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Posted (edited)

Just have a handful of Powerset ideas to share, not greatly fleshed out, but that I would love to see possibly added!

P.S. I didn't add any recharge rates, since they'd be in-line with all other equivalent powers.

 

Sonic Armour/Aura
 

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Sidearm Training: Power Pool Set

 

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Arcane Blast

 

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Mystical Aura
 

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Edited by alloygray25
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Posted

First thing, need a fifth power for your pistol pool, but it's been something that has been asked for in the past. While people will probably discuss the powers, I don't think anyone would argue with *having* it.

 

Only other thing is a question of ... flavor, I guess -

 

"I can't believe City of Heroes never had any real arcane powersets, even with MAGIC being one of the origins. I mean, various Marvel and DC heroes and villains are either mutants or aliens with natural magical powers, so there's no good argument against the other origins making use of the mystic arts. Hence: Arcane Blast and Mystical Aura! "

 

For the most part, COH keeps the powers... fairly neutral, letting the players decide where the abilities come from. (Even "obvious" ones like blades and rifles/guns I've seen explained in other ways - like "spellguns," which explained why the bullets in DP are curving all over the place, for instance.) So while on the one hand, yes, they didn't have any arcane powersets, on the other hand, they all were. 🙂  I also see you copied the old T9 nuke text about being drained of endurance for a while. While I, frankly, still like those - and this sounds like one that you should have that option, with a power boost to the nuke in return, most T9 nukes don't do that now.  (And, honestly, I kind of like the idea of blood pact. If you're giving a cost like that, though, there should probably be something else with it - "the pact puts you into a state of frenzy. Your accuracy may suffer, but your attacks come faster as you try for that kill..." or something.

Posted (edited)
  On 9/28/2020 at 10:25 PM, Greycat said:

First thing, need a fifth power for your pistol pool, but it's been something that has been asked for in the past. While people will probably discuss the powers, I don't think anyone would argue with *having* it.

 

Only other thing is a question of ... flavor, I guess -

 

"I can't believe City of Heroes never had any real arcane powersets, even with MAGIC being one of the origins. I mean, various Marvel and DC heroes and villains are either mutants or aliens with natural magical powers, so there's no good argument against the other origins making use of the mystic arts. Hence: Arcane Blast and Mystical Aura! "

 

For the most part, COH keeps the powers... fairly neutral, letting the players decide where the abilities come from. (Even "obvious" ones like blades and rifles/guns I've seen explained in other ways - like "spellguns," which explained why the bullets in DP are curving all over the place, for instance.) So while on the one hand, yes, they didn't have any arcane powersets, on the other hand, they all were. 🙂  I also see you copied the old T9 nuke text about being drained of endurance for a while. While I, frankly, still like those - and this sounds like one that you should have that option, with a power boost to the nuke in return, most T9 nukes don't do that now.  (And, honestly, I kind of like the idea of blood pact. If you're giving a cost like that, though, there should probably be something else with it - "the pact puts you into a state of frenzy. Your accuracy may suffer, but your attacks come faster as you try for that kill..." or something.

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For my Sidearm idea, I was following the Fighting pool set, which only has 4 abilities; 2 attacks and 2 buffs.

 

And yeah, I can see that idea of pretty much any power being possible from any origin, like claws that were magically attached to the body, or fire powers based on technology, etc.

 

Also, that makes a lot of sense for Blood Pact to enable a short-lived "Bloodthirsty" effect, maybe decreasing endurance costs, and increasing power recharge speeds, basically allowing you to spam spells quickly for that desperate kill.

Edited by alloygray25
Posted (edited)
  On 9/28/2020 at 10:36 PM, alloygray25 said:

For my Sidearm idea, I was following the Fighting pool set, which only has 4 abilities; 2 attacks and 2 buffs.

 

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... ?

 

Fighting has three. Punch, Kick and Cross Punch, as well as Tough and Weave. (And, honestly, has synergy between them that makes each attack more potent as you pick up the others. Which may be an idea to fit into the pistol set. Not sure just what *kind* of buff there... )

Edited by Greycat
Posted
  On 9/28/2020 at 10:48 PM, Greycat said:

... ?

