xl8 Posted February 1, 2021 Posted February 1, 2021 Can you make animations available from both sets for further kick/punch selections? Ty. 2
Haijinx Posted February 2, 2021 Posted February 2, 2021 Within reason and Animation time requirements I favor this for all punching and kicking type sets Super Strength Energy Melee Some of the Electric Melee Some Radiation Melee Some Dark Melee and so on .. The Animation time is the big one, you can't make it so you can string the alternate animations and do more Damage in the same amount of time. 2
twozerofoxtrot Posted February 4, 2021 Posted February 4, 2021 On 2/3/2021 at 2:05 AM, Haijinx said: The Animation time is the big one, you can't make it so you can string the alternate animations and do more Damage in the same amount of time. I feel like this must be adjustable. Or maybe must have at one point been adjustable. When you use Brawl with a weapon or shield, it will randomly execute the same animation as Kick from the fighting pool; the only difference being the animation time. (imo it look a lot nicer executing faster)
Haijinx Posted February 4, 2021 Posted February 4, 2021 4 hours ago, twozerofoxtrot said: I feel like this must be adjustable. Or maybe must have at one point been adjustable. When you use Brawl with a weapon or shield, it will randomly execute the same animation as Kick from the fighting pool; the only difference being the animation time. (imo it look a lot nicer executing faster) Back Alley Brawler definitely had some skills
arcane Posted February 4, 2021 Posted February 4, 2021 I’m not opposed to an alternate animation option here and there, but I don’t think unique animations should be decoupled from their powersets completely like this. If you want the martial arts animations, you should play martial arts. It’s that simple to me.
Shenanigunner Posted February 4, 2021 Posted February 4, 2021 Something of an aside, but if there's going to be effort put into redistributing this set of animations... could Staff Fighting/Innocuous Strikes get an update? It's an effective power, but has what I think is the stupidest animation in the entire game, with Our Hero viciously poking at the target's feet as if s/he is trying to scare away a mouse. It's as bad as grabbing a gate cop's junk to pass through... Maybe a set of pokes more or less at a foe's midsection, with some variation in the strike point? Instead of screaming "I really hate your SHOES!"? UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
xl8 Posted February 4, 2021 Author Posted February 4, 2021 On 2/2/2021 at 12:05 PM, Haijinx said: The Animation time is the big one, you can't make it so you can string the alternate animations and do more Damage in the same amount of time. No, this would be an obvious prerequisite. Plus, you can add delay to any animation. Also, look at recent updates to power speed, such as Total Focus.
xl8 Posted February 4, 2021 Author Posted February 4, 2021 1 hour ago, arcaneholocaust said: If you want the martial arts animations, you should play martial arts. I hear your point. I'd also say that combining a simple side kick (crane kick) with a punch that doesn't look like your telling your dog to stay (cobra strike) shouldn't be too big an ask. And to preempt the facetiousness, I'm not into the alternate either.
BrandX Posted February 10, 2021 Posted February 10, 2021 On 2/2/2021 at 10:05 AM, Haijinx said: Within reason and Animation time requirements I favor this for all punching and kicking type sets Super Strength Energy Melee Some of the Electric Melee Some Radiation Melee Some Dark Melee and so on .. The Animation time is the big one, you can't make it so you can string the alternate animations and do more Damage in the same amount of time. Which is what I've said we've needed since alternate animations started back with Paragon Studios. Why limit the sets attack animations to certain sets? Let that Dark Melee do a Total Focus hit. Of course, all within keeping the animation times the same! 1
merrypessimist Posted February 10, 2021 Posted February 10, 2021 On 2/3/2021 at 9:13 PM, twozerofoxtrot said: I feel like this must be adjustable. Or maybe must have at one point been adjustable. When you use Brawl with a weapon or shield, it will randomly execute the same animation as Kick from the fighting pool; the only difference being the animation time. (imo it look a lot nicer executing faster) That's because Back Alley Brawler manually made every possible brawl/other power combination animations. As I recall when Brawl plays an alternate animation it calls a completely separate version of the Brawl rig specifically flagged for that particular brawl/whatever pairing.
Player2 Posted February 14, 2021 Posted February 14, 2021 On 2/4/2021 at 12:27 PM, arcaneholocaust said: I’m not opposed to an alternate animation option here and there, but I don’t think unique animations should be decoupled from their powersets completely like this. If you want the martial arts animations, you should play martial arts. It’s that simple to me. Yeah, I'd like to play both in one character. Unfortunately, the game only allows you to select one attack set. Giving alternate animation choices would give people the freedom to play how they want and the powersets would be more about the mechanics than the aesthetics.
arcane Posted February 14, 2021 Posted February 14, 2021 Yeah I actually like that a powerset choice is an aesthetic choice so disagree there.
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