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Posted

My dream of a TMNT homage super team has been forever hindered because of the lack of a nunchuck melee set.  I had a suggestion a while back about the idea, and I thought I might try and flesh it out a bit more.

 

Name/description
Quick Strike - melee, light smashing, +rech self
Nunchuck Barrage - melee, moderate smashing, 2 hits
Flail - melee, high smashing, chance to confuse
Build Up replacement - melee, moderate smashing +tohit +dmg +rech
Figure 8 - cone, moderate smashing
Throw nunchuck - Range, moderate smashing forced redraw
No Name - pbaoe, moderate smashing
Onslaught - toggle on target and auto follow target looping
animation melee attack, light-high damage
increasing, endurace cost increases the higher
the damage goes

 

I'm not married to any of the names or powers so it won't hurt my feelings on any offered changes.  What I am looing at now is any animations in game that gould be used for nunchuck powers.  I think the throw nunchuck could use the shurkin animation or the freakshow throwing the sawblade animation (are they the same one?).  I was thinking for Flail to have an overhand smashing animation and could use heavy blow from street justice.  Not sure on any of the others

 

  • Like 1
Posted

While it could be cool, animating the nunchucks would be a massive pain I imagine, and I'm unsure if they can actually add new animations atm.

 

Still, if it could be done, all for it.

Posted (edited)

Thoughts on a t9 ... that is I don't see 9 powers only 8 listed?

 

Brainstorming thoughts:  what about a +defense parry-like power (Whirling Barrier)?  And perhaps Onslaught might work better as a 'combo type mechanic' or a short heavy dot

Edited by Doomguide2005
  • Like 1
Posted
On 1/13/2021 at 6:55 PM, Doomguide2005 said:

Thoughts on a t9 ... that is I don't see 9 powers only 8 listed?

 

Brainstorming thoughts:  what about a +defense parry-like power (Whirling Barrier)?  And perhaps Onslaught might work better as a 'combo type mechanic' or a short heavy dot

I left out taunt/confront/placate

  • 8 months later

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