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Most Unstoppable Tank


The_Warpact

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Bah!

 

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

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Mo Durable 3: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(15)
Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23), Pnc-Heal/Rchg:50(25)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(34), Rct-ResDam%:50(34)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(37)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A)
Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(37), ShlWal-Def/EndRdx/Rchg:50(39)
Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-ResDam/Re TP:50(40)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 32: Mystic Flight -- Frb-Stlth:50(A)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(45)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 41: Arcane Bolt -- FrcFdb-Rechg%:50(A)
Level 44: Rune of Protection -- UnbGrd-Rchg/ResDam:50(A), GldArm-RechRes:50(50), Ags-ResDam/Rchg:50(50)
Level 47: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Resilient Core Paragon
------------

 

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MoDurable3.thumb.jpg.4fd00e063046e9ae0650971e80bc578d.jpg

 

What Granite?

(And please note this is with zero enemies saturating Invincibility.)

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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21 minutes ago, Infinitum said:

yeah tankers dont sneak around anyway, i would agree with this.

Cloak of Darkness is an integral part of Dark Armor's defensive suite.  Tankers definitely sneak around, and have been for a very long time.  I think it is also an identifying power of the set, just like Energy Cloak is for Energy Aura.

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1 minute ago, Dark Dove said:

Cloak of Darkness is an integral part of Dark Armor's defensive suite.  Tankers definitely sneak around, and have been for a very long time.  I think it is also an identifying power of the set, just like Energy Cloak is for Energy Aura.


Tanker Stealth: Simply walking through enemies because you're so damn tough that they can't hurt you.  See above.

  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 12/31/2020 at 1:44 PM, Infinitum said:

SR also doesnt have a self heal that provides Regen that recharges in around 30-40 seconds or a bonkers End Def click that recharges in 15-20 seconds.

 

thats the difference and the worry about porting to tankers.

I understand that. EA doesn’t have an AoE telenuke or a taunt aura that provides scaling +damage. EA also doesn’t have scaling resist like SR. They each have unique tools. EA would not be anymore overpowered than shield or SR. There is no reason that EA should be singled out to have non-tanker modifiers when no other armor sets have had that treatment. 

 

Edit: when I replied it quoted the wrong post. So I fixed it. 

Edited by Saikochoro
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26 minutes ago, Hyperstrike said:


Tanker Stealth: Simply walking through enemies because you're so damn tough that they can't hurt you.  See above.

Jokes are funny and cute, but one person's idea of what makes a Tanker a Tanker does not invalidate another. I agree with your version, and also, Tankers use stealth, the same way other AT's do, and have been for a long time. There's no reason both can't coexist.

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16 minutes ago, Dark Dove said:

Jokes are funny and cute, but one person's idea of what makes a Tanker a Tanker does not invalidate another. I agree with your version, and also, Tankers use stealth, the same way other AT's do, and have been for a long time. There's no reason both can't coexist.


If a Tank walks through your formations and you do NO DAMAGE WHATSOEVER, did he really exist?

CrazyEvilSmiley.jpg.cd4490b39ce91851e5199a35803f3cfd.jpg

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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18 minutes ago, Dark Dove said:

Jokes are funny and cute, but one person's idea of what makes a Tanker a Tanker does not invalidate another. I agree with your version, and also, Tankers use stealth, the same way other AT's do, and have been for a long time. There's no reason both can't coexist.


And please note that I'm not talking down about using Stealth powers on a tank.
No way to make the enemy crap themselves faster than to have an invincible brick wall (that they previously didn't notice) magically APPEAR right next to them and beat them down...

Thug: This guard duty is so BO-RING!
Unvanishing Juggernaut: I could fix that...
Thug: HowAAAAAAAAAAAAAAHHHHHHHHHHH!!!*SPLAT*

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 minute ago, Hyperstrike said:


And please note that I'm not talking down about using Stealth powers on a tank.
No way to make the enemy crap themselves faster than to have an invincible brick wall (that they previously didn't notice) magically APPEAR right next to them and beat them down...

Thug: This guard duty is so BO-RING!
Unvanishing Juggernaut: I could fix that...
Thug: HowAAAAAAAAAAAAAAHHHHHHHHHHH!!!*SPLAT*

That's fine, but the post I was responding to originally was talking down using stealth powers on a tanker. That was the discussion point I intended to discuss. Your post seemed to be supporting that discussion point. Please note that I was only reasonably defending the point I was making, not talking down a Tanker's ability to walk into formations and deal damage.

