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The Tank Gods. . .


theDarkeOne

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2 hours ago, FUBARczar said:

yeah just FYI the people I know don't count it unless it's under 2 hours for solo, just saying. 

Yeah i know a dude who know a girl who have a cousin who have a stepdaddy who know a friend who have a dog who speak 10000 diferents languages.

2 hours ago, FUBARczar said:

I tend to agree the time component is important because it is another element of difficulty. 

Nice i cant wait to see your runs 😄

2 hours ago, FUBARczar said:

It doesn't allow someone to be overly cautious/timid pulling everything, requires more strategy, tighter builds, etc.

So pulling is not a Strategy ?

 

And AT who cannot facetank the whole map are not allowed to try such challenges ?

 

I would be happy to make YT vid of each runs but sadly My town dont have Fiber and it took me one night to upload a 30 min basic vid :x

 

As i said in another post, i run against myself at the end, so to be honnest i dont care if anyone cheat or whatever, this is a cool and friendly challenge, not an official contest for 1 billion Transcendant empyrean.

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1 hour ago, Tsuko said:

Yeah i know a dude who know a girl who have a cousin who have a stepdaddy who know a friend who have a dog who speak 10000 diferents languages.

Nice i cant wait to see your runs 😄

So pulling is not a Strategy ?

 

And AT who cannot facetank the whole map are not allowed to try such challenges ?

 

I would be happy to make YT vid of each runs but sadly My town dont have Fiber and it took me one night to upload a 30 min basic vid :x

 

As i said in another post, i run against myself at the end, so to be honnest i dont care if anyone cheat or whatever, this is a cool and friendly challenge, not an official contest for 1 billion Transcendant empyrean.

so defensive wow, you must be in Tank mode 😜

 

I was pointing out that time is another dimension of added difficulty.  There is a difference in capability between a character/player/strategy that takes 4 hours vs say 1.5 hours to do the same feat.  I didn't think that fact would need to be explained.  Sorry if you feel that takes away from your feat.

 

Sure pulling is a strategy and I use it sometimes, but when there is the added dimension of time it can't be used ad nauseum, thus the added degree of difficulty. 

 

But bravo, test against yourself against yourself, I do as well and for sporting fun do so with others whom I encourage and vice versa, but I guess you'd rather be denigrating and smug.  Mazel Tov!

Edited by FUBARczar
sp.
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7 minutes ago, FUBARczar said:

so defensive wow, you must be in Tank mode 😜

 

I was pointing out that time is another dimension of added difficulty.  There is a difference in capability between a character/player/strategy that takes 4 hours vs say 1.5 hours to do the same feat.  I didn't think that fact would need to be explained.  Sorry if you feel that takes away from your feat.

 

Sure pulling is a strategy and I use it sometimes, but when there is the added dimension of time it can't be used ad nauseum, thus the added degree of difficulty. 

 

But bravo, test against yourself against yourself, I do as well and for sporting fun do so with others whom I encourage and vice versa, but I guess you'd rather be denigrating and smug.  Mazel Tov!

Just FYI the people I know only count posts like this as denigrating and smug.

Edited by josh1622
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3 hours ago, Lex Talion said:

 

Maybe the people you know could post a few screenshots of their successful runs. Preferrably incl. sufficient screenshots for every mission to leave no doubts. Also I'm sure everyone would appreciate a few pointers how to pull this challenge off faster without cheating (which there are numerous ways to do).

yeah I know we don't do it to brag, I don't think any of them even come to the boards.  But you are welcome to join us. Often times we encouraging mates tag along as a "judge."  But we mostly we go in duos, trios and quads.

 

Admittedly I'd say that the tanker sets that could achieve sub 2 hours maybe limited.  I know my Shield/DM took over two hours and that was with keeping my soul drain perma along with a saturated Against All Odds usually riding a 100-200% damage buff.

Edited by FUBARczar
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3 hours ago, FUBARczar said:

yeah just FYI the people I know don't count it unless it's under 2 hours for solo, just saying.  I tend to agree the time component is important because it is another element of difficulty.  It doesn't allow someone to be overly cautious/timid pulling everything, requires more strategy, tighter builds, etc.

Proof or it didn't happen. If there is proof, please, share the tactics and builds so we can all learn to be so awesome.

 

Edit: Come to think on it, nevermind. It would be easy to create a screenshot with a 30 minute time after the other 7 quit the team.