 

Fighting has three. Punch, Kick and Cross Punch, as well as Tough and Weave. (And, honestly, has synergy between them that makes each attack more potent as you pick up the others.)

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Oh, I was looking at the COH Wiki power pools page for reference on naming and wording. It doesn't list Cross Punch. -_-

Posted (edited)

Ahh. Which wiki? The paragonwiki archive shows it, and that's "archive from end of live. I know if you search on COH stuff (google, bing, etc,) though, the old... not always trusted Wikia site  seems to show up on top, as well. Make sure you're not looking there. 🙂  Easiest thing to do is just snag the wiki links from the top of the forum.

 

Edit: Yep. When I look at the WIkia site, it's got the out of date FIghting pool with only four items, as well as an ... interesting... mix of things. (Like minimum levels for Fitness.)  Make sure you're using Paragonwiki and you'll be good to go. *nods*

Edited by Greycat
Posted
  On 9/28/2020 at 10:53 PM, Greycat said:

Ahh. Which wiki? The paragonwiki archive shows it, and that's "archive from end of live. I know if you search on COH stuff (google, bing, etc,) though, the old... not always trusted Wikia site  seems to show up on top, as well. Make sure you're not looking there. 🙂  Easiest thing to do is just snag the wiki links from the top of the forum.

 

Edit: Yep. When I look at the WIkia site, it's got the out of date FIghting pool with only four items, as well as an ... interesting... mix of things. (Like minimum levels for Fitness.)  Make sure you're using Paragonwiki and you'll be good to go. *nods*

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Yup, been looking at the outdated wikipage this entire time.

 

And I've made a couple of changes...

Posted

My only quibble is I don't like powersets to virtually REQUIRE a particular origin. I like Energy Blast, because the source of the energy is indeterminate. It can be magical. Or a mutant power. Or powers you gained by science, from a tech suit, or maybe you're an inhuman and it's natural for your species.  Ditto with Energy Aura.  

 

By contrast, "Arcane Blast" with "Mage Bolt" or "Mystical Aura" with "Residual Magic" feel much too baked into Magic Origin.  I'd just rather the powerset / power names be kept more fungible.  Even if the combat effects would be exactly as you propose, I'd like the concept/naming to plausible as something that COULD be Magic, or Tech, or Mutant, etc.

 

Yes, there is the Sorcery pool, but that's even labeled an Origin pool, and it's neither a primary nor secondary.

 

 

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Posted (edited)
  On 9/29/2020 at 2:57 AM, MTeague said:

My only quibble is I don't like powersets to virtually REQUIRE a particular origin. I like Energy Blast, because the source of the energy is indeterminate. It can be magical. Or a mutant power. Or powers you gained by science, from a tech suit, or maybe you're an inhuman and it's natural for your species.  Ditto with Energy Aura.  

 

By contrast, "Arcane Blast" with "Mage Bolt" or "Mystical Aura" with "Residual Magic" feel much too baked into Magic Origin.  I'd just rather the powerset / power names be kept more fungible.  Even if the combat effects would be exactly as you propose, I'd like the concept/naming to plausible as something that COULD be Magic, or Tech, or Mutant, etc.

 

Yes, there is the Sorcery pool, but that's even labeled an Origin pool, and it's neither a primary nor secondary.

 

 

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Yeah, I can see where you're coming from. And its probably why this'll never get made. Though, think about some of the characters whose origins are actually other than straight magic.

 

- Doctor Doom, highly technologically advanced, also knows sorcery and has made pacts with Mephisto

- Magik/Illiana Rasputin, a mutant with the ability to draw power from a dimension filled with magical energy

- Doctor Fate, a scientist who wears a magical helmet that imbues him with mystic powers

- Gwen Tennyson, a natural-born alien/human hybrid with magical abilities on a level that was never fully explored

- And for good measure, Shazam, a kid who learned a simple of word of power, and can effectively transform into a magical god.

 

Also, while I agree with you to a point, I think Energy Blast is a bad example personally, as honestly, it looks nothing like magic. It looks like something created by tech or science, or *maybe* by an alien energy being.

