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Posted

So... any chance that in this next patch we could PLEEEAASSSEEE have jab and punch swapped around in tiers so tanks can finally skip jab? It's the main thing keeping me from rolling my fire/ss tank that I had on live since jab is literally more useless than even boxing is...

Posted

I mean, yes, but that would require a much more extensive SS rework overall. This would at leastt let tanks skip it since boxing is better to use and slot anyway and has the same animation

Posted

Super Strength needs a bit more help then just swapping the T1 and T2 powers around.  Hopefully, they decide to re-visit the set soon for more broader changes.

 

 

Here's my current wish-list for Super Strength:

 

In my opinion, the 4 main issues with the set are these:  Rage, Jab, Hand-Clap, and the fact the set doesn't have any AOE before getting Footstomp.  32-38 is a long time to wait before getting any kind of AOE damage power.  (Stone Melee has the same issue with Tremor, but yeah)

 

So, what I'd do is swap the order of Jab and Haymaker then make Jab into a small melee AOE cone power like Cross-punch.  This would allow both Tanks and Brutes to skip Punch, if they wish, and give the option of taking the new AOE melee cone that Jab turns into.  Everyone is going to want Haymaker so might as well make that the T1 power instead.

Rage I've mentioned in another post in the Beta forums.  Give it the pop-up tray treatment of an alternate power.  The alternate power is a toggle that disables the use of the Rage click power.  The Rage click power would also disable the effects of the toggle.  Thus neither could stack on themselves.  Since the toggle would be pop-up tray power, the Devs are free to balance it exactly how they feel without having to worry how IOs in the power might effect it.  It could be the effect effect as a single stack of the Rage click power, or it could just give bonus damage directly to the set's powers.  Or some combination of both.

 

With this system, the people whom want the old version of the click Rage can have it, as is, and just forget about the toggle.  People whom want a simple toggle-on and forget power, can use the new power and forget about the click Rage power.  And, if there's people whom want to mix up the use of both, (But not at the same time) they can do that too.  Seems like win-win, my opinion.

 

 

With the two above changes, Hand-Clap could probably be left as-is.  Functionally, it's very similar to Fault but is just a bit worse.  That doesn't mean that it needs to be buffed to be in-line with Fault, but is a shame that it's probably the least taken power in the set.  I'm sure I can count on one hand the number of Super Strength characters I've seen actually use it on Homecoming.  Problem is, I can't really think of much that can be done to this power to buff it without really over-powering the set or stepping on the cottage rule too much.  Maybe a wide-cone instead and then buff it in some other way in exchange?

 

  • Like 1
Posted

Yes it does, and that'll take an entire other issue to fix. I'm just talking about a super quick fix to fix it for tankers for now. Well that, and the MAJOR issue if swapping knockout blow and foot stomp. It needs aoe WAY sooner than 38, and knockout blow especially with a 25s base rech and main ST damage really should be at tier 9.

 

Honestly too of course, the first 3 ST attacka in SS should have 50% added to their base damage and rech.

Posted (edited)
4 hours ago, WindDemon21 said:

Yes it does, and that'll take an entire other issue to fix. I'm just talking about a super quick fix to fix it for tankers for now. Well that, and the MAJOR issue if swapping knockout blow and foot stomp. It needs aoe WAY sooner than 38,

Taunt is an AoE.

Edited by Herotu

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted
19 hours ago, WindDemon21 said:

Yes it does, and that'll take an entire other issue to fix. I'm just talking about a super quick fix to fix it for tankers for now. Well that, and the MAJOR issue if swapping knockout blow and foot stomp. It needs aoe WAY sooner than 38, and knockout blow especially with a 25s base rech and main ST damage really should be at tier 9.

 

Honestly too of course, the first 3 ST attacka in SS should have 50% added to their base damage and rech.

Super quick would be buffing jab.

Posted

Jab being a bigger deterrent than the Rage crash. That’s a new one to me 🙂

 

That said, a ton of combos have to pick up a T1 they don’t value, so I don’t think this should be an SS focused conversation.

Posted
On 3/21/2021 at 2:01 PM, arcane said:

Jab being a bigger deterrent than the Rage crash. That’s a new one to me 🙂

 

That said, a ton of combos have to pick up a T1 they don’t value, so I don’t think this should be an SS focused conversation.

On tankers definitely. It's pathetic, and boxing is actually better since it uses the same animation/activation time. Since you basically always get fighting on a tank anyway, I actually DO like being able to replace it with boxing, but we NEED to be able to skip it completely by putting punch at tier 1.

 

The rage crash can be mitigated depending on secondary and use of hand clap/foot stomp (though that does not mean that the -def at least in rage crash needs to be removed)

Posted
Just now, WindDemon21 said:

On tankers definitely. It's pathetic, and boxing is actually better since it uses the same animation/activation time. Since you basically always get fighting on a tank anyway, I actually DO like being able to replace it with boxing, but we NEED to be able to skip it completely by putting punch at tier 1.

 

The rage crash can be mitigated depending on secondary and use of hand clap/foot stomp (though that does not mean that the -def at least in rage crash needs to be removed)

Yeah I don’t really mind any period of lowered damage or recovery, but the -def is so counterintuitive for tankers and brutes I just haven’t been able to bring myself to play this set since live.

 

There are a ton of dud T1 powers I just remove from my tray so in that sense I don’t see a problem BUT I will grant you perhaps that should not be acceptable on Tankers due to the inherent T1 -res mechanic.

  • Like 1
Posted

That -res no longer exists since the recentish tank changes. The tier 1 has no benefit if it's not worth using and is just a wasted useless attack stealing a power pick otherwise. ESPECIALLY in the case of jab, where boxing is a clear winner statwise with not only no drawbacks, but even a BONUS cause it means that boxing wouldn't be a wasted power pick with SS.

 

I mean of course not to mention that foot stomp and knockout blow should REALLY be swapped too.

Posted
31 minutes ago, WindDemon21 said:

That -res no longer exists since the recentish tank changes.

Wow did not know that at all. Thanks for the info.

  • Like 1

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