Edited by Bill Z Bubba
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41 minutes ago, Bill Z Bubba said:

Edit: Come to think on it, nevermind. It would be easy to create a screenshot with a 30 minute time after the other 7 quit the team.

Right. Then we get into recording video footage. Then we question if the video was edited. It's endless.

 

I have boundless appreciation for the friendly, high trust environment we have on these forums, this topic included. People sharing their thoughts and explaining rationale at length, with competition not against each other but rather the limits of what we can do collectively. True, it may mean there isn't that extra incentive of ego to push individual performance to the max. A small price to pay for that frictionless experience, to me.

 

If elusive pro gamers want to share their insights or even flex on us, I'll take whatever hint or piece of advice that may be gleaned. Then it hopefully seeps to the collective. It's all good.

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1 hour ago, Bill Z Bubba said:

Proof or it didn't happen. If there is proof, please, share the tactics and builds so we can all learn to be so awesome.

 

Edit: Come to think on it, nevermind. It would be easy to create a screenshot with a 30 minute time after the other 7 quit the team.

that is true, it's a limit of screen shots.  Too bad screen shots couldn't be time stamped so several shots could be used as a basis.  

 

And let me be clear, I still think any solo of a +4/8 MoITF w/o inspirations is awesome.  I think that is something cool about the ITF, it tests players in so many ways.  S/L/E/N damage, defense, defense debuff, stuns, overwhelming mobs, lots of EBs, several AVs including at once, etc.  and there are no cheats like failing the first mission of the LGTF and not something like a mini-Hami either.  

 

Here was my Shield/DM Build that is really a general purpose build (not in actual order of power selection)

Spoiler

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As far as Strategies, Shield/DM is a bull and rushes in.  The main techniques I used was to keep my Soul Drain and Against All Odds saturated, so on AVs I used ST attacks after the surrounding mobs were dropped to a manageable number.  Usually though one technique I use is to pull AVs to the console and attack them while chipping away at the Console with AoE damage.  

 

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33 minutes ago, FUBARczar said:

As far as Strategies, Shield/DM is a bull and rushes in.  The main techniques I used was to keep my Soul Drain and Against All Odds saturated, so on AVs I used ST attacks after the surrounding mobs were dropped to a manageable number.  Usually though one technique I use is to pull AVs to the console and attack them while chipping away at the Console with AoE damage.  

That'll certainly improve times.

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33 minutes ago, FUBARczar said:

that is true, it's a limit of screen shots.  Too bad screen shots couldn't be time stamped so several shots could be used as a basis.  

 

And let me be clear, I still think any solo of a +4/8 MoITF w/o inspirations is awesome.  I think that is something cool about the ITF, it tests players in so many ways.  S/L/E/N damage, defense, defense debuff, stuns, overwhelming mobs, lots of EBs, several AVs including at once, etc.  and there are no cheats like failing the first mission of the LGTF and not something like a mini-Hami either.  

 

Here was my Shield/DM Build that is really a general purpose build (not in actual order of power selection)

  Reveal hidden contents


[code]| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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As far as Strategies, Shield/DM is a bull and rushes in.  The main techniques I used was to keep my Soul Drain and Against All Odds saturated, so on AVs I used ST attacks after the surrounding mobs were dropped to a manageable number.  Usually though one technique I use is to pull AVs to the console and attack them while chipping away at the Console with AoE damage.  

 

Did you find you were slow debuffed much with that build? as the slow resistance isn't very high.

 

How was the Dps on that build versus the bosses as you have no mitigation debuffs? does it have a pylon time?

 

Did you use any external buffs like P2W etc?

 

I know Shield is definitely tough but it will need a heal now and then either from Rebirth or a set that provides heals like yours. I tested this out of curiosity once with 60% defence and slightly higher mitigations than yours and it also had more control with AoE knockdowns.

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7 hours ago, nihilii said:

I'm rebuilding my old SR/Rad Tanker for the no incarnates challenge. Going all out with procs, it merely hits 220-240 DPS against Pylons.

These worries were premature. I'm getting my ass kicked on Mission 2. I survive *most of the time* deep in the red, then it just takes Nictus getting lucky to send me to the grave.

Soft control would be nice. The character already has/needs Conserve Power and Physical Perfection, so it would take only one more pick to grab Energy Torrent. And Weave isn't really necessary.