 

Fire would be the best universal elemental power for any origin. Human Torch = Science, Pyro = Mutant, Scorcher = Tech, Ghost Rider = Magic, Surtur = Natural (Fire Demon)

 

One other thing to consider, there are a few powersets that feel shoehorned into specific origins.

 

- Traps, not a single one of those powers could pass as magical or mutant. They're chunks of metal and chemistry that explode in various ways.

- Assault Rifle, maybe some people say "oh but you could have a magical gun", fine, but thematically an assault rifle is just a simple, mechanical piece of equipment. No magic, no mutations, unlikely to be scientific.

- Sonic Attacks? When has "sound magic" ever been a thing? XD I can believe any other origin, but never magical-based sound powers.

- Robotics, does this one even need explanation? Magic robots?

 

So my point is, while maybe renaming some of the powers to sound less magical could work, you can get away with things in another origin. Using science to open a gateway into a magical dimension, a magical mutation, a natural alien born with magical potential, using technology to "capture" magic energy in something like a pair of gauntlets or a mask?

Edited by alloygray25
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Posted
  On 9/29/2020 at 1:00 PM, alloygray25 said:

- Sonic Attacks? When has "sound magic" ever been a thing? XD I can believe any other origin, but never magical-based sound powers.

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Magical Sonic attacks are a thing in tabletop dungeons and dragons gaming. But it is rare that it gets used.

Rare enough to earn this honorable mention:  https://www.giantitp.com/comics/oots0345.html

 

I do agree 100% on Traps and Assault Rifle / Beam Rifle / Dual Pistols. 

 

I've seen suggestions on toher threads to make use of rifles and pistols just one more "weapon" choice, and instead also allow wands or staves or casting animations, or allow wrist mounted beam emanation points for a more technological hardsuit look if you wanted, etc. I have zero expectations of that.  But I really do with the original devs had put in more animation / looks to allow even THOSE sets to have passable analoges for each Origin.

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Posted

"I can't believe City of Heroes never had any real arcane powersets, even with MAGIC being one of the origins. I mean, various Marvel and DC heroes and villains are either mutants or aliens with natural magical powers, so there's no good argument against the other origins making use of the mystic arts. Hence: Arcane Blast and Mystical Aura!"

 

Agreed. When the Dev team did the player community event in palo alto years and years ago I asked one of the powers team devs about this and they said that origin + powers = arcane which...I understand the low hanging fruit there, but did not agree, and didn't want to be rude about it...but I agreed with you. 

 

Been dreaming up my own arcane sets for years and love what you've come up with. All I ask....arcane snipe = magic missle (for the culture). 

 

❤️

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Posted (edited)
  On 9/29/2020 at 4:47 PM, CloudMouse said:

"I can't believe City of Heroes never had any real arcane powersets, even with MAGIC being one of the origins. I mean, various Marvel and DC heroes and villains are either mutants or aliens with natural magical powers, so there's no good argument against the other origins making use of the mystic arts. Hence: Arcane Blast and Mystical Aura!"

 

Agreed. When the Dev team did the player community event in palo alto years and years ago I asked one of the powers team devs about this and they said that origin + powers = arcane which...I understand the low hanging fruit there, but did not agree, and didn't want to be rude about it...but I agreed with you. 

 

Been dreaming up my own arcane sets for years and love what you've come up with. All I ask....arcane snipe = magic missle (for the culture). 

 

❤️

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Thanks! I LOVE coming with this kind of material, it's fun and inspirational.

 

And, this is just me, but when I sat down and typed this all out, I was thinking along the lines of the Sentinel's Blast type, because I like Sents better than paper-like Blasters, haha!

 

But sure, you could easily substitute Arcane Shackles or Necrotic Volley with a Magic Missile, or potentially an Arcane Beam snipe attack.

 

"You draw in mass amounts of residual magic energy, forming a roiling ball of destruction within your hands, and in an instant, cast it towards your distant foes."

 

- Or -

 

"You draw in mass amounts of residual magic energy, causing your hands to glow with an arcane heat, and in an instant, fire a beam of undiluted power directly at your distant foes."

