NorseStar Posted May 14, 2021 Posted May 14, 2021 2 hours ago, AboveTheChemist said: On the Sewer Network map, it is closed off. On the Abandoned Sewer Network map, which is a different map, there are some additional tunnels, which is where you will find the new location of the Living Dark badge. Thank you so much. I had popped out of the Abandoned Sewers to short cut the map and when I popped back in I had forgotten I was in the regular sewers. Spent an hour looking for access in the wrong zone. 🤦🏼♀️
WindDemon21 Posted May 17, 2021 Posted May 17, 2021 On 4/20/2021 at 9:30 AM, Jimmy said: Full Auto (All Versions, including Henchmen) Cast Time reduced from 4s (or 6s) to 2.5s (Mercenary Commando actually took a whopping 6s before!) Don't suppose since it was missed that flamethrower could be fixed too, really slow even on the player versions, but especially Assault bot, 6.33s??....
Murcielago Posted May 25, 2021 Posted May 25, 2021 On 4/20/2021 at 11:12 AM, GM Widower said: You forget the bit where you fly off the handle at something that isn't in the patch notes, James. Still no super strength for scrappers?!?! 1
Cinnder Posted May 27, 2021 Posted May 27, 2021 Having previously stated that I didn't think the travel power changes were necessary, I thought I should fess up and admit that I am really enjoying Infiltration on my current character. 1 4
Snailz26 Posted November 4, 2021 Posted November 4, 2021 yet still not gonna put the old energy transfer animation back into the game 1
Wavicle Posted November 4, 2021 Posted November 4, 2021 Just now, Snailz26 said: yet still not gonna put the old energy transfer animation back into the game What are you talking about? They did put it back. You just have to use total focus first, and then you get the old energy transfer. 1 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Brow1812 Posted December 8, 2021 Posted December 8, 2021 On 4/20/2021 at 8:30 AM, Jimmy said: Note: This were some quick low hanging changes to help Masterminds out a bit, we are currently investigating further improvements to Masterminds for the future Has there been any update on when additional MM improvements will be released? Thanks!
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