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Posted
2 hours ago, AboveTheChemist said:

On the Sewer Network map, it is closed off. On the Abandoned Sewer Network map, which is a different map, there are some additional tunnels, which is where you will find the new location of the Living Dark badge.

Thank you so much. I had popped out of the Abandoned Sewers to short cut the map and when I popped back in I had forgotten I was in the regular sewers. Spent an hour looking for access in the wrong zone. 🤦🏼‍♀️ 

Posted
On 4/20/2021 at 9:30 AM, Jimmy said:

Full Auto (All Versions, including Henchmen)

  • Cast Time reduced from 4s (or 6s) to 2.5s (Mercenary Commando actually took a whopping 6s before!)

Don't suppose since it was missed that flamethrower could be fixed too, really slow even on the player versions, but especially Assault bot, 6.33s??....

  • 2 weeks later
Posted
On 4/20/2021 at 11:12 AM, GM Widower said:

You forget the bit where you fly off the handle at something that isn't in the patch notes, James.

Still no super strength for scrappers?!?!

  • Haha 1
Posted

Having previously stated that I didn't think the travel power changes were necessary, I thought I should fess up and admit that I am really enjoying Infiltration on my current character.

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  • 5 months later
  • 1 month later
Posted
On 4/20/2021 at 8:30 AM, Jimmy said:

Note: This were some quick low hanging changes to help Masterminds out a bit, we are currently investigating further improvements to Masterminds for the future

 

Has there been any update on when additional MM improvements will be released? Thanks!

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