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+ Regeneration: Valuable or not?


Lockpick

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I'm thinking about slotting the Regeneration Tissue: + Regeneration (25%) IO and the Impervious Skin: Status Resistance (25% Regeneration) IO.  How valuable would these procs be?  I haven't slotted them previously because I didn't think they would do much, but 50% regeneration seems ok.

 

My other options are to:

 

  • Slot 2 Impervious Skin IOs so I get 25% regeneration + 1.5% S/L resistance that takes me to 65.4% S/L resistance
  • Add 2 resistance or 2 Health IOs to True Grit (only have the 2 + Def IOs there now)

 

Any thoughts?

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This might help. 

 


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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I read through that thread before posting, but it didn't address the question I have about the value of regeneration on a stalker and whether the opportunity cost for the regeneration is worth it compared to other options.  I'll slot it and see how it plays.  It seems like between the 3 options I am looking at that there isn't one that is significantly better than the others from a game play perspective.

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I generally think +Regen isn't all that valuable. Stacking any significant number +Def or +Res bonuses will often give you better survivability than stacking +Regen bonuses because Defense and Resistance effectively multiply your Regen (and HP) whereas Regen just works additively and at some point the linear returns can't measure up.

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Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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Regen, unfortunately, needs to be massive in order to really be worthwhile. That said, it does help and if it's an easy slot that won't detract from anything else then go for it. 

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Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
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Depends on what powersets you are using. Energy Aura stalkers for example softcap their defense extremely easily with little extra slotting investment and have all the endurance in the world, so typically they will have more slots available to flex into things like regeneration than say /shield defense does, which requires alot more investment into softcapping defenses and does not have endurance tools available. Dipping into heavy regen slotting on a Shield stalker, which you mentioned you have True Grit, is more likely that you will be sacrificing something else for those slots, Energy Aura can flex slots wherever it wants.

 

My Savage/EA stalker uses both of the OP's mentioned procs and has 135% global recharge before hasten, soft capped defenses and damage procs, so I didn't sacrifice anything to fit them in. Totals out to 513% regen with 1616 hp. 34.56 hp/sec, which is effectively spamming green insps without having any when you recover 350 hp every 10 seconds, or 2100 hp/min. That is more healing than you get from hitting energize twice/min (1200 hp from two clicks).  It is very effective. This stalker even runs provoke to keep AVs from running away when there is no brute or tanker on the team. Build is below for reference.

 

I also make heavy use of regeneration on many of my other builds, including my poison/fire defender which has no self heal, and so relies solely on the passive regeneration to keep me going, which is at 295% slotted regen. If you have good defense and resists, regen slotting is a solid investment.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Maiming Slash -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Dmg/Rchg(19)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-Def(40), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(46)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(17), ImpSki-Status(21)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Dmg/Rchg(23), Obl-%Dam(25)
Level 20: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(31), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Super Speed -- Empty(A)
Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Erd-%Dam(33), ScrDrv-Dam%(34), Obl-%Dam(37)
Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(36), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), Apc-Dam%(40)
Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43), Bmbdmt-+FireDmg(46)
Level 44: Mu Bolts -- Apc-Dmg/EndRdx(A), Apc-Dmg(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Provoke -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(50), PrfZng-Taunt/Rchg/Rng(50), PrfZng-Taunt/Rng(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(5), RgnTss-Regen+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 50: Ageless Core Epiphany 
Level 1: Blood Frenzy 
Level 50: Musculature Core Paragon 
Level 0: Born In Battle 
Level 1: Quick Form 
------------

Edited by DreadShinobi
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Currently on fire.

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The only ATs for which I actively chase +Regeneration bonuses are Tanks (and Brutes, which I don't often play). The game has become 'faster' such that for much of the content, hanging in a fight with 'green bar expenses/regeneration' is far less important than ending a fight with 'blue bar expenses/recovery'. This is true even at low levels with access to free P2W attacks. There can be some rough patches for low DPS ATs at certain levels, depending on the enemy being fought and the powerset of the AT... but I have found that strategy (and Inspirations!) are generally superior to trying to Regenerate green.

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I thought they would be more valuable on tanks for sure.  My character is a StJ/SD with soft-cap M/R/AoE and S/L resistance above 60%.  I have been playing with the 2 regeneration IOs and I feel as though I can tell the difference, but not sure if it more valuable than just sticking 2 Health IOs +5 in True Grit which (according to Mids) will increase my Health from 1755 to 1870.

 

I actually find my endurance to still be challenging in long fights despite 4 slotting stamina and getting Superior Conditioning and Physical Perfection with +End IOs, so maybe I should look at endurance slotting with these 3 slots. Decisions, decisions...

 

Here is the build:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

War Fist: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(15)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40)
Level 2: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(5), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(17), FuroftheG-ResDeb%(23)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 12: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(39), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-EndRdx/Rchg(48)
Level 14: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(39), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(48)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), ImpSki-Status(50)
Level 26: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(29), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(31)
Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(46)
Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 47: Fly -- WntGif-ResSlow(A)
Level 49: One with the Shield -- Ags-Psi/Status(A)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(46), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), SynSck-EndMod/+RunSpeed(25), SynSck-EndMod(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Mighty Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Rebirth Core Epiphany
Level 50: Melee Core Embodiment
------------

 

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		|-------------------------------------------------------------------|

 

 

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As valuable as Musculature is, especially for a stalker, it may be worthwhile to build a Cardiac alpha to manage your endurance issues, or pick up Ageless. You can always swap out your incarnate choices depending on what type of content you are running and if you're on a team that has endurance buffing tools available.

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