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Posted

Getting tired of Hami or MSR? Want to face a threat that feels epic? Bummed out about how weak some of our giant monsters are? Well have no fear thanks to a brand new mutagen compound to kill the Giant Monster threat that Crey Industries created and tested on numerous Giant Monsters around the Paragon City and the Rogue Isles. Only issue is Crey's mutagen didn't work as intended, it's only caused these threats to grow and evolve into epic omega level threats capable of destroying both Paragon City and the Rogue Isles.

 

Lusca now has evolved armored skin where in the water it now regenerates an absorb shield on its body parts. It has also evolved a PBAOE inky fog surrounding itself and causing a significant ToHitDebuff to everyone inside the fog. Lusca now can fling cones of highly toxic spines. These spines are so toxic that they cause an irresistible DoT that failure to heal will result in death. Defeating Lusca now requires a large group and will reward those for slaying it 60 merits.

 

The Kraken in Perez Park has been eating well, and has grown in size to roughly 100 feet. It's sheer mass has caused it to cause earthquakes with it's very steps. Due to its size increase the Kraken now has heightened resistances to all damage. It has a targeted AOE Toxic Spit which reduces Regen/Recovery and has a lingering -speed/-fly (basically if you get spit on you can't fly for about a couple of minutes). Once your on the ground the Kraken has massive foot stomps that can trample would be challengers, each foot stomp causes localized earthquakes to spawn under random players. Also since the Kraken is covered in a vicious slime, it leaves oozes out around it's feet, so anything in a massive PBAOE range to the Kraken is stuck in the slime unable to fly and their movement severely slowed. Defeating the Kraken now rewards 60 merits.

 

Deathsurge has been amped up in voltage. Deathsurge now is 50 feet tall has heightened resistances, has a massive PBAOE lightning field, fires large AoE ball lightning that chain to nearby players, uses a super short circuit, casts thunderous blast and uses an irresistible lightning rod. Deathsurge also spawns 3 gremlins per player nearby at 75%/50%/25%. Defeating Deathsurge now rewards 60 merits.

 

Adamastor has grown up, and is now 100 feet tall. Adamastor now has a massive absorb shield that regenerates during the night cycle. It radiates a massive aura called the Soulwall that causes massive regeneration debuff, along with random mag 30 proc confuses that last 10 seconds, then cause a large pbaoe explosion for untyped shadow damage. This means players effected have to be cautious and pull away from the group or risk wiping the raid. The drawback to that is at the edge of Adamastor's massive aura is the Soulwall, and if you leave it while Adamastor is alive you die. Another effect of Adamastor's Soulwall is that it causes a dimension shift while inside. Dying inside of the Soulwall heals Adamastor for 10% of it's HP. Defeating Adamastor rewards 60 merits.

 

Caleb has also grown in size. Caleb now has had it's positional defense raised significantly to the point you'll want insight inspirations in addition to it's resistances and life drain/dark regeneration healing. Caleb can now launch a massive targeted AOE that severely effects your perception and Tohit. Also Caleb can now cast black holes on players that have it's attention, doing so causes it to gain resistance to taunt and placate effects. Caleb can also scream causing a massively wide come reducing targets resistances by 50%. Defeating Caleb rewards 60 merits.

 

I think doing something like this will help keep the community engaged. Thanks.

  • Like 6
Posted

Adamastor?

Did someone say Adamastor?!

 

https://forums.homecomingservers.com/topic/21084-make-adamaster-more-interesting/

 

Also, I'm quite embarrassed that I misspelt Adamastor's name throughout that thread.

Whoopsie!

 

Granted, with the final suggestion being that Adamastor becomes host to various Banished Deities, I supposed Ada-Master  does -sort- of work.

 

 

 

Back on your points, though, @SeraphimKensai; I'm not sure Caleb would need to grow in size.  Something about a nigh-intangible ghost getting bigger just seems . . . meh to me.

Mutant Kraken, however, I can support 100%!

Amped Up Deathsurge also sounds interesting.  Perhaps it can blue shift.

Posted

Gonna have to /jranger that

 

Still to easy to solo the big ones.  When ever a Blaster shows up, they roll over and play dead.  don't want to suffer the pain and humilination

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted (edited)

Awesome ideas! and well written.

Or what if Kaiju-Caleb looked like a dozen Calebs mish-mashed into one, with 12 heads, 24 arms, 10 times the attacks? 😃


Kronos Titan is now an attack fortress that spawns hoverbots and turrets that fly around in multitudes (like the carrier in star craft), while jet-packed sappers constantly flow from his chest while Zeus and Herc class mechs scurry from his boots.

Eochai is as tall as a Redwood or Sequoia with entangling roots and spore clouds... and Venus Fly Traps.

I like the idea that GMs will have to be league-class threats and not be easily taken down by a 4-man team.

...and they cause damage to the city. maybe not animation-wise, but the longer you take him down, the more inf will be deducted from you after you defeat him (if you defeat them at all). 😃

 

Just leave Sally alone.



 

Edited by Six Six
Posted

Thanks guys. Yeah I didn't want to mess with Babbage because there's a Babbage every 15 minutes with people doing Synapse. Then thought robots in general wouldn't really work out due to the mutagen compound idea. I also didn't want to mess with the Croatoa monsters because of how the the Halloween event spawns them. Mind you robots can always be upgraded with some rogue nano tech or something.

 

I thought it would be cool to have a giant monster on gold side for Players to fight, and also in the Shadow Shard as well but not exactly sure what to do Gold side as in the lore Hami is going to be too powerful. In the Shadow Shard perhaps we fight Rularuu The Ravager as he's almost broken out of the Shadow Shard, and it's going to take the combined efforts of players to defeat him and reinforce his prison.

 

And to Outrider's point, the whole point of this suggestion is to make it so these encounters are epic. Yes I have soloed Lusca and Adamastor and such and it sadly trivializes the content so by making them stronger and raising the reward it gives players an incentive to use more variety. I don't see anyone soloing these as at least in my mind we're going to need a league, as the idea is a power level on the scale of about 75-80% of Hami's power thus the 75% reward of what killing Hami nets you.

 

And yeah, Sally is too cute to turn her into a planet destroying monster like Jormungandr.

 

Any other ideas that would be reasonable to give the player base a little less trivial content?

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