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5 hours ago, Gobbledegook said:

Did you find you were slow debuffed much with that build? as the slow resistance isn't very high.

 

How was the Dps on that build versus the bosses as you have no mitigation debuffs? does it have a pylon time?

 

Did you use any external buffs like P2W etc?

 

I know Shield is definitely tough but it will need a heal now and then either from Rebirth or a set that provides heals like yours. I tested this out of curiosity once with 60% defence and slightly higher mitigations than yours and it also had more control with AoE knockdowns.

luckily not slowed too much, especially on part 2, the defense helps a tons, on Fire Brutes I usually have at least 60% resist plus Radial Ageless.  Yeah against Rom would have been impossible w/o a regular cycling of Siphon Life, even got sketchy a few times before the Damage Nictus was down. Even retreated once or twice.

 

no P2W buffs

no Pylon time

 

I can say I finished the console on that run by about 50 mins, so you can imagine how long the AVs took  ugh.  and I attacked the Nictus 1st, heal, then the damage one then the other, then Rom.  

 

Edited by FUBARczar
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12 hours ago, FUBARczar said:

yeah just FYI the people I know don't count it unless it's under 2 hours for solo, just saying.  I tend to agree the time component is important because it is another element of difficulty.  It doesn't allow someone to be overly cautious/timid pulling everything, requires more strategy, tighter builds, etc.

They are certainly entitled to their opinions and/or self-imposed restrictions. Nothing wrong with that.

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10 hours ago, FUBARczar said:

And let me be clear, I still think any solo of a +4/8 MoITF w/o inspirations is awesome. 

I think you may have missed an element about the runs folks have been attempting are including buffed enemies which changes the dynamic of the run by a considerable amount.

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45 minutes ago, Sir Myshkin said:

I think you may have missed an element about the runs folks have been attempting are including buffed enemies which changes the dynamic of the run by a considerable amount.

I had finally killed all the EB in mission 3 and... my graphic drivers decide to update.

 

Freeze and <splat>

 

516137821_tenor(16).gif.4dfa56c9d5b87153149baa8e63e599be.gif

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13 hours ago, FUBARczar said:

so defensive wow, you must be in Tank mode 😜

 

I was pointing out that time is another dimension of added difficulty.  There is a difference in capability between a character/player/strategy that takes 4 hours vs say 1.5 hours to do the same feat.  I didn't think that fact would need to be explained.  Sorry if you feel that takes away from your feat.

We still don't see your proof of run.

Edited by VV
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18 hours ago, nihilii said:

Soft control would be nice. The character already has/needs Conserve Power and Physical Perfection, so it would take only one more pick to grab Energy Torrent. And Weave isn't really necessary.

Respecced to get Energy Torrent, and it helps. Although not as much as I hoped.

 

However, great mileage out of grabbing a few more E/N res % here and there. The nature of SR scaling resistances, compounded by this challenge, makes every extra point exponentially more important.

I died in M2 again... because I sat next to a crystal while on low health, and the explosion actually hit and killed me. Dumb mistake. There was nothing preventing me from jumping away on that last attack.

 

Another helpful change was switching a Superior Avalanche acc/dam for the rech/KD proc in Atom Smasher. Even at a low proc rate, hitting 16 targets at a time guarantees some of them will fall down. KD is so helpful in lowering the incoming damage.

I also have the Might of the Tanker set in Atom Smasher, so beyond build tweaks there was a change in playstyle that brought improvement: using Atom Smasher as much as possible against Cysts, to cap E/N res earlier.

 

--

Edit: instead of leaving after my defeat, I kept going just to see how Mission 3 would look.

 

I managed to defeat Requiem in about 10 minutes, thanks to his own Oppressive Gloom hurting him.

 

As for Romulus... Forget it. Not only my damage barely outpaces his regen in the best case scenario, but I made a glaring mistake in my latest rebuild: I saw ~105-110% chance to hit and thought there was fat to be trimmed. I forgot that was a purposeful overshot. My Mids is set to display tohit against +3s, while we fight true +4s. Accuracy remains 95% against most enemies thanks to Radiation Melee defense debuffs. It wasn't a problem against Requiem either, despite his archvillain resistance.

 

But... Romulus combines standard AV resistance with some passive defense, and that's a dealbreaker. I fell down to ~70% chance to hit against him, which obviously can't cut it with a base DPS of around 230.