Edited by alloygray25
  • Like 1
  • 3 weeks later
Posted

I feel the same way about Powersets being tied to a player's Origin, so I have an alternative idea for a Powerset: Staff Blast.

 

"You use a staff to bombard enemies with various elemental attacks." Even better idea borrowed from the Dual Pistols Powerset: Have a Power similar to Swap Ammo to choose which type of Element you use. Possible options would include:

 

  • Fire (does Fire damage with minor DoT)
  • Ice (does Cold damage with -Recharge and Slow)
  • Energy (Does Energy and Smashing damage with Knockback)
  • Darkness (Does Negative Energy damage with -Accuracy)
  • Psychic (Does Psionic damage with -Recharge)
  • Electricity (Does Energy damage with -Endurance and -Recovery)

Also, Weapon customization would allow for selecting Magic staves, Technology Staves, etc.

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Posted
  On 10/14/2020 at 7:55 PM, CursedSorcerer said:

I feel the same way about Powersets being tied to a player's Origin, so I have an alternative idea for a Powerset: Staff Blast.

 

"You use a staff to bombard enemies with various elemental attacks." Even better idea borrowed from the Dual Pistols Powerset: Have a Power similar to Swap Ammo to choose which type of Element you use. Possible options would include:

 

  • Fire (does Fire damage with minor DoT)
  • Ice (does Cold damage with -Recharge and Slow)
  • Energy (Does Energy and Smashing damage with Knockback)
  • Darkness (Does Negative Energy damage with -Accuracy)
  • Psychic (Does Psionic damage with -Recharge)
  • Electricity (Does Energy damage with -Endurance and -Recovery)

Also, Weapon customization would allow for selecting Magic staves, Technology Staves, etc.

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I seriously like this idea, though the animations *might* be a bit limited for a staff, aside from the one used to cast the bonus "wand" powers from the P2W vendor.

 

Personally though? I prefer proper spells, so maybe renaming some of my powers with more generic terms would leave it more origin-ambiguous

Posted
  On 10/15/2020 at 1:21 AM, alloygray25 said:

I seriously like this idea, though the animations *might* be a bit limited for a staff, aside from the one used to cast the bonus "wand" powers from the P2W vendor.

 

Personally though? I prefer proper spells, so maybe renaming some of my powers with more generic terms would leave it more origin-ambiguous

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I tried to make the wording as Origin-Ambiguous as I could.

  • 2 weeks later
Posted

I think what we need for a "magic" set is a combining a few existing sets with elemental and energy type effects.

 

Add blast powers from Dark Blast, Electrical Blast, Fire Blast, Ice Blast, and Water Blast for Blaster / Corruptor Primary and Defender Secondary.  Call it "Arcane Blast," but players can still decide whether it's actual magic or a mutant ability or even a tech-based effect for their characters.

 

Avoid heals and pull some effects from Force Field, Dark Miasma, Kinetics, Time Manipulation, Thermal Radiation, and Cold Domination for a buff and debuff Primary for Defenders and secondary for Controllers and Masterminds.  Call it "Arcane Manipulation."

 

For a control set...  well, you see where I'm going with all this, right?

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Posted
  On 10/24/2020 at 9:35 AM, Player2 said:

I think what we need for a "magic" set is a combining a few existing sets with elemental and energy type effects.

 

Add blast powers from Dark Blast, Electrical Blast, Fire Blast, Ice Blast, and Water Blast for Blaster / Corruptor Primary and Defender Secondary.  Call it "Arcane Blast," but players can still decide whether it's actual magic or a mutant ability or even a tech-based effect for their characters.

 

Avoid heals and pull some effects from Force Field, Dark Miasma, Kinetics, Time Manipulation, Thermal Radiation, and Cold Domination for a buff and debuff Primary for Defenders and secondary for Controllers and Masterminds.  Call it "Arcane Manipulation."

 

For a control set...  well, you see where I'm going with all this, right?

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Problem with this? This isn't arcane.

 

You just described "Elemental Blast", essentially a powerset that gives a character an array of elemental abilities that have no crossover and no uniqueness.

