Ratch_ Posted July 12, 2023 Share Posted July 12, 2023 Slow & Steady wins the race... Or just gets you a slow time 😅 1 Link to comment Share on other sites More sharing options...
Ratch_ Posted August 14, 2023 Share Posted August 14, 2023 This has been a fun little character run around random TFs with. Has the perfect amount of control & chaos for me to enjoy 1 Link to comment Share on other sites More sharing options...
Intrinsic Posted August 16, 2023 Share Posted August 16, 2023 On 6/15/2023 at 11:21 PM, Ratch_ said: I had a fire^3 dom on the retail servers that I loved. My build had lots of recharge but low defense, so the dom relied heavily on CC (or teammates) for survival. Seemed very competitive damage-wise at the time, but blasters on Homecoming pull way ahead with their crash-less nukes. 1 Link to comment Share on other sites More sharing options...
ScarySai Posted October 16, 2023 Share Posted October 16, 2023 Timing the new bio/martial, and re-doing the energy/rad and AR/tac. Claws/EA soon, and gonna push for that sub-3:00 fire/fire/fire soon. 1 Link to comment Share on other sites More sharing options...
Panache Posted December 15, 2023 Share Posted December 15, 2023 Do folks still run these? I've been futzing around with my main's* build/Incarnate abilities lately and the current version pulled off 3 things it hasn't been able to before the most recent respec: soloing a Pylon, a +1 Chimera and the Trapdoor test. None of these are eye-popping or anything, but it's cool to go from "couldn't do any one of those things" to "can do all those things". *Pain/Sonic/Dark Def with nothing but concept choices (Agility, Paralytic, Clarion for the relevant incarnates; Paralytic I sometimes have to switch out for Degen) Link to comment Share on other sites More sharing options...
SomeGuy Posted December 16, 2023 Share Posted December 16, 2023 On 12/14/2023 at 5:50 PM, Panache said: Do folks still run these? Yes. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0 Link to comment Share on other sites More sharing options...
Mistamista71 Posted December 27, 2023 Share Posted December 27, 2023 (edited) How do you get past the first mission? There is like 12 AVs haha jk.. I said f it and tested my luck.. Well... You can't die 🤣🤣 Edited December 27, 2023 by Mistamista71 Link to comment Share on other sites More sharing options...
ScarySai Posted January 11 Share Posted January 11 2:56/57 (looks like 56 on first hit to me) - amped. I stopped being lazy and committed to a respec I've been planning for awhile. That archon almost ruined it by actually putting down the RPG, lol. Scorched earth.mbd Might try again later with burnout off cd, but I'll consider this my win for the day. 4 1 Link to comment Share on other sites More sharing options...
Ratch_ Posted January 16 Share Posted January 16 On 1/10/2024 at 11:01 PM, ScarySai said: 2:56/57 (looks like 56 on first hit to me) - amped. I stopped being lazy and committed to a respec I've been planning for awhile. That archon almost ruined it by actually putting down the RPG, lol. Scorched earth.mbd 42.23 kB · 6 downloads Might try again later with burnout off cd, but I'll consider this my win for the day. cleannn 1 Link to comment Share on other sites More sharing options...
ScarySai Posted January 21 Share Posted January 21 With the council being reworked, trapdoor as a benchmark method is going to effectively die. Let's put it out with a bang, let's see the wildest, most cheaty times we possibly can get out of it before it's gone. Temps, insps, anything goes, I might even pay the best time by it going live, who's down? 1 3 Link to comment Share on other sites More sharing options...
Unclemarty Posted February 5 Share Posted February 5 Is there some sort of AE mission that can replace trapdoor as a benchmark? Link to comment Share on other sites More sharing options...
Ston Posted March 6 Share Posted March 6 Now that our Trapdoor test is dead.. I was thinking of using this AE mission to replace it. What do you guys think? I'm pretty happy with the map and number of enemies, but would you want more variety in enemies? - Battle Maiden enemies (easy, good mix of range and melee attacks, standard damage types) - Defeat 1 Elite Boss (vanilla 5th Column EB who has 20% resist to all damage types) - Outdoor map with 9 total spawn (their location will vary slightly, but they will always be in the water area) 2 Link to comment Share on other sites More sharing options...
Sovera Posted March 6 Share Posted March 6 46 minutes ago, Ston said: Now that our Trapdoor test is dead.. I was thinking of using this AE mission to replace it. What do you guys think? I'm pretty happy with the map and number of enemies, but would you want more variety in enemies? - Battle Maiden enemies (easy, good mix of range and melee attacks, standard damage types) - Defeat 1 Elite Boss (vanilla 5th Column EB who has 20% resist to all damage types) - Outdoor map with 9 total spawn (their location will vary slightly, but they will always be in the water area) The bad with Trapdoor was the tunnels. But the good was spawns couldn't be skipped or running away easily. Seems fine to me though. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
ScarySai Posted March 13 Share Posted March 13 @StonTravel time will be skewed with this one. Link to comment Share on other sites More sharing options...
Ston Posted March 13 Share Posted March 13 5 hours ago, ScarySai said: @StonTravel time will be skewed with this one. Which I think is a good thing, no? Some sets/builds have better movement speed than others which should impact clear speed. Kinda like using Jaunt in Trapdoor would give you faster times than builds without any teleport. Link to comment Share on other sites More sharing options...
Ratch_ Posted March 14 Share Posted March 14 (edited) On 3/6/2024 at 4:25 PM, Ston said: Now that our Trapdoor test is dead.. I was thinking of using this AE mission to replace it. What do you guys think? I'm pretty happy with the map and number of enemies, but would you want more variety in enemies? - Battle Maiden enemies (easy, good mix of range and melee attacks, standard damage types) - Defeat 1 Elite Boss (vanilla 5th Column EB who has 20% resist to all damage types) - Outdoor map with 9 total spawn (their location will vary slightly, but they will always be in the water area) Would you be able to share a arc # for this so I can give it a few runs and see? The office sim map I have grown to really dislike due to spawn randomness and all the corners/runners that hide one off. This looks more promising. In terms of enemy variety, I'm not too picky...but I would prefer if it could keep a similar survival metric as trapdoor. Nothing too difficult but far from packs of punching bags 🙂 Edited March 14 by Ratch_ 1 Link to comment Share on other sites More sharing options...
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