 

What would be the ideal character, I wonder. SR is nice for overall defense, but lacking endurance tools or offensive boosts beyond Quickness really stretches your resources thin to hit required DPS walls.

 

Boring as it is to always go for these powersets, Rad or Bio paired with TW might be it. Both Rad and Bio offer numerous endurance tools and take care of healing. TW has defensive sweep, great DPA, better DPE than other secondaries, and tons of knockdown.

Edited by nihilii
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34 minutes ago, nihilii said:

Respecced to get Energy Torrent, and it helps. Although not as much as I hoped.

 

Hoverfight to use cone as a "poor pbaoe" maybe ?

 

34 minutes ago, nihilii said:

However, great mileage out of grabbing a few more E/N res % here and there. The nature of SR scaling resistances, compounded by this challenge, makes every extra point exponentially more important.

I died in M2 again... because I sat next to a crystal while on low health, and the explosion actually hit and killed me. Dumb mistake. There was nothing preventing me from jumping away on that last attack.

 

dam crystals :x seems they have the +50% acc too with enemy buffed.

 

34 minutes ago, nihilii said:

Another helpful change was switching a Superior Avalanche acc/dam for the rech/KD proc in Atom Smasher. Even at a low proc rate, hitting 16 targets at a time guarantees some of them will fall down. KD is so helpful in lowering the incoming damage.

I also have the Might of the Tanker set in Atom Smasher, so beyond build tweaks there was a change in playstyle that brought improvement: using Atom Smasher as much as possible against Cysts, to cap E/N res earlier.

 

yeah i even slot a +kb on my mass levitate on my testruns with Psi mélée :x soft cc is life

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1 minute ago, Tsuko said:

Hoverfight to use cone as a "poor pbaoe" maybe ?

I agree, this can work very well for survivability.

 

Only the damage is so low, it gets very slow. Even on my incarnate Claws stalker using Shockwave, Focus and Moonbeam, it felt piddly. A Tanker without level shift barely feels like it scratches enemies with ET.

 

Then we run into the age old tradeoff: the lower the damage, the longer we have to survive; the longer we have to survive, the more likely we get unlucky.


I think I'm happier with low proc chance to KD in a natural PBAoE. Gotta love these 15' radius PBAoE, especially!

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After 5 or 6 attempts with my MA/SR scrapper (the last one ended by Romulus (M3) with a Hack/Push Back combo that leaves literally no time to react and dishes out about 4400dmg before resistance) I needed some motivation and took a stroll with my SR/Fire tank instead. A world of difference. Not using a high-damage set his solo-DPS is just barely enough to kill Romulus Nictus, but it takes forever.

Therefore I relied on NPCs to beef up DPS, so clearing the battlefields was mandatory. Unfortunately that made me finish with but an insignificant time, but at least it was safe and comfortable.

 

MoITF 54/8, no Insps, no Amplifiers, Enemies buffed

 

TJ8Lbp5.jpg

 

Edited by Lex Talion
forgot to mention 54/8
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9 hours ago, nihilii said:

I also have the Might of the Tanker set in Atom Smasher, so beyond build tweaks there was a change in playstyle that brought improvement: using Atom Smasher as much as possible against Cysts, to cap E/N res earlier.
 

You say every bit of resistance matters, and then drop your proc in Atom Smasher? Doesn't that seem like bad planning when you want those procs up and going all the time?

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6 hours ago, Lex Talion said:

After 5 or 6 attempts with my MA/SR scrapper (the last one ended by Romulus (M3) with a Hack/Push Back combo that leaves literally no time to react and dishes out about 4400dmg before resistance) I needed some motivation and took a stroll with my SR/Fire tank instead. A world of difference. Not using a high-damage set his solo-DPS is just barely enough to kill Romulus Nictus, but it takes forever.

Therefore I relied on NPCs to beef up DPS, so clearing the battlefields was mandatory. Unfortunately that made me finish with but an insignificant time, but at least it was safe and comfortable.

 

MoITF 54/8, no Insps, no Amplifiers, Enemies buffed

 

TJ8Lbp5.jpg

 

802902765_tenor(1).gif.026048a074e047e0f4ed774185b0ee8d.gif

 

Another Sr in the club 🙂

 

And from Reunion !!

 

Congratulations !

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Join THE COSMIC COUNCIL !!!

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