Jump to content

Recommended Posts

Posted (edited)

For background on this project, check out my optimal collection path maps thread.

 

This popmenu allows the user to load sets of zone-specific rolling keybinds that utilize the new /thumbtack command to place a thumbtack/navigation marker sequentially at each badge/plaque within the zone. The sequence is dictated by the optimal collection path, and the user can choose the direction (clockwise or counter-clockwise) in which they wish to travel.

 

This popmenu may seem a little awkward at first, because it requires the user to press 'Enter' twice to send a pre-populated chat command to load the binds for a given zone (see Use instructions below for more details). However, after a few zones I found that using the menu became much easier.

 

I've now tested the menu twice (once with approximate locations, and again once I had obtained more accurate locations) but I won't claim that it is totally free from bugs. If anyone notices any bugs or erroneous locations, or if there are any questions or comments, please let me know.

 

If anyone would like to use this mod as a starting point to build your own mod, please feel free to do so. All I ask is that I be acknowledged for the work that has been done to date, and that you take credit for any modifications that you make.

 

tsp_popmenu.png.363e4998069c1190e04d27ec68f9a5e1.png

 

Installation

  Reveal hidden contents

 

Updating an existing installation

  Reveal hidden contents

 

Use

  Reveal hidden contents

 

Other

  Reveal hidden contents

 

Edited by AboveTheChemist
updated for i27p7
  • Like 7
  • Thanks 2
Posted (edited)

I manually collected highly accurate coordinates for all exploration badges and history plaques. I also re-ran my optimal path scripts to check for any route changes due to the more accurate coordinate data, and the routes for Brickstown, Founders' Falls, and Nova Praetoria did change slightly. I have updated the install files with the more accurate coordinates and the updated paths for those three routes that changed. Barring any other minor bugs/errors I think this popmenu is complete and ready for when i27p2 goes live.

Edited by AboveTheChemist
minor wording changes for clarity
  • AboveTheChemist changed the title to Optimal badge/plaque collection path popmenu
Posted

Now that Issue 27 Page 2 is live, this popmenu should work on the Live servers. Installation and use instructions are in the top post. If anyone notices any errors in thumbtack locations, please let me know.

Posted
  On 4/22/2021 at 9:54 PM, odingrey said:

This is great!  Thanks for the work.  I think the install instructions for HC need to be updated to in /live instead of /beta

Expand  

Thanks for the kind words, and for catching that. I've updated the top post accordingly.

  • 1 month later
Posted

I had to go through and do a search/replace to add "./" to the beginning of each of the paths in these files in order for them to work right for me.  I placed them in the correct folder of the Tequila install (C:\Tequila\binds\tsp\atlas_park\pt_0.txt for example) but if I tried to use the bind_load_silent commands as they were written in the files it would not load the next keybind file.  So I replaced all instances of "silent binds" with "silent ./binds" and it appears to be working for me now.

Posted
  On 6/5/2021 at 1:50 AM, Monsoon said:

I had to go through and do a search/replace to add "./" to the beginning of each of the paths in these files in order for them to work right for me.

Expand  

Interesting, it should not have needed the './' to work properly. I wonder if my instructions indicate the wrong folder for Tequila. I left Tequila in the dust as soon as the HC Launcher came out so my memory may have failed me there. Looking back at an archive copy of my Tequila install, it looks like the zip file contents might actually need to go in <CoH Root Folder>\data. I don't have a way to test it to be sure, but I think what I am seeing in my archive Tequila install is correct. I'll update the instructions. Thanks for letting me know!

Posted (edited)

I've updated the popmenu to include the new badges in Cimerora. The updated files are available in the top post.

 

Edit 01-Dec-2021: I uploaded new mod files to account for the slight adjustment to the position of the Vision of Ambition badge in Cimerora.

Edited by AboveTheChemist
updated 01-Dec-2021
  • 7 months later
Posted

I've made a River Rat badge addition to this - it's currently its own popmenu, but it's based off @AboveTheChemist's TSPMenu. The River_Rat subdirectory goes in the same directory with TSPMenu's folders, and requires the double-enter to get it started, like TSPMenu.

 

It's currently parked on my Google Drive.

Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted
  On 3/14/2021 at 5:14 AM, AboveTheChemist said:

This popmenu allows the user to load sets of zone-specific rolling keybinds that utilize the new /thumbtack command to place a thumbtack/navigation marker sequentially at each badge/plaque within the zone.

Expand  

Absolutely brilliant.  I just saw this thread because of a new post, loaded all the files, and ran thru Founders Falls to check it out.

This is fantastic since you just need to hit a single key to go to the next item once you've loaded a zone.

I have a keybind file that I automatically load on every character and I just bound this popmenu to one of the F keys.

