TerrorZona520 Posted February 16, 2021 Posted February 16, 2021 So i have an i dea for Darkness Affinity that i came across when i was trying to IO out my build. I noticed that the power Soul Absorption does not accept accurate healing IO's. Also i think Defenders/Corrs/MM's should also get Dark Affinity over the current Dark Miasma. ALso just a suggerstion off topic...A double Influence weekend or day would be really nice every so often.
Outrider_01 Posted February 17, 2021 Posted February 17, 2021 Dark Affinity is a buff and debuff set - Fade and Soul Absorption Dark Miasma is a debuff and control set - Fearsome stare / Petrifying Gaze Other then those 4 powers, both sets are the same. Controllers don't need control powers in their secondary so get buffs, Def/Corr/MM don't need buffs when other sets offer it so they get controls powers. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Uun Posted February 17, 2021 Posted February 17, 2021 On 2/16/2021 at 10:22 AM, TerrorZona520 said: Soul Absorption does not accept accurate healing IO's The power is autohit with respect to defeated foes. Do live foes count toward the regen/recovery buff? The power description is unclear. Fearsome Stare got ported to Dark Control, so would have been redundant in the controller secondary. Strongly disagree with taking it away from defenders/corruptors - it's one of the best powers in Dark Miasma. If you want to take something so they can get Fade or Soul Absorption, take Black Hole. Uuniverse
SeraphimKensai Posted February 17, 2021 Posted February 17, 2021 Honestly I'd take Fade or Soul Absorption instead of Black Hole. Leave Fearsome Stare along, it's got get depth and angle on the cone and is a great proc cannon (maybe allow it to take AoE damage IOs or defense buff IOs would make it even better, but it's pretty damn good). Realistically though Dark Miasma is a great set as is and doesn't "need" any changes.
Tiger Shadow Posted February 18, 2021 Posted February 18, 2021 Leave Dark Miasma as it is, but make Darkness Affinity available to Defenders/Corrs/MM's as well. 1
Outrider_01 Posted February 18, 2021 Posted February 18, 2021 2 hours ago, Tiger Shadow said: Leave Dark Miasma as it is, but make Darkness Affinity available to Defenders/Corrs/MM's as well. Controller Dark Affinity - Fade + Shadowfall = 20% defense vs all type/positional Defender Time Manipulation - Farsight = 19.81% + Power Boost = 32% defense vs all type/positional Farsight is the closest thing for defender as Fade is to controllers. Defenders have higher buff modifiers, but those numbers are ED slotting with 3 generic lvl 50 IO. Fade would be something in the area of 12.5% with no IO, +20% with 3 generic IO 50, throw on Shadowfall and Power Boost Fade its low 40% positional defense vs all type/position. There are easy low percentage slots in the first couple of bonus on sets to cap the 45%, don't need Manuvers or Weave you would be over 50% so its easy to hit that 58% defense for that one TF which escapes my memory. And for corrupters, about the same numbers for controllers. Throw in Weave and Maneuvers, pretty close to defense cap and minimal IO set slotting to achieve that. Theory crafting here, but can then enhance recharge to make corrupters a blasterish powerhouse. Maybe Mastermind special set like Dark Affinity is explicity for Controllers, tweak it a bit and lose some powers while inventing new ones. The defense would help the MM pets and some type of low damage resists. In the end, Dark Affinity is Dark Miasma for Controllers. Porting over would make the set exactly the same as Dark Miasma, except for the 2 buffs that everyone desires. Maybe a "Shadow SomethingSomething" powerset with different powers than Miasma but Fade and Soul Absorption would need to be tweaked as it would basically Force Fields without the toggle on a single click and Empathy buffs on very short recharge with minimal slotting. Fade covers all defense types, Soul Absorption covers health regen and stamina recovery...powerful combo in minimal investment; not game breaking numbers. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Uun Posted February 18, 2021 Posted February 18, 2021 1 hour ago, Outrider_01 said: Fade would be something in the area of 12.5% with no IO, +20% with 3 generic IO 50, throw on Shadowfall and Power Boost Fade its low 40% positional defense vs all type/position. Power Boost won't work on Fade. It was patched to ignore outside buffs about a year ago. Uuniverse
BelleSorciere Posted February 18, 2021 Posted February 18, 2021 (edited) On 2/16/2021 at 11:32 PM, Outrider_01 said: Dark Affinity is a buff and debuff set - Fade and Soul Absorption Dark Miasma is a debuff and control set - Fearsome stare / Petrifying Gaze Other then those 4 powers, both sets are the same. Controllers don't need control powers in their secondary so get buffs, Def/Corr/MM don't need buffs when other sets offer it so they get controls powers. That wasn't how it was decided, really. Dark Miasma was developed as a thematic darkness-based debuff set for defenders and Dark Affinity was an adaptation to controllers. I tend to think that Dark Miasma's controls aren't really as impressive as Storm Summoning's controls, and that Dark Miasma's utility for control is often vastly overstated. I don't mean Fearsome Stare is bad - it's really good. I mean that Petrifying Gaze + Fearsome Stare isn't comparable to a proper control set. Except maybe Illusion, which is arguably not a proper control set. I'm not sure I'd like Dark Affinity for defenders or corruptors, though. Edited February 18, 2021 by BelleSorciere
Outrider_01 Posted February 19, 2021 Posted February 19, 2021 11 hours ago, Uun said: Power Boost won't work on Fade. It was patched to ignore outside buffs about a year ago. Ah, good to know. Missed that and Mids doesn't seem to be update on that fact. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Razor Cure Posted February 20, 2021 Posted February 20, 2021 On 2/17/2021 at 6:32 PM, Outrider_01 said: Controllers don't need control powers in their secondary so get buffs, Def/Corr/MM don't need buffs when other sets offer it so they get controls powers. Tell that to Time and Poison and Traps and Trick Arrow and Storm. All those get control (ish, in some cases) powers in their secondary. And Time on a troller is SUPER awesome, have the way to stack hold a boss in 2 hits, in two different ways. On 2/17/2021 at 6:32 PM, Outrider_01 said: Def/Corr/MM don't need buffs when other sets offer it so they get controls powers. Wait, what? Just cause other sets offer buffs, that means another set shouldnt get them? SO why do we have say..sonic and therm? Both buff sets. And those 3 ATs also get traps..which is buffs, debuffs and control. Dark AFfinity is a really good set, and one I would LOVE to play on corrs. The only semi problem I found with it is the weird recharge values of powers. Its like the devs were thinking about making powers non-perma, changed their mind half way, and ended up with an awkward compromise.
arcane Posted February 20, 2021 Posted February 20, 2021 Darkness Affinity *is* Dark Miasma essentially. Would be silly to give an AT both. I think Darkness Affinity is rather overpowered but hey this is Homecoming, lots of things are.
Gorgar Posted March 4, 2021 Posted March 4, 2021 I would not trade Fearsome Stare on any of my dark defenders or corruptors, even if I got both Fade *and* Soul Absorption in return.
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