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11 minutes ago, Dark Dove said:

That's fine, but the post I was responding to originally was talking down using stealth powers on a tanker. That was the discussion point I intended to discuss. Your post seemed to be supporting that discussion point. Please note that I was only reasonably defending the point I was making, not talking down a Tanker's ability to walk into formations and deal damage.

Kinda goes against a tanker holding agro - and if you gain agro through stealth is it really stealth?

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Just now, Infinitum said:

Kinda goes against a tanker holding agro - and if you gain agro through stealth is it really stealth?

All powers aren't devoted to in-combat purposes. If they were, travel powers and stealth powers wouldn't suppress in combat. There's more to the game than just how much aggro you can achieve, or how much aggro you can't achieve. These armor set stealth powers offer both, and are a luxury item that help define their sets.

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43 minutes ago, Saikochoro said:

I understand that. EA doesn’t have an AoE telenuke or a taunt aura that provides scaling +damage. EA also doesn’t have scaling resist like SR. They each have unique tools. EA would not be anymore overpowered than shield or SR. There is no reason that EA should be singled out to have non-tanker modifiers when no other armor sets have had that treatment. 

 

Edit: when I replied it quoted the wrong post. So I fixed it. 

You would have in essence SR defenses or greater, with a end click that adds defense that would make them even higher, self heal with regen every 30 sec, and decent resistances to most without scaling.

 

Come on man.

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3 minutes ago, Dark Dove said:

There's more to the game than just how much aggro you can achieve, or how much aggro you can't achieve. These armor set stealth powers offer both, and are a luxury item that help define their sets.

Not for tankers - main role is controlling agro.  The stealth is useless on tankers that has a taunt or dmg aura - which is all of them - you arent sneaking past anything with that either way - stealth in this case I think means more elusive than hidden - meaning +def harder to hit.

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4 minutes ago, Infinitum said:

You would have in essence SR defenses or greater, with a end click that adds defense that would make them even higher, self heal with regen every 30 sec, and decent resistances to most without scaling.

 

Come on man.

It would not be any more overpowered than what tankers already have. You can’t floor to-hit past the minimum so having extra defense is only useful in defense debuff scenarios. SR has DDR in spades. 
 

I’m not saying EA won’t be strong. It would be. But it wouldn’t not blow other sets like shield, invuln, SR, etc out of the water. It would be debatable on if it would even be better than them. The whole point is EA is not so powerful that it would deserve this treatment when every other armor set hasn’t. 

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7 minutes ago, Infinitum said:

Not for tankers - main role is controlling agro.  The stealth is useless on tankers that has a taunt or dmg aura - which is all of them - you arent sneaking past anything with that either way - stealth in this case I think means more elusive than hidden - meaning +def harder to hit.

What? You're not making sense at all. Main Role doesn't have anything to do with stealth.  Until City of Villains arrived, there was no AT that had a main role that even included stealth as a part of it. You're not making any sense. There are absolutely other parts to the game other than main roles, that's why we have pool powers and inherent powers and temp powers. Sometimes, these abilities are included in primary or secondary powersets in creative ways to incentivize using those powersets and to distinguish them from others. What you're saying is a lot like saying a Tanker's main role isn't healing, so Radiation Armor tankers shouldn't have Ground Zero.  It doesn't make any sense.

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34 minutes ago, Saikochoro said:

It would not be any more overpowered than what tankers already have. You can’t floor to-hit past the minimum so having extra defense is only useful in defense debuff scenarios. SR has DDR in spades. 
 

I’m not saying EA won’t be strong. It would be. But it wouldn’t not blow other sets like shield, invuln, SR, etc out of the water. It would be debatable on if it would even be better than them. The whole point is EA is not so powerful that it would deserve this treatment when every other armor set hasn’t. 

Sorry but it would, neither of those have end management or a self heal.  By definition it would be more powerful than either of those with everything else being equal.

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31 minutes ago, Dark Dove said:

What? You're not making sense at all. Main Role doesn't have anything to do with stealth.  Until City of Villains arrived, there was no AT that had a main role that even included stealth as a part of it. You're not making any sense. There are absolutely other parts to the game other than main roles, that's why we have pool powers and inherent powers and temp powers. Sometimes, these abilities are included in primary or secondary powersets in creative ways to incentivize using those powersets and to distinguish them from others. What you're saying is a lot like saying a Tanker's main role isn't healing, so Radiation Armor tankers shouldn't have Ground Zero.  It doesn't make any sense.