 

To create a proper Arcane set, it would need a uniform collection of VFX with a clear, or somewhat magical theme, and to make it unique from all the single elemental powers, mixing energy with another damage type creates the illusion of a "spell" effect. So example, to make it generic *and* arcane, maybe;

 

T1 - Arcane Bolt: You draw from an unknown source, firing a quick bolt of power that deals minor energy and smashing damage.

T2 - Arcane Blast: Pulling from somewhere beyond, you launch a burst of power that deals moderate energy and cold damage.

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Posted
  On 10/24/2020 at 10:42 PM, alloygray25 said:

Problem with this? This isn't arcane.

 

You just described "Elemental Blast", essentially a powerset that gives a character an array of elemental abilities that have no crossover and no uniqueness.

 

To create a proper Arcane set, it would need a uniform collection of VFX with a clear, or somewhat magical theme, and to make it unique from all the single elemental powers, mixing energy with another damage type creates the illusion of a "spell" effect. So example, to make it generic *and* arcane, maybe;

 

T1 - Arcane Bolt: You draw from an unknown source, firing a quick bolt of power that deals minor energy and smashing damage.

T2 - Arcane Blast: Pulling from somewhere beyond, you launch a burst of power that deals moderate energy and cold damage.

Expand  

I don't see it as a problem.  One, I specifically tried NOT to make it "magic" specific, letting players decide what's what for their own characters... and while elemental is a heavy theme, the suggestions I made weren't entirely elemental.  But I chose to blend an assortment of things without a unified VFX theme because spellcasters typically have a greater range of abilities than non-spellcasters because magic lets them tailor their power to a situation.  A caster's powers aren't his individual spells, it's the power to cast spells.  Dr. Strange doesn't have virtually power available as his powers... his power is the ability to manipulate magical forces by drawing on all of the different spells he has access to.

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Posted
  On 9/28/2020 at 10:25 PM, Greycat said:

For the most part, COH keeps the powers... fairly neutral, letting the players decide where the abilities come from. (Even "obvious" ones like blades and rifles/guns I've seen explained in other ways - like "spellguns," which explained why the bullets in DP are curving all over the place, for instance.) So while on the one hand, yes, they didn't have any arcane powersets, on the other hand, they all were.

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Yeah... Robotics, Beamrifle, Zombies, and Demon Summoning say 'hi'. Also, the Oni from ninjas would like to butt his ugly head in and drag an otherwise natural origin MM into the land of faeries and goblins.

Posted
  On 10/24/2020 at 11:59 PM, Sakura Tenshi said:

Yeah... Robotics, Beamrifle, Zombies, and Demon Summoning say 'hi'. Also, the Oni from ninjas would like to butt his ugly head in and drag an otherwise natural origin MM into the land of faeries and goblins.

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I did say for the most part. That said, I've seen people come up with some interesting ways to make these "not the expected origin." Turning beam rifle magic's the most obvious one, alongside demons/zombies actually being tech or science constructs.

Posted

Robotics

Critic:  Those are obviously tech robots.

Me:  No, despite their appearance, they are living synthetic beings and are more accurately described by the Science origin.

Other Me:  My robots are mystic automatons that may look like modern appliances but are definitely Magical in origin.

 

Beam Rifle

Critic:  Well, that's definitely a tech weapon.

Me:  You mean my soul-crystal powered ray gun?  Uhh... sorry, my friend, but this is a magical Beam Rifle.

Other Me:  Well, yeah it's tech... but it's not about the tool but the person using it.  I'm all Natural origin... just like that guy who uses a sword as a tool.

 

Zombies

Critic:  Zombies...  good old magical necromancy practice.

Me:  Excuse me?  Are you demeaning the years of mad science research that went into perfecting my reanimation formula?  Dead is dead... until my Science origin hits it.

Other Me:  Yeah, I raise the dead.  But it's not magic... it's just my mutant power.

 

Demon Summoning

Critics:  Demons!  Magic!!  No excuses.

Me:  These?  Nah...  just really awesome animatronic special effects tools for monster movies that I've repurposed into walking weapons.

Other Me:  Haven't you seen Doom?  Science demons!!!  /em evil laugh

Posted

There are always other explanations.  Maybe not every origin reasonably fits with every power set...  but a little imagination can go a long way.

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