  • Thanks 1

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

  • 7 months later
Posted

Just found this amazing "mod" and started using it.  Using Tequila launcher still (cuz I'm just lazy to switch).  I have found one irregularity? although I am not sure if it is intentional.

When I click on the button to pop the menu, then select an objective, it puts the thumbtack on the map as intended but then next part of the macro gets printed out in chat input and I have hit enter a couple of times to actual invoke it.

 

/bind_load_file_silent binds/tsp/atlas_park/pt_10.txt

Is a sample of the line that appears in the chat input.  Is this intended? if so not a problem I'll deal with the small nuisance for an incredible mod.  If not, anything I can do to fix it?

Posted
  On 11/8/2023 at 6:38 PM, Falxu said:

Is this intended?

Expand  

 

Indeed it is, see the third paragraph in the top post, and the Use instructions section. Long story short, it is the only practical method to invoke the bind_load command from within a popmenu.

Posted

I've updated the popmenu to include the new Bicentennial plaques, as well as to update the locations of a few other badges that have moved. The updated files are available in the top post. I have also added a section on updating an existing installation, as it is best to remove the old bind files and folders before updating them with the new set.

 

If anyone notices any issues, please let me know. Thanks!

  • Like 1
Posted

I have to assume this popmenu and binds list isn't getting more love because all the Badgers out there already had all the Exploration/History badges before you made this, because I'm working on a second badger, and I decided to see what this did, and boy howdy is it handy!

 

I almost gave it a pass on the premise of the binds folder, thinking it would impact my already highly customized binds, but I don't use the brackets keys, since they're not really convenient for normal use; however, they work great for this.

 

Thanks so much for both making this and keeping it updated.

  • Thanks 1
  • 3 months later
Posted (edited)

  Does this still work? Or am I just not able to get it to work?  I click on the macro button I made for it and nothing at all, no errors...Just nothing.  @AboveTheChemist

  I am going to continue editing the BadgeSetList popmenu with numerals to match your Vidiotmaps, which I was doing when I saw you had made this.

Edited by Spectarz
Posted
  On 6/10/2024 at 1:11 AM, Spectarz said:

Does this still work? Or am I just not able to get it to work?

Expand  

 

I haven't had any other reports of issues with it. Perhaps double-check the Installation and Use sections to make sure you are following the installation and use guidelines. And double-check that it is installed in the correct location. Many errors of the 'I can't get it to work' variety often are the result of installation in the wrong location.

Posted (edited)

  All my other  stuff works, your badgePopmenu, I have a farm popmenu and now your TSP menu all located in same folder.

  It all seeemed pretty basic cept you added some temp keybinds.

 

  So after reloading next dfay it works fine like it supposed to....well the menu comes up.  About to test it but sure it will be working fine.

 

  Perfection just like your other mods/menus!

Edited by Spectarz
  • Like 1
  • 3 months later
Posted

Can I make a suggestion for Echo: Faultline's route? I find that I prefer doing all the front-end explore badges before going through the bunker to the back end of the zone, and drop an Ouro portal at Pristine - it's faster than doing a circle in the zone. Might I suggest having that route be:

 

3. Apex

2. Faultless

8. Dug Too Deep

6. Claim Denied

1. Newsman/Newsgirl

7. Spare Parts

4. Forsaken

5. Pristine

 

Because it's a helluva schlep from Pristine to Newsman, after hiking from Spare Parts to Forsaken. Proposed route in Green.

image.thumb.png.37599d7e021a8a5fcf7a9fa4413bc442.png

Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted
  On 9/25/2024 at 6:51 PM, SnoBahr said:

Because it's a helluva schlep from Pristine to Newsman, after hiking from Spare Parts to Forsaken. Proposed route in Green.

Expand  

That's very close to what I do.  (I tend to pickup the plaques as well, unless I already picked them up in Faultline)

 

So, #3 Exp, #3 Plaque, #2 Exp, #1 & #6 Plaque, #6 & #8 expl, #1 & #7 Exp, #2 Plaque before heading to the back forty for #4 & #5.   (If plaques already, then

Posted
  On 9/25/2024 at 6:51 PM, SnoBahr said:

Can I make a suggestion for Echo: Faultline's route?

Expand  

 

Sure, but having considered your suggestion I am not inclined to alter my mod at this time, for various reasons. If you and others find your proposed route more optimal for your specific circumstances, that's great and I encourage you to do what works best for you. The optimal paths in this mod (and the related map mod) are only recommendations, not requirements.

  • Thumbs Up 1
Posted

I completely respect that, and love the popmenu. Thank you for putting for the effort on it, to begin with!

  • Thanks 1

Instanced MSRs on Everlasting, 3:30pm Eastern on Mondays, Wednesdays, and Fridays. Come to the RWZ and look for Barky McBarker for who to /T.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...