Tankers role being agro management doesnt make sense to you.  

 

Or the concept that tankers hiding would be counterproductive to that?

 

Or the concept that hiding would always be negated by a taunt or damage aura?

 

If by stealth you mean defense then yeah it makes sense but if you are talking stalker hide - that won't nor should work for a tanker.

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1 hour ago, Dark Dove said:

There's more to the game than just how much aggro you can achieve, or how much aggro you can't achieve


Okay.  Now THAT is just CRAZY TALK!

:classic_wink:

And I'm sorry, but I'm *GASP!* in full agreement with Infinitum on this.
(I know, I'm as shocked about that as the next guy!)
A Tank's primary role is as an aggro controller.
It's secondary roles is as a damage sink.
And, somewhere down the line, damage output makes an appearance.

While I have no problem with adding Stealth powers to a Tank, it doesn't change the fact that the purpose of stealth is directly at odds with the Tanking paradigm.

This isn't denigration.  It's just simple fact.

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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12 minutes ago, Infinitum said:

Tankers role being agro management doesnt make sense to you.  

 

Or the concept that tankers hiding would be counterproductive to that?

 

Or the concept that hiding would always be negated by a taunt or damage aura?

 

If by stealth you mean defense then yeah it makes sense but if you are talking stalker hide - that won't nor should work for a tanker.

Tanker role being aggro management makes perfect sense to me.

 

All powers do not have to be 100% devoted to aggro management.

 

That's all.

 

The armor set Cloak powers should absolutely remain as they are.  They help define the sets and add utility to them.

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53 minutes ago, Infinitum said:

Sorry but it would, neither of those have end management or a self heal.  By definition it would be more powerful than either of those with everything else being equal.

You are cherry picking advantages about EA without acknowledging the advantages other sets have over EA. Neither SR or EA have a +damage aura or a telenuke. Neither shield nor EA have scaling resistances.  Shield doesn’t have +rech.  Shield and SR don’t have a psi hole that EA does. Each set has advantages and disadvantages comparative to each other.  
 

EA is not an outlier that would deserve this sort of treatment when no other armor set has had it. 

Edited by Saikochoro
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1 hour ago, Hyperstrike said:


Okay.  Now THAT is just CRAZY TALK!

:classic_wink:

And I'm sorry, but I'm *GASP!* in full agreement with Infinitum on this.
(I know, I'm as shocked about that as the next guy!)
A Tank's primary role is as an aggro controller.
It's secondary roles is as a damage sink.
And, somewhere down the line, damage output makes an appearance.

While I have no problem with adding Stealth powers to a Tank, it doesn't change the fact that the purpose of stealth is directly at odds with the Tanking paradigm.

This isn't denigration.  It's just simple fact.

Well jupiter and saturn did align recently?  right?

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31 minutes ago, Saikochoro said:

You are cherry picking advantages about EA without acknowledging the advantages other sets have over EA. Neither SR or EA have a +damage aura or a telenuke. Neither shield nor EA have scaling resistances.  Shield doesn’t have +rech.  Shield and SR don’t have a psi hole that EA does. Each set has advantages and disadvantages comparative to each other.  
 

EA is not an outlier that would deserve this sort of treatment when no other armor set has had it. 

ok think what you want... im not cherry picking just stating the facts of how they operate.  why do you think SR or Shield dont have a shield or end management?  and sorry but the telenuke has NOTHING to do with this conversation on survivablilty - its an offensive move in a defensive set - nothing wrong with that but does nothing to survivability.

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59 minutes ago, Dark Dove said:

All powers do not have to be 100% devoted to aggro management.

 

That's all.

 

The armor set Cloak powers should absolutely remain as they are.  They help define the sets and add utility to them.

Correct - but stealth in terms of Hide doesnt work - and cant work in the role or tools of a tanker,

 

Stealth in terms of defense can.

 

Any agro aura you have or damage aura will give your position away immediately - and thats the way you should want it if you are playing the role of a tanker.

 

anything else is playing a role - but it isnt a tanker role - and there is nothing wrong with that.

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3 minutes ago, Infinitum said:

ok think what you want... im not cherry picking just stating the facts of how they operate.  why do you think SR or Shield dont have a shield or end management?  and sorry but the telenuke has NOTHING to do with this conversation on survivablilty - its an offensive move in a defensive set - nothing wrong with that but does nothing to survivability.


Not...QUITE...

Dead ARRESTED! enemies deal zero damage.  Either potential or in actuality.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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