amplifiers and be okay for most mortal-tier content?

Posted (edited)
7 minutes ago, Furiant said:

 

Should I take this to mean it costs 2.5 million per hour to run this build effectively, or is that only in extreme, soloing team content situations? Could I run this without the amplifiers and be okay for most mortal-tier content?

99,99% sure this build is still monstrous without amplifier in "normal" content.

 

And tbh, i did the ITF run above without amp.

Edited by Tsuko
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Posted (edited)
1 hour ago, Furiant said:

Should I take this to mean it costs 2.5 million per hour to run this build effectively, or is that only in extreme, soloing team content situations? Could I run this without the amplifiers and be okay for most mortal-tier content?

What Tsuko said. You can run it without amplifiers and be OK for even extreme content, not just mortal-tier content. It is optimized around the defense amplifier, but most of the time you wouldn't even notice the difference. LIke the extra defense would only matter when getting hit by serious defense debuffs in incarnate content. It looks like I'm sitting at 88.77% DDR and 60.6% ranged and AoE defense, so without the defense amplifier... what's the incarnate to hit? 58.5%? So you can handle (60.6%-58.5%)/(100%-88.77%) = 19% in defense debuffs before incarnate enemies start peeling your defense open. But your DDR is still too high for much of a cascade to get going. You'll never drop below 45%, and we're talking about an extreme situation. Melee is even better at 63.67%, letting you handle 46% defense debuffs before dropping under the incarnate soft cap. I just want even better. I don't want anyone to be able to peel open my defense in any way, even in extreme incarnate content. Oh, also, if you're running it with Ageless Radial as intended, if the worst happens, you can still click that. But I wanted to reserve it for endurance and to-hit debuffs.

 

See, most of my build testing and tweaking was done on content noticeably deadlier than the maxed buffed/debuffed ITF - incarnate enemies throwing out every kind of debuff under the sun while wandering ambushes keep you at the aggro cap of that for half an hour in a row with no chance to even breathe. Nasty, nasty stuff. Much faceplanting, tweaking, faceplanting, tweaking. When you get to that level of hell, something like the defense amplifier can make a pretty significant difference. For something "easy" (haahahaha) like the maxed buffed/debuffed ITF, it's not going to matter as much. I think I can do that without amplifiers by swapping to Cardiac Core and Ageless Radial like I designed for. Slower time, more caution, maybe have to hit One with the Shield now and then, I just haven't tried it yet.

 

The 7.5% resistance from the amplifier is perhaps more of an issue, but it depends on the content. Smashing and lethal are going to hit the cap fairly easily, so outside of heavy resistance debuffs it won't make a difference, but for those, it's nice to have a buffer to avoid cascading resistance failure. Toxic and psionic are too low for it to make a noticeable difference. Where you might notice the difference in some fairly extreme content is energy, negative, fire, and cold. I mentioned energy/negative capping at around 1300 hit points left. Without the amplifier and Cardiac Core it wouldn't cap at all. But still, soft cap defense and 80% resistance isn't something that's easy to kill. The space lobster ambush is mostly ignorable on the maxed/buffed ITF, and I might get better times just rushing in and ignoring them than trying to pull. But maybe something could take advantage of 80% vs. 87.5% energy/negative resistance to hurt me. On paper that's a huge difference, it's just hard for enemies to put out enough damage to capitalize on that difference.

 

Anyway, yeah, no worries running this build without the amplifiers. There's a big difference between being optimized around using the defense amplifier in the nastiest AE content, and actually requiring the defense amplifier in 99.99% of real content. But I have the influence to spare, so I figure why not.

Edited by Werner
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Posted
26 minutes ago, Werner said:

...

Anyway, yeah, no worries running this build without the amplifiers. There's a big difference between being optimized around using the defense amplifier in the nastiest AE content, and actually requiring the defense amplifier in 99.99% of real content. But I have the influence to spare, so I figure why not.

Thank you for the detailed reply.

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Posted (edited)
On 10/31/2020 at 8:22 PM, Furiant said:

Thank you for the detailed reply.

What nobody notice is that was a no boosted run : no one booster has been used (not even on hasten, stamina or active def) on the build. When i say @Werner build is montrous, it's like really really tough.

 

Not to mention, it should be one of the cheapest build able to solo the Hardcore ITF.

 

But it s still beta testing, so nothing is sure, i m curently testing the tanker aoe on this very build, so maybe i ll find a way to fill the aoe hole.

 

i keep you update here.

Edited by Tsuko
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Posted (edited)
On 10/24/2020 at 4:49 PM, Werner said:

MoITF +4x8 no temps no insps no base buffs no Lore no deaths enemies buffed player debuffed completed in 1:53:34. I did use amplifiers and my other incarnate powers... It might be possible to do it without amplifiers.

MoITF +4x8 no temps no insps no amplifiers no base buffs no Lore no One with the Shield no Darkest Night no deaths enemies buffed player debuffed completed in 2:23:36. 

 

It was tougher and slower without amplifiers, but not too much worse than it was with them. Still did it on the first try. The large group of minotaurs and cyclopes knocked me into the red a couple times before I accepted that I had to run and pull. I got lucky with the final AVs, and only had to fight them one at a time by capping aggro with minions and lieutenants. Rommy got one good shot in, about 2/3 of my hit points. I should have run, but I kept fighting.

 

ThurinITF8.thumb.PNG.94507f17b17a6dd547f5d18c2b466d2d.PNG

Edited by Werner
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Posted
3 hours ago, Werner said:

MoITF +4x8 no temps no insps no amplifiers no base buffs no Lore no One with the Shield no Darkest Night no deaths enemies buffed player debuffed completed in 2:23:36. 

 

giphy.gif

 

 

3 hours ago, Werner said:

It was tougher and slower without amplifiers, but not too much worse than it was with them. Still did it on the first try. The large group of minotaurs and cyclopes knocked me into the red a couple times before I accepted that I had to run and pull. I got lucky with the final AVs, and only had to fight them one at a time by capping aggro with minions and lieutenants. Rommy got one good shot in, about 2/3 of my hit points. I should have run, but I kept fighting.

 

beard1.thumb.PNG.3555c3c8763de572d12079c1a1b52f70.PNG

 

3 hours ago, Werner said:

 

ThurinITF8.thumb.PNG.94507f17b17a6dd547f5d18c2b466d2d.PNG

ALL HAIL THE BEARDED KING !!!

 

 

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